Digitale Bibliotheek
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                             438 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Abstracting and decomposing in a visual programming environment Sjödahl, Anna

9-10 C p.
artikel
2 A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families Warren, Jillian L.

9-10 C p.
artikel
3 A comparative study into how pupils can play different roles in co-design activities Landoni, Monica
2018
9-10 C p. 28-38
artikel
4 A comparison of the impact of digital games eliciting explicit and implicit learning processes in preschoolers Vinter, Annie

9-10 C p.
artikel
5 Action-based embodied design for mathematics learning: A decade of variations on a theme Alberto, Rosa

9-10 C p.
artikel
6 Adaptive metacognitive prompting in young learners and the role of prior performance Pape, Rebecca

9-10 C p.
artikel
7 A design case study of a tangible system supporting young English language learners Fan, Min
2018
9-10 C p. 67-78
artikel
8 Advancements on Child–Computer Interaction research: Contributions from IDC 2018 Giannakos, Michail

9-10 C p.
artikel
9 A gamified app on emotion recognition and anger management for pre-school children Nicolaidou, Iolie

9-10 C p.
artikel
10 Age-appropriate password “best practice” ontologies for early educators and parents Prior, Suzanne

9-10 C p.
artikel
11 Age-related effects of coding interventions Montuori, Chiara

9-10 C p.
artikel
12 A guiding framework for considering touchscreens in children under two Kucirkova, Natalia

9-10 C p. 46-49
artikel
13 A literature review of children’s and youth’s conceptions of the internet Babari, Parvaneh

9-10 C p.
artikel
14 “Alright, what do we need?”: A study of young coders’ collaborative dialogue Tsan, Jennifer
2018
9-10 C p. 61-71
artikel
15 AMBY: A development environment for youth to create conversational agents Tian, Xiaoyi

9-10 C p.
artikel
16 An analysis of e-book learning platforms: Affordances, architecture, functionality and analytics Roskos, Kathleen

9-10 C p. 37-45
artikel
17 A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood Flynn, Rachel M.

9-10 C p.
artikel
18 An educational IoT lab kit and tools for energy awareness in European schools Mylonas, Georgios
2019
9-10 C p. 43-53
artikel
19 An exploration of graphical password authentication for children Assal, Hala
2018
9-10 C p. 37-46
artikel
20 Animettes: A design-oriented investigation into the properties of tangible toolkits that support children’s collaboration-in-making activities Matthews, Sarah

9-10 C p.
artikel
21 An individualized and adaptive game-based therapy for cerebral visual impairment: Design, development, and evaluation Ben Itzhak, N.

9-10 C p.
artikel
22 A perceptual and behavioral analysis of facial cues to deception in interactions between children and a virtual agent Serras Pereira, Mariana

9-10 C p. 1-12
artikel
23 A print book preference: Caregivers report higher child enjoyment and more adult–child interactions when reading print than electronic books Strouse, Gabrielle A.

9-10 C p. 8-15
artikel
24 A rapid and inclusive instrument for assessing children’s basic understanding of physical computing Bonani, Andrea

9-10 C p.
artikel
25 Are mobile neurofeedback games a feasible way to improve self-regulation of attention for young marginalized children? Antle, Alissa N.

9-10 C p.
artikel
26 A research agenda for computational empowerment for emerging technology education Smith, Rachel Charlotte

9-10 C p.
artikel
27 A review of computational toys and kits for young children Yu, Junnan
2019
9-10 C p. 17-36
artikel
28 A review of selected methods, techniques and tools in Child–Computer Interaction (CCI) developed/adapted to support children’s involvement in technology development Tsvyatkova, Damyanka

9-10 C p.
artikel
29 A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning Baykal, G.E.
2018
9-10 C p. 104-113
artikel
30 A screen-based or physical computing unit? Examining secondary students’ attitudes toward coding Love, Tyler S.

9-10 C p.
artikel
31 A social robot’s influence on children’s figural creativity during gameplay Ali, Safinah

9-10 C p.
artikel
32 Assessing computational thinking process using a multiple evaluation approach Allsop, Yasemin
2019
9-10 C p. 30-55
artikel
33 Assessment of learning in child–computer interaction research: A semi-systematic literature review Baykal, Gökçe Elif

9-10 C p.
artikel
34 A systematic review of physical–digital play technology and developmentally relevant child behaviour Torres, Pablo E.

9-10 C p.
artikel
35 A systematic review on design-based nudges for adolescent online safety Agha, Zainab

9-10 C p.
artikel
36 A systematic survey on embodied cognition: 11 years of research in child–computer interaction Ale, Moyosore

9-10 C p.
artikel
37 A tangible user interface-based application utilizing 3D-printed manipulatives for teaching tactual shape perception and spatial awareness sub-concepts to visually impaired children Jafri, Rabia

9-10 C p. 3-11
artikel
38 Augmented Reality and programming education: A systematic review Theodoropoulos, Anastasios

9-10 C p.
artikel
39 Augmented reality applications for K-12 education: A systematic review from the usability and user experience perspective Law, Effie Lai-Chong

9-10 C p.
artikel
40 Augmented reality interactive experiences for multi-level chemistry understanding Câmara Olim, Sandra

9-10 C p.
artikel
41 A workshop on artificial intelligence biases and its effect on high school students’ perceptions Gómez, Marcos J.

9-10 C p.
artikel
42 Best Practice Framework for Online Safety Education: Results from a rapid review of the international literature, expert review, and stakeholder consultation Walsh, Kerryann

9-10 C p.
artikel
43 Beyond diversity, equity, and inclusion: Designing spaces that empower youth Borge, Marcela

9-10 C p.
artikel
44 Beyond school: The role of technology in K-12 students' lives and informal learning Hardof-Jaffe, Sharon

9-10 C p.
artikel
45 Beyond techno-solutionism: Towards critical perspectives in environmental education and digital technology. A critical-hermeneutic review Perkins, Haley

9-10 C p.
artikel
46 Blending learning analytics and embodied design to model students’ comprehension of measurement using their actions, speech, and gestures Closser, Avery H.

