nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Abstracting and decomposing in a visual programming environment
|
Sjödahl, Anna |
|
|
9-10 |
C |
p. |
artikel |
2 |
A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families
|
Warren, Jillian L. |
|
|
9-10 |
C |
p. |
artikel |
3 |
A comparative study into how pupils can play different roles in co-design activities
|
Landoni, Monica |
|
2018 |
9-10 |
C |
p. 28-38 |
artikel |
4 |
A comparison of the impact of digital games eliciting explicit and implicit learning processes in preschoolers
|
Vinter, Annie |
|
|
9-10 |
C |
p. |
artikel |
5 |
Action-based embodied design for mathematics learning: A decade of variations on a theme
|
Alberto, Rosa |
|
|
9-10 |
C |
p. |
artikel |
6 |
Adaptive metacognitive prompting in young learners and the role of prior performance
|
Pape, Rebecca |
|
|
9-10 |
C |
p. |
artikel |
7 |
A design case study of a tangible system supporting young English language learners
|
Fan, Min |
|
2018 |
9-10 |
C |
p. 67-78 |
artikel |
8 |
Advancements on Child–Computer Interaction research: Contributions from IDC 2018
|
Giannakos, Michail |
|
|
9-10 |
C |
p. |
artikel |
9 |
A gamified app on emotion recognition and anger management for pre-school children
|
Nicolaidou, Iolie |
|
|
9-10 |
C |
p. |
artikel |
10 |
Age-appropriate password “best practice” ontologies for early educators and parents
|
Prior, Suzanne |
|
|
9-10 |
C |
p. |
artikel |
11 |
Age-related effects of coding interventions
|
Montuori, Chiara |
|
|
9-10 |
C |
p. |
artikel |
12 |
A guiding framework for considering touchscreens in children under two
|
Kucirkova, Natalia |
|
|
9-10 |
C |
p. 46-49 |
artikel |
13 |
A literature review of children’s and youth’s conceptions of the internet
|
Babari, Parvaneh |
|
|
9-10 |
C |
p. |
artikel |
14 |
“Alright, what do we need?”: A study of young coders’ collaborative dialogue
|
Tsan, Jennifer |
|
2018 |
9-10 |
C |
p. 61-71 |
artikel |
15 |
AMBY: A development environment for youth to create conversational agents
|
Tian, Xiaoyi |
|
|
9-10 |
C |
p. |
artikel |
16 |
An analysis of e-book learning platforms: Affordances, architecture, functionality and analytics
|
Roskos, Kathleen |
|
|
9-10 |
C |
p. 37-45 |
artikel |
17 |
A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood
|
Flynn, Rachel M. |
|
|
9-10 |
C |
p. |
artikel |
18 |
An educational IoT lab kit and tools for energy awareness in European schools
|
Mylonas, Georgios |
|
2019 |
9-10 |
C |
p. 43-53 |
artikel |
19 |
An exploration of graphical password authentication for children
|
Assal, Hala |
|
2018 |
9-10 |
C |
p. 37-46 |
artikel |
20 |
Animettes: A design-oriented investigation into the properties of tangible toolkits that support children’s collaboration-in-making activities
|
Matthews, Sarah |
|
|
9-10 |
C |
p. |
artikel |
21 |
An individualized and adaptive game-based therapy for cerebral visual impairment: Design, development, and evaluation
|
Ben Itzhak, N. |
|
|
9-10 |
C |
p. |
artikel |
22 |
A perceptual and behavioral analysis of facial cues to deception in interactions between children and a virtual agent
|
Serras Pereira, Mariana |
|
|
9-10 |
C |
p. 1-12 |
artikel |
23 |
A print book preference: Caregivers report higher child enjoyment and more adult–child interactions when reading print than electronic books
|
Strouse, Gabrielle A. |
|
|
9-10 |
C |
p. 8-15 |
artikel |
24 |
A rapid and inclusive instrument for assessing children’s basic understanding of physical computing
|
Bonani, Andrea |
|
|
9-10 |
C |
p. |
artikel |
25 |
Are mobile neurofeedback games a feasible way to improve self-regulation of attention for young marginalized children?
