Digitale Bibliotheek
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                             50 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A bibliometric analysis of Educational Data Mining studies in global perspective Boztaş, Gizem Dilan

29 7 p. 8961-8985
artikel
2 A deep learning based approach for classifying tweets related to online learning during the Covid-19 pandemic Senadhira, K. I.

29 7 p. 7707-7736
artikel
3 A Method for Generating Course Test Questions Based on Natural Language Processing and Deep Learning Wang, Hei-Chia

29 7 p. 8843-8865
artikel
4 A physical neuroscience-themed escape room: Design, implementation, and students’ perceptions Lim, Iris

29 7 p. 8725-8740
artikel
5 Application of artificial intelligence in physical education: a systematic review Zhou, Tong

29 7 p. 8203-8220
artikel
6 Applying educational design research to develop a low-cost, mobile immersive virtual reality serious game teaching safety in secondary vocational education Boel, Carl

29 7 p. 8609-8646
artikel
7 Argument mapping as a pre-writing activity: Does it promote writing skills of EFL learners? Liu, Qing

29 7 p. 7895-7925
artikel
8 Assessing the effectiveness of e-learning under the moderating role of self-efficacy Ghali, Zohra

29 7 p. 8327-8346
artikel
9 A two-tier computerized adaptive test to measure student computational thinking skills Zakwandi, Rizki

29 7 p. 8579-8608
artikel
10 Correction: From unsuccessful to successful learning: profiling behavior patterns and student clusters in massive open online courses Shi, Hui

29 7 p. 9039
artikel
11 Correction: The influence of using video media on basic movement skills in kindergarten Mohammad, Mona

29 7 p. 9037
artikel
12 Datafication and algorithmization of education: How do parents and students evaluate the appropriateness of learning analytics? Martens, Marijn

29 7 p. 8151-8177
artikel
13 Data science pedagogical tools and practices: A systematic literature review Memarian, Bahar

29 7 p. 8179-8201
artikel
14 Determinant factors of distance self-learning performance on computer programming language education - a concept map approach Simarmata, Melissa T. A.

29 7 p. 8111-8130
artikel
15 Developing and validating a Teachers' Digital Competence Model and Self-Assessment Instrument for secondary school teachers in China Jiang, Lei

29 7 p. 8817-8842
artikel
16 Digital information and communication technologies in political education in universities: conflict of pragmatic and civilizational goals Chen, Hongrui

29 7 p. 8673-8691
artikel
17 Does students’ perceived peer support facilitate their deeper learning? The chain mediating role of computer self-efficacy and perceived classroom mastery goal structure An, Fuhai

29 7 p. 9013-9036
artikel
18 E-dishonesty among postgraduate students and its relation to self-esteem Bakar-Corez, Aysegul

29 7 p. 8275-8300
artikel
19 Effect of flipped classroom learning approach on mathematics achievement and interest among secondary school students Egara, Felix Oromena

29 7 p. 8131-8150
artikel
20 Effect of teachers’ acceptance of an educational app on students’ early literacy and early numeracy skills Hoareau, Lara

29 7 p. 8393-8414
artikel
21 Effects of Haptic interaction on learning performance and satisfaction with 3D collections Qi, Binbin

29 7 p. 7793-7811
artikel
22 Enhancing Student Success Prediction with FeatureX: A Fusion Voting Classifier Algorithm with Hybrid Feature Selection Malik, Saleem

29 7 p. 8741-8791
artikel
23 Examining university teachers’ self-regulation in using a learning analytics dashboard for online collaboration Huang, Lingyun

29 7 p. 8523-8547
artikel
24 Exploring college students’ reading effectiveness for different types of micro-reading activities Zhao, Li

29 7 p. 8793-8816
artikel
25 Exploring the impact of AI on teacher leadership: regressing or expanding? Ghamrawi, Norma

29 7 p. 8415-8433
artikel
26 Exploring the impact of role-playing in clubhouse on the oral fluency and willingness to communicate of EFL learners Ebadi, Saman