9-10 C p.
artikel
47 BlockyTalky: New programmable tools to enable students’ learning networks Kelly, Annie
2018
9-10 C p. 8-18
artikel
48 Bridging the gap in mobile interaction design for children with disabilities: Perspectives from a pediatric speech language pathologist Du, Yao

9-10 C p.
artikel
49 Can computational talent be detected? Predictive validity of the Computational Thinking Test Román-González, Marcos
2018
9-10 C p. 47-58
artikel
50 Centering and decentering children in computing through joint activity at a computational science exhibit Helvaci Ozacar, Basak

9-10 C p.
artikel
51 Characterizing children’s conceptual knowledge and computational practices in a critical machine learning educational program Arastoopour Irgens, Golnaz

9-10 C p.
artikel
52 Characterizing learner behavior from touchscreen data Pardos, Zachary A.

9-10 C p.
artikel
53 Characterizing the research-practice gap in children’s interactive storytelling systems Loustau, Trystan

9-10 C p.
artikel
54 Child–Computer Interaction: From a systematic review towards an integrated understanding of interaction design methods for children Lehnert, Florence Kristin

9-10 C p.
artikel
55 Child–Computer Interaction in times of a pandemic Antle, Alissa N.

9-10 C p.
artikel
56 Child-home interaction: Design and usability evaluation of a game-based end-user development for children Kakavand, Zahra

9-10 C p.
artikel
57 Children (and adults) benefit from visual feedback during gesture interaction on mobile touchscreen devices Anthony, Lisa
2015
9-10 C p. 17-27
11 p.
artikel
58 Children and parents’ physiological arousal and emotions during shared and independent e-book reading: A preliminary study Avelar, Daniela

9-10 C p.
artikel
59 Children caring for robots: Expanding computational thinking frameworks to include a technological ethic of care Silvis, Deborah

9-10 C p.
artikel
60 Children challenging the design of half-baked games: Expressing values through the process of game modding Kynigos, Chronis
2018
9-10 C p. 16-27
artikel
61 Children designing privacy warnings: Informing a set of design guidelines Dempsey, John

9-10 C p.
artikel
62 Children prefer to learn from smart devices, but do not trust them more than humans Wojcik, Erica H.

9-10 C p.
artikel
63 Children’s agency by design: Design parameters for personalization in story-making apps Kucirkova, Natalia
2019
9-10 C p. 112-120
artikel
64 Children's approaches to solving puzzles in videogames Shokeen, Ekta

9-10 C p.
artikel
65 Children’s conceptions of mental well-being and ideas for its promotion through digital environments Kankaanranta, Marja

9-10 C p.
artikel
66 Children’s design recommendations for online safety education Hartikainen, Heidi

9-10 C p.
artikel
67 Children’s embodied intuitive interaction — Design aspects of embodiment Desai, Shital
2019
9-10 C p. 89-103
artikel
68 Children's engagement during shared reading of ebooks and paper books: A systematic review Clinton-Lisell, Virginia

9-10 C p.
artikel
69 Children’s facial expressions during collaborative coding: Objective versus subjective performances Sharma, Kshitij

9-10 C p.
artikel
70 Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children Kinnula, Marianne

9-10 C p.
artikel
71 Children’s perception of phobogenic stimuli in virtual reality Silva, Cidália

9-10 C p.
artikel
72 Children’s play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach Lee-Cultura, Serena

9-10 C p.
artikel
73 Children use non-verbal cues to learn new words from robots as well as people Kory Westlund, Jacqueline M.
2017
9-10 C p. 1-9
9 p.
artikel
74 Co-designing a social robot for child health care Neerincx, Anouk

9-10 C p.
artikel
75 Co-designing with children a collaborative augmented reality book based on a primary school textbook Alhumaidan, Haifa

9-10 C p. 24-36
artikel
76 Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes? Sharma, Kshitij
2019
9-10 C p. 65-76
artikel
77 Collaborative interactions in problem-solving activities: School children’s orientations while developing digital game designs using smart mobile technology Sjöberg, Jeanette

9-10 C p.
artikel
78 Community partnership design of a maker-related camp for underserved youth: Impacts on youths’ present and future learning trajectories Bhaduri, Srinjita

9-10 C p.
artikel
79 Computational Empowerment and children: Expanding empowerment, agency and participation in computation Schaper, Marie-Monique

9-10 C p.
artikel
80 Computational empowerment in practice: Scaffolding teenagers’ learning about emerging technologies and their ethical and societal impact Schaper, Marie-Monique

9-10 C p.
artikel
81 Computational empowerment of children: Design research on empowering and impactful designs by children Iivari, Netta

9-10 C p.
artikel
82 Computational thinking integrated in school subjects – A cross-case analysis of students’ experiences Yeni, Sabiha

9-10 C p.
artikel
83 Connecting children’s scientific funds of knowledge shared on social media to science concepts Mills, Kelly
2019
9-10 C p. 54-64
artikel
84 Constructionist visions: Hard fun with serious games Kafai, Yasmin B.
2018
9-10 C p. 19-21
artikel
85 Corrigendum to “How Does constructive feedback in an educational game sound to children?” [International Journal of Child-Computer Interaction 36 (2023) 100581] Hwang, Daeun

9-10 C p.
artikel
86 Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the future Iivari, Netta

9-10 C p.
artikel
87 Critical Artificial Intelligence literacy: A scoping review and framework synthesis Veldhuis, Annemiek

9-10 C p.
artikel
88 Culturing computation: A multi-case study on students as ethnocomputing researchers during a virtual after-school program Lachney, Michael

9-10 C p.
artikel
89 Cyberheroes: The design and evaluation of an interactive ebook to educate children about online privacy Zhang-Kennedy, Leah
2017
9-10 C p. 10-18
9 p.
artikel
90 CyberPLAYce—A tangible, interactive learning tool fostering children’s computational thinking through storytelling Soleimani, Arash
2019
9-10 C p. 9-23
artikel
91 Cybersecurity awareness for children: A systematic literature review Quayyum, Farzana

9-10 C p.
artikel
92 Deepening children’s STEM learning through making and creative writing Huang, Joey

9-10 C p.
artikel
93 Designing accessible digital musical instruments for special educational needs schools—A social-ecological design framework Förster, Andreas

9-10 C p.
artikel
94 Designing and using digital books for learning: The informative case of young children and video Troseth, Georgene L.