|
Antle, Alissa N. |
|
|
9-10 |
C |
p. |
artikel |
26 |
A research agenda for computational empowerment for emerging technology education
|
Smith, Rachel Charlotte |
|
|
9-10 |
C |
p. |
artikel |
27 |
A review of computational toys and kits for young children
|
Yu, Junnan |
|
2019 |
9-10 |
C |
p. 17-36 |
artikel |
28 |
A review of selected methods, techniques and tools in Child–Computer Interaction (CCI) developed/adapted to support children’s involvement in technology development
|
Tsvyatkova, Damyanka |
|
|
9-10 |
C |
p. |
artikel |
29 |
A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning
|
Baykal, G.E. |
|
2018 |
9-10 |
C |
p. 104-113 |
artikel |
30 |
A screen-based or physical computing unit? Examining secondary students’ attitudes toward coding
|
Love, Tyler S. |
|
|
9-10 |
C |
p. |
artikel |
31 |
A social robot’s influence on children’s figural creativity during gameplay
|
Ali, Safinah |
|
|
9-10 |
C |
p. |
artikel |
32 |
Assessing computational thinking process using a multiple evaluation approach
|
Allsop, Yasemin |
|
2019 |
9-10 |
C |
p. 30-55 |
artikel |
33 |
Assessment of learning in child–computer interaction research: A semi-systematic literature review
|
Baykal, Gökçe Elif |
|
|
9-10 |
C |
p. |
artikel |
34 |
A systematic review of physical–digital play technology and developmentally relevant child behaviour
|
Torres, Pablo E. |
|
|
9-10 |
C |
p. |
artikel |
35 |
A systematic review on design-based nudges for adolescent online safety
|
Agha, Zainab |
|
|
9-10 |
C |
p. |
artikel |
36 |
A systematic survey on embodied cognition: 11 years of research in child–computer interaction
|
Ale, Moyosore |
|
|
9-10 |
C |
p. |
artikel |
37 |
A tangible user interface-based application utilizing 3D-printed manipulatives for teaching tactual shape perception and spatial awareness sub-concepts to visually impaired children
|
Jafri, Rabia |
|
|
9-10 |
C |
p. 3-11 |
artikel |
38 |
Augmented Reality and programming education: A systematic review
|
Theodoropoulos, Anastasios |
|
|
9-10 |
C |
p. |
artikel |
39 |
Augmented reality applications for K-12 education: A systematic review from the usability and user experience perspective
|
Law, Effie Lai-Chong |
|
|
9-10 |
C |
p. |
artikel |
40 |
Augmented reality interactive experiences for multi-level chemistry understanding
|
Câmara Olim, Sandra |
|
|
9-10 |
C |
p. |
artikel |
41 |
A workshop on artificial intelligence biases and its effect on high school students’ perceptions
|
Gómez, Marcos J. |
|
|
9-10 |
C |
p. |
artikel |
42 |
Best Practice Framework for Online Safety Education: Results from a rapid review of the international literature, expert review, and stakeholder consultation
|
Walsh, Kerryann |
|
|
9-10 |
C |
p. |
artikel |
43 |
Beyond diversity, equity, and inclusion: Designing spaces that empower youth
|
Borge, Marcela |
|
|
9-10 |
C |
p. |
artikel |
44 |
Beyond school: The role of technology in K-12 students' lives and informal learning
|
Hardof-Jaffe, Sharon |
|
|
9-10 |
C |
p. |
artikel |
45 |
Beyond techno-solutionism: Towards critical perspectives in environmental education and digital technology. A critical-hermeneutic review
|
Perkins, Haley |
|
|
9-10 |
C |
p. |
artikel |
46 |
Blending learning analytics and embodied design to model students’ comprehension of measurement using their actions, speech, and gestures
|
Closser, Avery H. |
|
|
9-10 |
C |
p. |
artikel |
47 |
BlockyTalky: New programmable tools to enable students’ learning networks
|
Kelly, Annie |
|
2018 |
9-10 |
C |
p. 8-18 |
artikel |
48 |
Bridging the gap in mobile interaction design for children with disabilities: Perspectives from a pediatric speech language pathologist
|
Du, Yao |
|
|
9-10 |
C |
p. |
artikel |
49 |
Can computational talent be detected? Predictive validity of the Computational Thinking Test
|
Román-González, Marcos |
|
2018 |
9-10 |
C |
p. 47-58 |
artikel |
50 |