29 7 p. 7927-7968
artikel
27 Framework for suggesting corrective actions to help students intended at risk of low performance based on experimental study of college students using explainable machine learning model Singh, Harsimran

29 7 p. 7997-8034
artikel
28 Gather in the metaverse: Learning outcomes, virtual presence, and perceptions of high- and low-achieving pre-service teachers of English as a Foreign Language Chen, Hsieh-Jun

29 7 p. 8549-8577
artikel
29 How are we doing with student-centered learning facilitated by educational technologies? A systematic review of literature reviews Shehata, Boulus

29 7 p. 7813-7854
artikel
30 Information and communication technologies in higher education: Comparison of stimulated motivation Laurens-Arredondo, Luis Alberto

29 7 p. 8867-8892
artikel
31 Investigating students’ adoption of virtual reality for L2-learning in India Alvi, Irum

29 7 p. 8035-8056
artikel
32 Investigating the influencing factors of teaching anxiety in Virtual Reality environments Zhong, Zheng

29 7 p. 8369-8391
artikel
33 Leading teachers' perspective on teacher-AI collaboration in education Kim, Jinhee

29 7 p. 8693-8724
artikel
34 Metaphors of distance, size and temperature in sociometry of small social groups: A generalizability theory approach Kundrát, Josef

29 7 p. 8251-8273
artikel
35 Only gifted students benefit from ICT use at school in mathematics learning Vargas-Montoya, Luis

29 7 p. 8301-8326
artikel
36 Potential to use metaverse for future teaching and learning Onu, Peter

29 7 p. 8893-8924
artikel
37 Research on the impact of the learning activity supported by 360-degree video and translation technologies on cross-cultural knowledge and attitudes development Shadiev, Rustam

29 7 p. 7759-7791
artikel
38 Studying the student’s perceptions of engagement and problem-solving skills for academic achievement in chemistry at the higher secondary level E., Sankar

29 7 p. 8347-8368
artikel
39 Surveying the (Virtual) Landscape: A scoping review of XR in postsecondary learning environments Cradit, Nathaniel W.

29 7 p. 8057-8077
artikel
40 Teaching electric circuits using tangible and graphical user interfaces: A meta-analysis Tselegkaridis, Sokratis

29 7 p. 8647-8671
artikel
41 The effect of a location-based game for university transition: Comparing learning outcomes and intrinsic motivation of students in different disciplines Sureephong, Pradorn

29 7 p. 8465-8492
artikel
42 The effect of 5e learning model enriched with coding on primary school mathematics lesson Büyükkarci, Ayşegül

29 7 p. 7969-7995
artikel
43 The effect of integrating computational thinking (CT) components into science teaching on 6th grade students’ learning of the circulatory system concepts and CT skills Aytekin, Aydan

29 7 p. 8079-8110
artikel
44 The effect of learning trajectories-based coding education program on preschoolers’ mathematical measurement skills Ceylan, Mehmet

29 7 p. 7737-7757
artikel
45 The mobile augmented reality acceptance model for teachers and future teachers Koutromanos, George

29 7 p. 7855-7893
artikel
46 The potential of extended reality in Rural Education’s future – perspectives from rural educators Wang, Xining

29 7 p. 8987-9011
artikel
47 Think together, design together, code together: the effect of augmented reality activity designed by children on the computational thinking skills Işik Arslanoğlu, İpek

29 7 p. 8493-8522
artikel
48 To resist it or to embrace it? Examining ChatGPT’s potential to support teacher feedback in EFL writing Guo, Kai

29 7 p. 8435-8463
artikel
49 Towards a machine learning-based constructive alignment approach for improving outcomes composure of engineering curriculum Chor, Wai Tong

29 7 p. 8925-8959
artikel
50 30-year trends in research on enriching education and training with virtual reality: An innovative study based on machine learning approach Ozyurt, Ozcan

29 7 p. 8221-8249
artikel
                             50 gevonden resultaten
 
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