9-10 C p. 3-7
artikel
95 Designing an educational interactive eBook for newly diagnosed children with type 1 diabetes: Mapping a new design space Tsvyatkova, Damyanka
2019
9-10 C p. 1-18
artikel
96 Designing an educational music game: What if children were calling the tune? Nouwen, Marije
2016
9-10 C p. 20-32
13 p.
artikel
97 Designing a Virtual Reality Empathy Game framework to create empathic experiences for children Muravevskaia, Ekaterina

9-10 C p.
artikel
98 Designing a visualization tool for children to reflect on their collaborative dialogue Celepkolu, Mehmet

9-10 C p.
artikel
99 Designing building blocks for open-ended early literacy software Sysoev, Ivan

9-10 C p.
artikel
100 Designing digital fabrication learning environments for Bildung: Implications from ten years of physical computing workshops Katterfeldt, Eva-Sophie

9-10 C p. 3-10
artikel
101 Designing for a socioenactive experience: A case study in an educational workshop on deep time Baranauskas, M. Cecília C.

9-10 C p.
artikel
102 Designing for learning by creating Brennan, Karen
2017
9-10 C p. 7-9
3 p.
artikel
103 Designing for learning mathematics through programming: A case study of pupils engaging with place value Benton, Laura
2018
9-10 C p. 68-76
artikel
104 Designing for oral storytelling practices at home: A parental perspective Vasalou, Asimina

9-10 C p.
artikel
105 Designing for Teen Mental Health: An exploration of the co-design of virtual reality in the public library setting Björling, Elin A.

9-10 C p.
artikel
106 Designing for young children with autism spectrum disorder: A case study of an iPad app Fletcher-Watson, S.
2016
9-10 C p. 1-14
14 p.
artikel
107 Designing Games for Children with developmental disabilities in Ambient Intelligence Environments Ioannidi, Danai

9-10 C p. 40-49
artikel
108 Designing integrated physical–digital systems for children–nature interaction Caiola, Valentina

9-10 C p.
artikel
109 Designing technology to empower children to communicate with non-residential parents Yarosh, Svetlana
2015
9-10 C p. 1-13
13 p.
artikel
110 Designing toward justice: Making space for Black and Latine parent involvement in youth OST computing and STEAM education Thompson, Naomi

9-10 C p.
artikel
111 Designing with Genes in Early Childhood: An exploratory user study of the tangible CRISPEE technology Strawhacker, Amanda

9-10 C p.
artikel
112 Designing with teenagers: A teenage perspective on enhancing mobile museum experiences Cesário, Vanessa

9-10 C p.
artikel
113 Design principles of interactive play systems for children’s outdoor play: A designers’ perspective Khalilollahi, Avin

9-10 C p.
artikel
114 Design thinking for digital fabrication in education Smith, Rachel Charlotte

9-10 C p. 20-28
artikel
115 Developing educational serious games as a proposal for university training in the area of Child Computer Interaction Sanz, Cecilia Verónica

9-10 C p.
artikel
116 Developing maker activities to enhance adolescents’ self-directed learning: A systematic review Pearson, Heather Ann

9-10 C p.
artikel
117 Digital fabrication and Making with children: Norouzi, Behnaz

9-10 C p.
artikel
118 Digital fabrication in education: Expanding the research towards design and reflective practices Iversen, Ole Sejer

9-10 C p. 1-2
artikel
119 Digital Media and Bildung—In memoriam of Heidi Schelhowe Dittert, Nadine

9-10 C p.
artikel
120 Digital parenting competence of mother as informal educator is not inline with internet access Rahayu, Nur W.

9-10 C p.
artikel
121 Digital play in the early years: A systematic review Chu, Celine

9-10 C p.
artikel
122 Distributing participation in design: Addressing challenges of a global pandemic Constantin, Aurora

9-10 C p.
artikel
123 Does conversation lead to better searches? Investigating single-shot and multi-turn spoken searches with children Beelen, Thomas

9-10 C p.
artikel
124 DORIT: An analytical model for computational empowerment in K-9 education Dindler, Christian

9-10 C p.
artikel
125 Editorial Kucirkova, Natalia

9-10 C p. 1-2
artikel
126 Editorial Board
9-10 C p.
artikel
127 Editorial Board 2018
9-10 C p. ii
artikel
128 Editorial Board 2018
9-10 C p. ii
artikel
129 Editorial Board 2018
9-10 C p. ii
artikel
130 Editorial Board 2019
9-10 C p. ii
artikel
131 Editorial Board 2019
9-10 C p. ii
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132 Editorial Board 2019
9-10 C p. ii
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133 Editorial Board
9-10 C p.
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134 Editorial Board
9-10 C p.
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135 Editorial Board
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136 Editorial Board
9-10 C p.
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137 Editorial Board
9-10 C p.
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138 Editorial Board
9-10 C p.
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139 Editorial Board
9-10 C p.
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140 Editorial Board
9-10 C p.
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141 Editorial Board
9-10 C p. ii
artikel
142 Editorial Board
9-10 C p.
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143 Editorial Board
9-10 C p.
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144 Editorial Board
9-10 C p.
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145 Editorial Board
9-10 C p.
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146 Editorial Board
9-10 C p.
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147 Editorial Board
9-10 C p.
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148 Editorial Board
9-10 C p.
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149 Editorial Board
9-10 C p.
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150 Editorial Board
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151 Editorial Board
9-10 C p.
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152 Editorial Board
9-10 C p.
artikel
153 Editorial Board
9-10 C p.
artikel
154 Editorial Board
9-10 C p.
artikel
155 Editorial: Pushing the boundaries of Participatory Design with children Korte, Jessica