Centering and decentering children in computing through joint activity at a computational science exhibit
|
Helvaci Ozacar, Basak |
|
|
9-10 |
C |
p. |
artikel |
51 |
Characterizing children’s conceptual knowledge and computational practices in a critical machine learning educational program
|
Arastoopour Irgens, Golnaz |
|
|
9-10 |
C |
p. |
artikel |
52 |
Characterizing learner behavior from touchscreen data
|
Pardos, Zachary A. |
|
|
9-10 |
C |
p. |
artikel |
53 |
Characterizing the research-practice gap in children’s interactive storytelling systems
|
Loustau, Trystan |
|
|
9-10 |
C |
p. |
artikel |
54 |
Child–Computer Interaction: From a systematic review towards an integrated understanding of interaction design methods for children
|
Lehnert, Florence Kristin |
|
|
9-10 |
C |
p. |
artikel |
55 |
Child–Computer Interaction in times of a pandemic
|
Antle, Alissa N. |
|
|
9-10 |
C |
p. |
artikel |
56 |
Child-home interaction: Design and usability evaluation of a game-based end-user development for children
|
Kakavand, Zahra |
|
|
9-10 |
C |
p. |
artikel |
57 |
Children (and adults) benefit from visual feedback during gesture interaction on mobile touchscreen devices
|
Anthony, Lisa |
|
2015 |
9-10 |
C |
p. 17-27 11 p. |
artikel |
58 |
Children and parents’ physiological arousal and emotions during shared and independent e-book reading: A preliminary study
|
Avelar, Daniela |
|
|
9-10 |
C |
p. |
artikel |
59 |
Children caring for robots: Expanding computational thinking frameworks to include a technological ethic of care
|
Silvis, Deborah |
|
|
9-10 |
C |
p. |
artikel |
60 |
Children challenging the design of half-baked games: Expressing values through the process of game modding
|
Kynigos, Chronis |
|
2018 |
9-10 |
C |
p. 16-27 |
artikel |
61 |
Children designing privacy warnings: Informing a set of design guidelines
|
Dempsey, John |
|
|
9-10 |
C |
p. |
artikel |
62 |
Children prefer to learn from smart devices, but do not trust them more than humans
|
Wojcik, Erica H. |
|
|
9-10 |
C |
p. |
artikel |
63 |
Children’s agency by design: Design parameters for personalization in story-making apps
|
Kucirkova, Natalia |
|
2019 |
9-10 |
C |
p. 112-120 |
artikel |
64 |
Children's approaches to solving puzzles in videogames
|
Shokeen, Ekta |
|
|
9-10 |
C |
p. |
artikel |
65 |
Children’s conceptions of mental well-being and ideas for its promotion through digital environments
|
Kankaanranta, Marja |
|
|
9-10 |
C |
p. |
artikel |
66 |
Children’s design recommendations for online safety education
|
Hartikainen, Heidi |
|
|
9-10 |
C |
p. |
artikel |
67 |
Children’s embodied intuitive interaction — Design aspects of embodiment
|
Desai, Shital |
|
2019 |
9-10 |
C |
p. 89-103 |
artikel |
68 |
Children's engagement during shared reading of ebooks and paper books: A systematic review
|
Clinton-Lisell, Virginia |
|
|
9-10 |
C |
p. |
artikel |
69 |
Children’s facial expressions during collaborative coding: Objective versus subjective performances
|
Sharma, Kshitij |
|
|
9-10 |
C |
p. |
artikel |
70 |
Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children
|
Kinnula, Marianne |
|
|
9-10 |
C |
p. |
artikel |
71 |
Children’s perception of phobogenic stimuli in virtual reality
|
Silva, Cidália |
|
|
9-10 |
C |
p. |
artikel |
72 |
Children’s play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach
|
Lee-Cultura, Serena |
|
|
9-10 |
C |
p. |
artikel |
73 |
Children use non-verbal cues to learn new words from robots as well as people
|
Kory Westlund, Jacqueline M. |
|
2017 |
9-10 |
C |
p. 1-9 9 p. |
artikel |
74 |
Co-designing a social robot for child health care
|
Neerincx, Anouk |
|
|
9-10 |
C |
p. |
artikel |
75 |
Co-designing with children a collaborative augmented reality book based on a primary school textbook
|
Alhumaidan, Haifa |
|
|
9-10 |
C |
p. 24-36 |
artikel |
76 |
Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes?
