Digitale Bibliotheek
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                             60 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A hybrid approach for early-identification of at-risk dropout students using LSTM-DNN networks El Aouifi, Houssam

29 14 p. 18839-18857
artikel
2 A multidimensional taxonomy for learner-AI interaction Memarian, Bahar

29 14 p. 18361-18378
artikel
3 An effort to understand parents’ media mediation roles and early childhood children's digital game addiction tendency: A descriptive correlational survey study Çalhan, Ceren

29 14 p. 17825-17865
artikel
4 An empirical evidence on the continuance and recommendation intention of ChatGPT among higher education students in India: An extended technology continuance theory Pasupuleti, Ravi Sankar

29 14 p. 17965-17985
artikel
5 Assessing the effectiveness and student perceptions of synchronous online flipped learning supported by a metaverse-based platform in medical English education: A mixed-methods study İbi̇li̇, Emin

29 14 p. 18643-18673
artikel
6 Assessing the role of methods in teaching courses in improving student/teachers' instructional skills and attitudes toward STEAM education in kindergartens Habeeb, Kawthar

29 14 p. 18049-18071
artikel
7 Assigning multiple labels of sustainable development goals to open educational resources for sustainability education Yao, Rui

29 14 p. 18477-18499
artikel
8 A study of the effects of different animations on germane cognitive load during intangible cultural heritage instruction Chen, Shu

29 14 p. 19163-19196
artikel
9 Authentic learning questionnaire for digital simulation games in higher education: A construction safety case study Safiena, Sufiana

29 14 p. 17915-17941
artikel
10 Blockchain-based framework and platform for validation, authentication & equivalency of academic certification and institution’s accreditation: UAE case study and system performance (2022) Al Hemairy, Mohamed

29 14 p. 18203-18232
artikel
11 Comprehending complex chemistry problems in a structured and enjoyable manner: A concept mapping-based contextual gaming approach Hwang, Gwo-Jen

29 14 p. 18745-18767
artikel
12 Computational thinking integrated into the English language curriculum in primary education: A systematic review Li, Xinlei

29 14 p. 17705-17762
artikel
13 Confronting bullying in the digital age: Role of Extended Reality Boboc, Răzvan Gabriel

29 14 p. 1-30
artikel
14 Correction to: Modelling the relationships between STEM learning attitude, computational thinking, and 21st century skills in primary school Küçükaydın, Menşure Alkış

29 14 p. 19229-19230
artikel
15 Correction to: The potential of an adaptive computerized dynamic assessment tutor in diagnosing and assessing learners’ listening comprehension Izadi, Mehri

29 14 p. 19231
artikel
16 Determining the factors affecting the ICT use of Turkish students attending PISA-2018: Multilevel profile analysis approach Başaran, Bülent

29 14 p. 18533-18560
artikel
17 Digital learning for preschools: Validation of basic ICT competence beliefs of preschool teachers in Hong Kong and the Philippines Valdez, Jana Patricia M.

29 14 p. 1-15
artikel
18 Digital resilience and technological stress in adolescents: A mixed-methods study of factors and interventions Qi, Chunlin

29 14 p. 19067-19113
artikel
19 Do emojis really help us to communicate better? Investigating instructor credibility, students’ learning motivation, and performance Sia, Joseph Kee-Ming

29 14 p. 17889-17913
artikel
20 Does scratch animation for sustainable development goals (SDGs) with AI-comics impact on student empathy, self-efficacy, scriptwriting, and animation skills? Weng, Cathy

29 14 p. 18097-18120
artikel
21 Educators’ motivations in massive open online courses for professional development Anghel, Ella

29 14 p. 1-25
artikel
22 Effectiveness of AI-assisted game-based learning on science learning outcomes, intrinsic motivation, cognitive load, and learning behavior Chen, Ching-Huei

29 14 p. 18621-18642
artikel
23 Effect of game-based learning on educational technology Students’ performance: A case of simple repeated measures approach Mohammed, Ibrahim Abba

29 14 p. 18287-18297
artikel
24 Effects of adaptive feedback through a digital tool – a mixed-methods study on the course of self-regulated learning Mejeh, Mathias

29 14 p. 1-43
artikel
25 E-learning behavioral intention among college students: A comparative study Pham Thi, Thuy Dung

29 14 p. 18233-18255
artikel
26 Enacting algorithms: Evolution of the algorythmics storytelling Kátai, Zoltán

29 14 p. 19197-19228
artikel
27 Examining the impact of teacher scaffolding in the knowledge building environment: Insights from students’ interaction patterns, social epistemic networks, and academic performance Li, Zuokun

29 14 p. 18501-18532
artikel
28 Experiences of face-to-face and online collaborative learning tutorials: A qualitative community of inquiry approach Chim, H. Q.