9-10 C p.
artikel
156 Editorial: Special Issue on Assumptions About the Concept of Childhood and the Roles of Children in Design 2018
9-10 C p. 1-4
artikel
157 Editorial special issue on assumptions about the concept of childhood and the roles of children in design Bekker, Tilde
2019
9-10 C p. 89-92
artikel
158 Editorial — Special Issue on Computational Thinking and Coding in Childhood Howland, Kate
2019
9-10 C p. 93-95
artikel
159 Educational Robotics as a boundary object: Towards a research agenda Malinverni, Laura

9-10 C p.
artikel
160 Effectiveness of educational technology in early mathematics education: A systematic literature review Verbruggen, Sandy

9-10 C p.
artikel
161 Effects of a computational thinking intervention program on executive functions in children aged 10 to 11 Robledo-Castro, Carolina

9-10 C p.
artikel
162 Effects of a virtual reality training program on visual attention and motor performance in children with reading learning disability Flores-Gallegos, Rodrigo

9-10 C p.
artikel
163 Efficacy of Berni: A software for preschoolers at risk of dyslexia Romero, Ainara

9-10 C p.
artikel
164 Eight-year-olds engaging in guided information searches with iPads: Dimensions of reading competence Wennås Brante, Eva

9-10 C p.
artikel
165 Embedded figures in stories (EFiS): A method to observe preschoolers’ interactions with spatial manipulatives Baykal, G.E.
2019
9-10 C p. 121-129
artikel
166 Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice Southgate, Erica
2019
9-10 C p. 19-29
artikel
167 Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay Kim, Beaumie
2018
9-10 C p. 85-99
artikel
168 Emerging computational and digital literacies in K-12 education Weintrop, David

9-10 C p.
artikel
169 Empirical validation of the Oral Narrative Competence Evaluation with the TellingApp (ONCE) Scale in Early Childhood Castañeda-Fernández, Jonathan

9-10 C p.
artikel
170 Empowering educators by developing professional practice in digital fabrication and design thinking Andersen, Hanne Voldborg
2019
9-10 C p. 1-16
artikel
171 Empowering young environmental leaders: Designing interactive data visualisation to foster children's agency in eco-schools Gauthier, Andrea

9-10 C p.
artikel
172 Engagement in longitudinal child-robot language learning interactions: Disentangling robot and task engagement de Haas, Mirjam

9-10 C p.
artikel
173 Envisioning Arduino Action Roumen, Geert Jacob

9-10 C p.
artikel
174 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
9-10 C p.
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175 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
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176 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
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177 Erratum regarding missing declaration of competing interest statements in previously published articles
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178 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
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179 Erratum regarding missing declaration of competing interest statements in previously published articles
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180 Erratum regarding missing declaration of competing interest statements in previously published articles
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181 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
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182 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
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183 Erratum regarding missing parent’s consent statement due to children participation in previously published article
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184 Erratum regarding missing relevant Declaration of Competing Interest statements in previously published article
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185 Erratum regarding missing Selection and participation statement in previously published article
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186 Erratum regarding missing Selection and participation statement in previously published article
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187 Erratum regarding missing Selection and participation statement in previously published article
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188 Erratum regarding missing Selection and participation statement in previously published article
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189 Ethical dilemmas experienced by students in Child–Computer Interaction—A case study Eriksson, Eva

9-10 C p.
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190 Ethical implications for children’s use of search tools in an educational setting Landoni, Monica

9-10 C p.
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191 Evaluating digital creativity support for children: A systematic literature review Hagen, Marte Hoff

9-10 C p.
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192 Evaluating the usability of a conversational agent to enhance parent-child shared reading interactions Leech, Kathryn A.

9-10 C p.
artikel
193 Examining children’s design processes, perspective-taking, and collaboration when using VR head-mounted displays Ryokai, Kimiko

9-10 C p.
artikel
194 Examining children's perceptions of AI-enabled interactive media characters Xu, Ying

9-10 C p.
artikel
195 Examining the materiality and spatiality of design scaffolds in computational making Litts, Breanne K.

9-10 C p.
artikel
196 Examining theory use in design research on fantasy play Skovbjerg, Helle Marie

9-10 C p.
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197 Examining voice assistants in the context of children’s speech Kim, Min Kyong

9-10 C p.
artikel
198 Expanding digital literacies beyond the digital: Infusing computational thinking into unplugged pedagogical tools - Two case studies from mathematics education Saig, Renato

9-10 C p.
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199 Experiences of autistic children with technologies Spiel, Katta

9-10 C p. 50-61
artikel
200 Exploring an approach based on digital games for teaching programming concepts to young children Simões Gomes, Tancicleide Carina
2018
9-10 C p. 77-84
artikel
201 Exploring parent self-efficacy in children's digital device use: Understanding shame and self-stigma through a mixed-methods approach Milford, Stephanie C.

9-10 C p.
artikel
202 Exploring STEM (science, technology, engineering and mathematics) toys in kindergarten: Teachers' pedagogical approaches, perspective and effect on Children's brain development: A systematic literature review Prasad ‘Pandey’, Mahendra

9-10 C p.
artikel
203 Exploring technology-oriented Fab Lab facilitators’ role as educators in K-12 education: Focus on scaffolding novice students’ learning in digital fabrication activities Pitkänen, Kati

9-10 C p.
artikel
204 Exploring the development of mental rotation and computational skills in elementary students through educational robotics Diago, Pascual D.