|
Sharma, Kshitij |
|
2019 |
9-10 |
C |
p. 65-76 |
artikel |
77 |
Collaborative interactions in problem-solving activities: School children’s orientations while developing digital game designs using smart mobile technology
|
Sjöberg, Jeanette |
|
|
9-10 |
C |
p. |
artikel |
78 |
Community partnership design of a maker-related camp for underserved youth: Impacts on youths’ present and future learning trajectories
|
Bhaduri, Srinjita |
|
|
9-10 |
C |
p. |
artikel |
79 |
Computational Empowerment and children: Expanding empowerment, agency and participation in computation
|
Schaper, Marie-Monique |
|
|
9-10 |
C |
p. |
artikel |
80 |
Computational empowerment in practice: Scaffolding teenagers’ learning about emerging technologies and their ethical and societal impact
|
Schaper, Marie-Monique |
|
|
9-10 |
C |
p. |
artikel |
81 |
Computational empowerment of children: Design research on empowering and impactful designs by children
|
Iivari, Netta |
|
|
9-10 |
C |
p. |
artikel |
82 |
Computational thinking integrated in school subjects – A cross-case analysis of students’ experiences
|
Yeni, Sabiha |
|
|
9-10 |
C |
p. |
artikel |
83 |
Connecting children’s scientific funds of knowledge shared on social media to science concepts
|
Mills, Kelly |
|
2019 |
9-10 |
C |
p. 54-64 |
artikel |
84 |
Constructionist visions: Hard fun with serious games
|
Kafai, Yasmin B. |
|
2018 |
9-10 |
C |
p. 19-21 |
artikel |
85 |
Corrigendum to “How Does constructive feedback in an educational game sound to children?” [International Journal of Child-Computer Interaction 36 (2023) 100581]
|
Hwang, Daeun |
|
|
9-10 |
C |
p. |
artikel |
86 |
Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the future
|
Iivari, Netta |
|
|
9-10 |
C |
p. |
artikel |
87 |
Critical Artificial Intelligence literacy: A scoping review and framework synthesis
|
Veldhuis, Annemiek |
|
|
9-10 |
C |
p. |
artikel |
88 |
Culturing computation: A multi-case study on students as ethnocomputing researchers during a virtual after-school program
|
Lachney, Michael |
|
|
9-10 |
C |
p. |
artikel |
89 |
Cyberheroes: The design and evaluation of an interactive ebook to educate children about online privacy
|
Zhang-Kennedy, Leah |
|
2017 |
9-10 |
C |
p. 10-18 9 p. |
artikel |
90 |
CyberPLAYce—A tangible, interactive learning tool fostering children’s computational thinking through storytelling
|
Soleimani, Arash |
|
2019 |
9-10 |
C |
p. 9-23 |
artikel |
91 |
Cybersecurity awareness for children: A systematic literature review
|
Quayyum, Farzana |
|
|
9-10 |
C |
p. |
artikel |
92 |
Deepening children’s STEM learning through making and creative writing
|
Huang, Joey |
|
|
9-10 |
C |
p. |
artikel |
93 |
Designing accessible digital musical instruments for special educational needs schools—A social-ecological design framework
|
Förster, Andreas |
|
|
9-10 |
C |
p. |
artikel |
94 |
Designing and using digital books for learning: The informative case of young children and video
|
Troseth, Georgene L. |
|
|
9-10 |
C |
p. 3-7 |
artikel |
95 |
Designing an educational interactive eBook for newly diagnosed children with type 1 diabetes: Mapping a new design space
|
Tsvyatkova, Damyanka |
|
2019 |
9-10 |
C |
p. 1-18 |
artikel |
96 |
Designing an educational music game: What if children were calling the tune?