29 14 p. 18561-18589
artikel
29 Exploring the effects of roles and group compositions on social and cognitive interaction structures in online collaborative problem-solving Tang, Yeye

29 14 p. 18149-18180
artikel
30 Exploring the impact of ChatGPT-generated feedback on technical writing skills of computing students: A blinded study AlGhamdi, Rayed

29 14 p. 18901-18926
artikel
31 Fostering computational thinking through digital storytelling: a distinctive approach to promoting computational thinking skills of pre-service teachers Haşlaman, Tülin

29 14 p. 18121-18147
artikel
32 Fostering engaging online learning experiences: Investigating situational interest and mind-wandering as mediators through learning experience design Wong, Joseph T.

29 14 p. 18789-18815
artikel
33 High-performance computing in undergraduate education at primarily undergraduate institutions in Wisconsin: Progress, challenges, and opportunities Hebert, Jordan

29 14 p. 18451-18475
artikel
34 How to build better environments that reinforce adaptation of online learning?——Evidence from a large-scale empirical survey of Chinese universities Wang, Ju

29 14 p. 1-23
artikel
35 Humanoid robot-empowered language learning based on self-determination theory Fung, Ka Yan

29 14 p. 18927-18957
artikel
36 Immersive media and its influences on design thinking Gaspich, Tyler

29 14 p. 18379-18402
artikel
37 In service of school digitalisation in Sweden – a study on ICT coordinators’ conditions for work in a local municipal context framed by national educational policy Gustafsson, Ulrika

29 14 p. 18859-18881
artikel
38 Investigating AI-based academic support acceptance and its impact on students’ performance in Malaysian and Pakistani higher education institutions Dahri, Nisar Ahmed

29 14 p. 18695-18744
artikel
39 Investigating the impact of structured knowledge feedback on collaborative academic writing Li, Xu

29 14 p. 19005-19033
artikel
40 Machine learning investigation of optimal psychoemotional well-being factors for students’ reading literacy Zhai, Xuetan

29 14 p. 18257-18285
artikel
41 Machine learning model for chatGPT usage detection in students’ answers to open-ended questions: Case of Lithuanian language Stefanovič, Pavel

29 14 p. 18403-18425
artikel
42 Measuring the success of information systems in higher education – a systematic review Mijač, Tea

29 14 p. 18323-18360
artikel
43 SBS feature selection and AdaBoost classifier for specialization/major recommendation for undergraduate students Mansouri, Nesrine

29 14 p. 17867-17887
artikel
44 Teacher educators’ use of mind mapping in the development of TPACK in a technology-rich learning environment Theodorio, Adedayo Olayinka

29 14 p. 18675-18694
artikel
45 Teachers’ ICT in pedagogy: A case for mentoring and mirrored practice Vandeyar, Thirusellvan

29 14 p. 18985-19004
artikel
46 Teaching behaviors in problem-oriented instruction for robotics education Mu, Su

29 14 p. 17943-17964
artikel
47 The development of the student online learning patience scale (SOLPS) Eryilmaz, Ali

29 14 p. 18769-18787
artikel
48 The effects of live-streaming presence and extraneous cognitive load on learning performance in P-D/O-Q/D-E-T inquiry Hong, Jon-Chao

29 14 p. 18427-18450
artikel
49 The effects of online simulation-based collaborative problem-solving on students’ problem-solving, communication and collaboration attitudes Chen, Meng-Jun

29 14 p. 19141-19162
artikel
50 The evaluation of gamification implementation for adult learners: A scale development study based on andragogical principles Zainuddin, Zamzami

29 14 p. 18591-18620
artikel
51 The impact of bi/multilingualism on brain activity in dual language education based on smart technologies: Neurolinguistic aspect Liu, Yang

29 14 p. 18299-18321
artikel
52 The impact of thinking-aloud peer assessment (TAPA) on the development of high order thinking skills (HOTS) in math e-learning Rezaei, Eisa

29 14 p. 18883-18900
artikel
53 The integration of digital games in elementary schools: The principals’ point of view Hodedatov, Sofia

29 14 p. 18003-18021
artikel
54 Towards best practices for mitigating artificial intelligence implicit bias in shaping diversity, inclusion and equity in higher education Roshanaei, Maryam

29 14 p. 18959-18984
artikel
55 Understanding pre-service mathematics teachers’ intentions to use GeoGebra: The role of technological pedagogical content knowledge Yildiz, Esra

29 14 p. 18817-18838
artikel
56 Using AR-assisted approach in Chinese character acquisition for adult CFL learners Wang, Yizhen

29 14 p. 18023-18047
artikel
57 Using different digital tools in designing and solving mathematical modelling problems Koyunkaya, Melike Yiğit

29 14 p. 19035-19065
artikel
58 Vale Andrew Fluck Tatnall, Arthur

29 14 p. 17673-17674
artikel
59 Voices from the field: Integrating e-portfolios in early childhood education Bedel, Emine Ferda

29 14 p. 18181-18201
artikel
60 Which approach is effective: Comparing problematization-oriented and structuring-oriented scaffolding in instructional videos for programming education Wan, Haipeng

29 14 p. 17807-17823
artikel
                             60 gevonden resultaten
 
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