9-10 C p.
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205 Eye-gaze data to measure students’ attention to and comprehension of computational thinking concepts Arslanyilmaz, Abdurrahman

9-10 C p.
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206 Eye tracking in Child Computer Interaction: Challenges and opportunities Sim, Gavin

9-10 C p.
artikel
207 “Facetime doesn’t count”: Video chat as an exception to media restrictions for infants and toddlers McClure, Elisabeth R.
2015
9-10 C p. 1-6
6 p.
artikel
208 Facilitating critical reflection in online distributed maker workshops: Case studies Murai, Yumiko

9-10 C p.
artikel
209 Fast mapping in word-learning: A case study on the humanoid social robots' impacts on Children's performance Esfandbod, Alireza

9-10 C p.
artikel
210 Feasibility of TOWI as a cognitive training video game for children Rosetti, Marcos F.

9-10 C p.
artikel
211 Finding fun in non-formal technology education Pienimäki, Maija

9-10 C p.
artikel
212 Finnish 5th and 6th graders’ misconceptions about artificial intelligence Mertala, Pekka

9-10 C p.
artikel
213 Foregrounding backstage activities for engaging children in a FabLab for STEM education Dreessen, Katrien
2019
9-10 C p. 35-42
artikel
214 Fostering parental co-development of technology for children with special needs informal learning activities Pihlainen, Kaisa

9-10 C p. 19-27
artikel
215 Fourth grade students’ computational thinking in pair programming with Scratch: A holistic case analysis Fagerlund, Janne

9-10 C p.
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216 From endpoints to trading zones: Multi-directional exchange for computational empowerment in computer science education Lachney, Michael

9-10 C p.
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217 From moral panic to systemic change: Making child-centered design the default Radesky, Jenny

9-10 C p.
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218 From players to makers: An empirical examination of factors that affect creative game development Giannakos, Michail N.
2018
9-10 C p. 27-36
artikel
219 Future designers: Introducing creativity, design thinking & design to children Grammenos, Dimitris
2018
9-10 C p. 16-24
artikel
220 FUTUREGYM: A gymnasium with interactive floor projection for children with special needs Takahashi, Issey

9-10 C p. 37-47
artikel
221 Game-influenced methodology: Addressing child data attrition in language development research Zamuner, Tania S.
2017
9-10 C p. 15-22
8 p.
artikel
222 Game jams in general formal education Aurava, Riikka

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223 Game over? Investigating students’ working memory, situational interest, and behavioral patterns as predictors of dropout in an educational game Arztmann, Michaela

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225 Gender literacy through the making process: A feminist pedagogy approach Schaper, Marie-Monique

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226 Going beyond performance scores: Understanding cognitive–affective states in Kindergarteners and application of framework in classrooms Sridhar, Priyashri K.
2019
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227 Going beyond short-term, ‘reduced’ PD: Towards an encompassing typology for children’s participation in infrastructuring processes Schepers, Selina

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228 “Hey, Alexa” “Hey, Siri”, “OK Google” ….” exploring teenagers’ interaction with artificial intelligence (AI)-enabled voice assistants during the COVID-19 pandemic Menon, Devadas

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229 High school students exploring machine learning and its societal implications: Opportunities and challenges Kaspersen, Magnus Høholt

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230 How block-based, text-based, and hybrid block/text modalities shape novice programming practices Weintrop, David
2018
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231 How can AR-enhanced books support early readers? Exploring literacy development through AR design principles Chang, Yoo Kyung

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232 How connectivity affects otherwise traditional toys? A functional analysis of Hello Barbie Mertala, Pekka

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233 How do children acquire knowledge about voice assistants? A longitudinal field study on children’s knowledge about how voice assistants store and process data Szczuka, Jessica M.

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234 How Does Constructive Feedback in an Educational Game Sound to Children? Hwang, Daeun

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235 How do you feel about learning to code? Investigating the effect of children’s attitudes towards coding using eye-tracking Papavlasopoulou, Sofia
2018
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236 How is learning scaffolded in library makerspaces? Einarsson, Árni Már

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237 How preadolescents and adults remember and experience virtual reality: The role of avatar incarnation, emotion, and sense of presence Cadet, Lénaïc B.

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238 How to improve reading and writing skills in primary schools: A comparison between gamification and pen-and-paper training Cattoni, Angela

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239 How young children engage in and shift between reference frames when playing with coding toys Clarke-Midura, Jody

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240 “I could become a white hat hacker” or “At least I am creative”: Children's technology protagonist identities and their evolution during a critical design and making project Ventä-Olkkonen, Leena

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241 IJCCI IS Editorial 2016 Alessandrini,

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243 Improving adaptive and cognitive skills of children with an intellectual disability and/or autism spectrum disorder: Meta-analysis of randomised controlled trials on the effects of serious games Derks, Suzanne

9-10 C p.
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244 Improving emergent literacy with school-based shared reading: Paper versus ebooks Rvachew, Susan

9-10 C p. 24-29
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245 Infrastructuring digital literacy in K-12 education: A national case study Andersen, Lars Bo

9-10 C p.
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246 Inside or between devices: The internet in the mind of primary school children Botturi, Luca

9-10 C p.
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247 Integration and acceptance of Natural User Interfaces for interactive learning environments Cárdenas-Sainz, Brandon Antonio

9-10 C p.
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248 Interaction effects of race and gender in elementary CS attitudes: A validation and cross-sectional study Vandenberg, Jessica

9-10 C p.
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249 Interactive storytelling for children: A case-study of design and development considerations for ethical conversational AI Chubb, Jennifer

9-10 C p.
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250 Introducing teacher students to digital fabrication to support children’s mathematical learning Stigberg, Henrik

9-10 C p.
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251 Investigating Augmented Reality as a mode of representation for hearing and hearing-impaired preschool children Sun, Xu

9-10 C p.
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252 Investigating gaze interaction to support children’s gameplay Papavlasopoulou, Sofia

9-10 C p.
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253 Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design Jogo, Danielle Akemi

9-10 C p.
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254 Investigating primary school children’s embodied expression of programming concepts Almjally, Abrar

9-10 C p.
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255 Investigating the use of digital manipulatives for storytelling in pre-school Sylla, Cristina
2015
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10 p.
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256 Involving teachers, parents and rehabilitation instructors in visual training for visually impaired children: A web-based approach Matas, Yolanda

9-10 C p. 83-89
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257 Kids and thermostats: Understanding children’s involvement with household energy systems Horn, Michael S.
2015
9-10 C p. 14-22
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258 KidSpell: Making a difference in spellchecking for children Downs, Brody

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259 Knowing Seymour Allen Hart, Laura
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260 Knowing versus doing: Children's social conceptions of and behaviors toward virtual reality agents Bailey, Jakki O.

9-10 C p.
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261 Kub-E: An interactive design device for children with panic disorder Chasqueira, Ana

9-10 C p.
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262 Learning analytics of embodied design: Enhancing synergy Abrahamson, Dor

9-10 C p.
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263 Learning efficacy and user acceptance of a game-based social skills learning environment Tan, Jean Lee
2016
9-10 C p. 1-19
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264 Learning from the real and the virtual worlds: Educational use of augmented reality in early childhood Oranç, Cansu
2019
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265 Learning machine learning with very young children: Who is teaching whom? Vartiainen, Henriikka

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266 Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators Pires, Ana Cristina

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267 Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism Parsons, Sarah
2015
9-10 C p. 28-38
11 p.
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268 Lessons for child–computer interaction studies following the research challenges during the Covid-19 pandemic Kucirkova, Natalia

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269 Let’s get them on board: Focus group discussions with adolescents on empowering leisure engagement in Fab Labs and makerspaces Smolarczyk, Kathrin

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270 Let us make robots “Think in child!”: How children conceptualize fairness, inclusion, and privacy with social robots Levinson, Leigh

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271 Leveraging cultural values and “ways of knowing” to increase diversity in maker activities Holbert, Nathan
2016
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272 Leveraging eye tracking to understand children’s attention during game-based, tangible robotics activities Olsen, Jennifer K.

9-10 C p.
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273 Leveraging tangible interfaces in primary school math: Pilot testing of the Owlet math program Zito, Lauren

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274 ‘Lots done, more to do’: The current state of interaction design and children research and future directions Giannakos, Michail

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275 Machine learning for middle schoolers: Learning through data-driven design Vartiainen, Henriikka

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276 Machines and minds: The new cognitive science, and the potential evolution of children’s intuitions about thinking Eisenberg, Michael
2017
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277 Makerspace in school—Considerations from a large-scale national testbed Eriksson, Eva
2018
9-10 C p. 9-15
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278 Making a Makerspace for children: A mixed-methods study in Chinese kindergartens Xiang, Sixuan

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279 Making as an opportunity for classroom assessment: Canadian maker educators’ views on assessment Murai, Yumiko

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280 Making computing visible & tangible: A paper-based computing toolkit for codesigning inclusive computing education activities Oh, HyunJoo

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281 Making the invisible visible: Youth designs for teaching about technological and algorithmic bias Coenraad, Merijke

9-10 C p.
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282 Making the Maker: A Means-to-an-Ends approach to nurturing the Maker mindset in elementary-aged children Chu, Sharon Lynn

9-10 C p. 11-19
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283 Making the maker movement more inclusive: Lessons learned from a course on accessibility in making Bar-El, David

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284 Manifesto for children’s genuine participation in digital technology design and making Kinnula, Marianne

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285 Mapping child–computer interaction research through co-word analysis Giannakos, Michail

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286 Maya: An artificial intelligence based smart toy for pre-school children Akdeniz, Mevlüde

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287 Mediated transfer: From text to blocks and back Mladenović, Monika

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288 Mediating family play: Exploring the expectations of digital media through a mobile application designed to facilitate real-world child–parent play Wilkinson, Phil
2018
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289 Modeling nonlinear dynamics of fluency development in an embodied-design mathematics learning environment with Recurrence Quantification Analysis Tancredi, Sofia

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290 More than words: Conceptualizing narrative computational thinking based on a multicase study Schlauch, Michael

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291 Mothers helping their preschool children to spell words: A comparison between interactions using the computer vs. pencil and paper Aram, Dorit
2016
9-10 C p. 15-21
7 p.
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292 Movement forward: The continued growth of Child–Computer Interaction research Giannakos, Michail N.

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293 New co-design techniques for digital game narrative design with children Uğraş, Tuba

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294 Not too young to learn about the news: Best formats to educate about journalism in digital platforms Campos, Ioli

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295 Nurturing systems thinking among young people by developing business ideas on sustainable AI Kinnula, Marianne

9-10 C p.
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296 Onboarding new talent to Child–Computer Interaction research: Teaching a tasting menu of CCI as an elective research subject Schaper, Marie-Monique

9-10 C p.
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297 On power and participation: Reflections from design with developmentally diverse children Vasalou, Asimina

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298 Opportunities to practice historical thinking and reasoning in a made-for-school history-oriented videogame Kessner, Taylor M.

9-10 C p.
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299 Orchestrating experts’ assumptions and children’s values in the design of Virtual Heritage experiences Schaper, Marie-Monique
2018
9-10 C p. 5-15
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300 Parental involvement and attitudes towards young Greek children’s mobile usage Papadakis, Stamatios

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301 Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games Theodoropoulos, Anastasios

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302 Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study Tisza, Gabriella

9-10 C p.
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303 Physical computing with plug-and-play toolkits:Key recommendations for collaborative learning implementations Katterfeldt, Eva-Sophie
2018
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304 “Pictures are easier to remember than spellings!”: Designing and evaluating KidsPic — A graphical image-based authentication mechanism Ratakonda, Dhanush kumar

9-10 C p.
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305 Playful interventions for sustainability awareness in educational environments: A longitudinal, large-scale study in three countries Mylonas, Georgios

9-10 C p.
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306 Playing Beowulf: Bridging computational thinking, arts and literature through game-making de Paula, Bruno Henrique
2018
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307 Playing with invisible animals: An interactive system of floor-projected footprints to encourage children’s imagination Moriya, Kodai

9-10 C p.
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308 Play value of digital play spaces: Children's voices Loudoun, Fiona M.

9-10 C p.
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309 Preschool children, robots, and computational thinking: A systematic review Bakala, Ewelina

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310 Preschool children’s social and playful interactions with a play-facilitating cardboard robot Torpegaard, Julie

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311 Problem-based science, a constructionist approach to science literacy in middle school Flores, Christa
2018
9-10 C p. 25-30
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312 Programming in early childhood education: A systematic review Macrides, Elena

9-10 C p.
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313 Prosocial games for inclusion: Interaction patterns and game outcomes for elementary-aged children Parsons, Sarah

9-10 C p.
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314 Prototyping a designerly learning through authentic making activities in elementary classrooms Gourlet, Pauline
2018
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315 Providing user perspectives to the next generation of parental controls Gnanasekaran, Vahiny

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316 Publisher Note
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317 Pushing boundaries of co-design by going online: Lessons learned and reflections from three perspectives Fails, Jerry Alan

9-10 C p.
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318 Pushing political, cultural, and geographical boundaries: Distributed co-design with children from Namibia, Malaysia and Finland Winschiers-Theophilus, Heike

9-10 C p.
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319 Reaching the ‘Learning Analytics’ — ‘Embodied Design’ promise of synergy Glenberg, Arthur M.

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320 Reconceptualising feedback: Designing educational tangible technologies to be a creative material Matthews, Sarah

9-10 C p.
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321 Redefining the role of parents in young children’s online interactions. A value-sensitive design case study Nouwen, Marije
2018
9-10 C p. 22-26
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322 Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign Stop & Think Gauthier, Andrea

9-10 C p.
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323 Reducing children’s psychological distance from climate change via eco-feedback technologies Dillahunt, Tawanna
2017
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324 Relating to materials in digital fabrication: Transform materials to transform yourself Malinverni, Laura

9-10 C p.
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325 Research in Child–Computer Interaction: Provocations and envisioning future directions Antle, Alissa N.

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326 Responses to hotspots during parent–child shared reading of eBook Abdelhadi, Soaad M.

9-10 C p.
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327 Rethinking children’s roles in Participatory Design: The child as a process designer Schepers, Selina
2018
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328 Robotics and computational thinking in primary school Chalmers, Christina
2018
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329 Samba schools as an inspiration for technologies for children under the age of five Hourcade, Juan Pablo
2018
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330 Saudi parents’ privacy concerns about their children’s smart device applications Alashwali, Eman

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331 Savouring our mistakes: Learning from the FitQuest project Robertson, Judy
2018
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332 Scaffolding Children's critical reflection on intelligent technologies: Opportunities from speculative fiction Malinverni, Laura

9-10 C p.
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333 Scalar symmetries and strange tools: Learning Analytics and Embodied Design as techno-cultural confluence Feiten, Tim Elmo

9-10 C p.
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334 ScratchJr design in practice: Low floor, high ceiling Blake-West, Jessica C.

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335 Sensing technologies and child–computer interaction: Opportunities, challenges and ethical considerations Sharma, Kshitij

9-10 C p.
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336 Sensing the invisible: Understanding the perception of indoor air quality among children in low-income families Kim, Sunyoung
2019
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337 Sharing stressors with a social robot prototype: What embodiment do adolescents prefer? Björling, Elin A.

9-10 C p.
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338 Shimpai Muyou: Confronting Child Suicides in Japan through a Serious Game & School-based Intervention Paracha, Samiullah

9-10 C p.
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339 Situating computational empowerment in formal education: A multi-perspective view Göbl, Barbara

9-10 C p.
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340 Smart-thing design by children at a distance: How to engage them and make them learn Roumelioti, Eftychia

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341 Smart toys and children’s understanding of personal data Manches, Andrew

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342 Smart Toys, Smart Tangibles, Robots and other Smart Things for Children Sylla, Cristina

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343 Social and curious: Lessons in designing digital manipulatives for young children Matthews, Sarah

9-10 C p.
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344 Socializers, achievers or both? Value-based roles of children in technology design projects Kinnula, Marianne
2018
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345 Socially adaptive electronic partners for improved support of children’s values: An empirical study with a location-sharing mobile app Kayal, Alex
2018
9-10 C p. 79-89
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346 Social Media Co-pilot: Designing a chatbot with teens and educators to combat cyberbullying Zou, Wenting

9-10 C p.
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347 Social sharing of task-related emotions in Design-Based Learning: Challenges and opportunities Zhang, Feiran

9-10 C p.
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348 Sociomateriality of collaboration within a small team in secondary school maker-centered learning project Mehto, Varpu

9-10 C p.
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349 Sparking interest: A design framework for mobile technologies to promote children’s interest in nature Kawas, Saba
2019
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350 Sparking social initiation behaviors in children with Autism through full-body Interaction Mora-Guiard, Joan

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351 Speech interface reformulations and voice assistant personification preferences of children and parents Yuan, Ye
2019
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352 STEAM in Oulu: Scaffolding the development of a Community of Practice for local educators around STEAM and digital fabrication Milara, Iván Sánchez

9-10 C p.
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353 Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys Hall, Lynne

9-10 C p.
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354 Stimulating preschoolers’ early literacy development using educational technology: A systematic literature review Bautista, Genica Fae

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9-10 C p. 16-23
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356 Students’ achievement goals: Goal approximation, engagement, and emotions in co-design activities and product Goagoses, Naska

9-10 C p.
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357 Students’ attitudes towards robotics and STEM: Differences based on gender and robotics experience Kucuk, Sevda

9-10 C p.
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358 Studying children’s experience during free-form and formally structured gameplay Kirginas, Sotiris

9-10 C p.
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9-10 C p.
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360 Supporting child–group interactions with hands-off museum exhibit Kotut, Lindah

9-10 C p.
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361 Supporting collective physical activities by interactive floor projection in a special-needs school setting Oki, Mika

9-10 C p.
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362 Supporting scientific modeling through curriculum-based making in elementary school science classes Chu, Sharon Lynn
2018
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363 Sustainable cyberbullying detection with category-maximized relevance of harmful phrases and double-filtered automatic optimization Ptaszynski, Michal
2016
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364 Swedish teachers’ views on the use of personalised learning technologies for teaching children reading in the English classroom Bunting, Leona

9-10 C p.
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365 Switch mode: How one environment supports multiple strategies to transition from block-based to text-based programming Lin, Yuhan

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366 Systematic mapping of computational thinking in preschool children Martins, Everton Carlos

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9-10 C p. 72-82
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368 Tangible and graphical programming with experienced children: A mixed methods analysis Sapounidis, Theodosios
2019
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369 Tangible data visualization of physical activity for children and adolescents: A qualitative study of temporal transition of experiences Eslambolchilar, Parisa

9-10 C p.
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370 t-books: A block interface for young children’s narrative construction Sylla, Cristina
2018
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371 Teachers as reflective learning experience designers: Bringing design thinking into school-based design and maker education Bosch, Noora

9-10 C p.
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372 Teaching CCI in Computer Science and Computer Science Education Dittert, Nadine

9-10 C p.
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373 Teaching child-computer interaction: Critical reflections on a project-based interaction design course Baykal, Gökçe Elif

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9-10 C p. 29-38
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9-10 C p.
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376 Technology Comprehension — Combining computing, design, and societal reflection as a national subject Tuhkala, Ari
2019
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377 Technology-enhanced support for children with Down Syndrome: A systematic literature review Shahid, Numera M.I.

9-10 C p.
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378 Teen as research-apprentice: A restorative justice approach for centering adolescents as the authority of their own online safety Chatlani, Neeraj

9-10 C p.
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379 1,2,3,4 tell me how to grow more: A position paper on children, design ethics and biowearables Antle, Alissa N.

9-10 C p.
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380 Tensions in designing tablet-based musical instruments for students with disabilities Horton, Patrick W.

9-10 C p.
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381 The art of the Wunderlich cube and the development of spatial abilities Winter, Victor
2018
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382 The causes of difficulty in children’s creation of informal programs Bucciarelli, Monica

9-10 C p.
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383 The cloud is the limit: A case study of programming on the web, with the web Weintrop, David
2019
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384 The design space of visualization tools for data science education: Literature review and framework for future designs Fernandez, Cassia

9-10 C p.
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385 The developmental appropriateness of digital games and its impact on young children’s enjoyment and playtime Crescenzi-Lanna, Lucrezia

9-10 C p.
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386 The direct and indirect effects of social technology use on children’s life satisfaction Żerebecki, Bartosz G.

9-10 C p.
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387 The effects of scaffolded programming scripts on pre-service teachers’ computational thinking: Developing algorithmic thinking through programming robots Angeli, Charoula

9-10 C p.
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388 The effects on children’s literacy skills of reading e-books with different features: Are ‘bells and whistles’ over-rated? Karemaker, Arjette

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9-10 C p.
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9-10 C p.
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9-10 C p.
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9-10 C p.
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9-10 C p.
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396 The role of robotic toys in shaping play and joint engagement in autistic children: Implications for future design Laurie, Margaret H.

9-10 C p.
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2019
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9-10 C p.
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9-10 C p.
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9-10 C p.
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9-10 C p. 13-23
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9-10 C p.
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9-10 C p.
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9-10 C p.
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9-10 C p.
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9-10 C p.
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9-10 C p.
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9-10 C p. 12-18
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9-10 C p.
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9-10 C p.
artikel
425 “When I'm writing a story, I am really good” Exploring the use of digital storytelling technology at home Kalantari, Sara

9-10 C p.
artikel
426 “Which apps are good for my children?”: How the parents of young children select apps Brito, Rita

9-10 C p.
artikel
427 Who creates our computational worlds? A review of Critically Conscious Computing: Methods for secondary education Henrique, Brendan

9-10 C p.
artikel
428 Who programs whom?—Computational empowerment through mastery and appropriation in young children’s computational thinking activities Odgaard, Ane Bjerre

9-10 C p.
artikel
429 Whose data are they? Elementary school students’ conceptualization of data ownership and privacy of personal digital data Agesilaou, Andria

9-10 C p.
artikel
430 Widening participation in technology design: A review of the involvement of children with special educational needs and disabilities Benton, Laura
2015
9-10 C p. 23-40
18 p.
artikel
431 Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologies Vella, Kellie

9-10 C p.
artikel
432 “Yeah, no more tantrums, whoo!”: Practices parents valued to help children transition away from screens Zabatiero, Juliana

9-10 C p.
artikel
433 Young children’s conceptions of computers, code, and the Internet Mertala, Pekka
2019
9-10 C p. 56-66
artikel
434 Young children’s design thinking skills in makerspaces Hatzigianni, Maria

9-10 C p.
artikel
435 YoungDeafDesign: Participatory design with young Deaf children Korte, Jessica

9-10 C p.
artikel
436 You, robot? The role of anthropomorphic emotion attributions in children’s sharing with a robot Nijssen, Sari R.R.

9-10 C p.
artikel
437 “You take fifty photos, delete forty nine and use one”: A qualitative study of adolescent image-sharing practices on social media Bell, Beth T.
2019
9-10 C p. 64-71
artikel
438 “You” versus “children”: A repeated-measures experiment on the effects of social robots’ use of (im)personal address forms when talking to children van Straten, Caroline L.

9-10 C p.
artikel
                             438 gevonden resultaten
 
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