|
Nouwen, Marije |
|
2016 |
9-10 |
C |
p. 20-32 13 p. |
artikel |
97 |
Designing a Virtual Reality Empathy Game framework to create empathic experiences for children
|
Muravevskaia, Ekaterina |
|
|
9-10 |
C |
p. |
artikel |
98 |
Designing a visualization tool for children to reflect on their collaborative dialogue
|
Celepkolu, Mehmet |
|
|
9-10 |
C |
p. |
artikel |
99 |
Designing building blocks for open-ended early literacy software
|
Sysoev, Ivan |
|
|
9-10 |
C |
p. |
artikel |
100 |
Designing digital fabrication learning environments for Bildung: Implications from ten years of physical computing workshops
|
Katterfeldt, Eva-Sophie |
|
|
9-10 |
C |
p. 3-10 |
artikel |
101 |
Designing for a socioenactive experience: A case study in an educational workshop on deep time
|
Baranauskas, M. Cecília C. |
|
|
9-10 |
C |
p. |
artikel |
102 |
Designing for learning by creating
|
Brennan, Karen |
|
2017 |
9-10 |
C |
p. 7-9 3 p. |
artikel |
103 |
Designing for learning mathematics through programming: A case study of pupils engaging with place value
|
Benton, Laura |
|
2018 |
9-10 |
C |
p. 68-76 |
artikel |
104 |
Designing for oral storytelling practices at home: A parental perspective
|
Vasalou, Asimina |
|
|
9-10 |
C |
p. |
artikel |
105 |
Designing for Teen Mental Health: An exploration of the co-design of virtual reality in the public library setting
|
Björling, Elin A. |
|
|
9-10 |
C |
p. |
artikel |
106 |
Designing for young children with autism spectrum disorder: A case study of an iPad app
|
Fletcher-Watson, S. |
|
2016 |
9-10 |
C |
p. 1-14 14 p. |
artikel |
107 |
Designing Games for Children with developmental disabilities in Ambient Intelligence Environments
|
Ioannidi, Danai |
|
|
9-10 |
C |
p. 40-49 |
artikel |
108 |
Designing integrated physical–digital systems for children–nature interaction
|
Caiola, Valentina |
|
|
9-10 |
C |
p. |
artikel |
109 |
Designing technology to empower children to communicate with non-residential parents
|
Yarosh, Svetlana |
|
2015 |
9-10 |
C |
p. 1-13 13 p. |
artikel |
110 |
Designing toward justice: Making space for Black and Latine parent involvement in youth OST computing and STEAM education
|
Thompson, Naomi |
|
|
9-10 |
C |
p. |
artikel |
111 |
Designing with Genes in Early Childhood: An exploratory user study of the tangible CRISPEE technology
|
Strawhacker, Amanda |
|
|
9-10 |
C |
p. |
artikel |
112 |
Designing with teenagers: A teenage perspective on enhancing mobile museum experiences
|
Cesário, Vanessa |
|
|
9-10 |
C |
p. |
artikel |
113 |
Design principles of interactive play systems for children’s outdoor play: A designers’ perspective
|
Khalilollahi, Avin |
|
|
9-10 |
C |
p. |
artikel |
114 |
Design thinking for digital fabrication in education
|
Smith, Rachel Charlotte |
|
|
9-10 |
C |
p. 20-28 |
artikel |
115 |
Developing educational serious games as a proposal for university training in the area of Child Computer Interaction
|
Sanz, Cecilia Verónica |
|
|
9-10 |
C |
p. |
artikel |
116 |
Developing maker activities to enhance adolescents’ self-directed learning: A systematic review
|
Pearson, Heather Ann |
|
|
9-10 |
C |
p. |
artikel |
117 |
Digital fabrication and Making with children:
|
Norouzi, Behnaz |
|
|
9-10 |
C |
p. |
artikel |
118 |
Digital fabrication in education: Expanding the research towards design and reflective practices
|
Iversen, Ole Sejer |
|
|
9-10 |
C |
p. 1-2 |
artikel |
119 |
Digital Media and Bildung—In memoriam of Heidi Schelhowe
|
Dittert, Nadine |
|
|
9-10 |
C |
p. |
artikel |
120 |
Digital parenting competence of mother as informal educator is not inline with internet access
|
Rahayu, Nur W. |
|
|
9-10 |
C |
p. |
artikel |
121 |
Digital play in the early years: A systematic review
|
Chu, Celine |
|
|
9-10 |
C |
p. |
artikel |
122 |
Distributing participation in design: Addressing challenges of a global pandemic
|
Constantin, Aurora |
|
|
9-10 |
C |
p. |
artikel |
123 |
Does conversation lead to better searches? Investigating single-shot and multi-turn spoken searches with children
|
Beelen, Thomas |
|
|
9-10 |
C |
p. |
artikel |
124 |
DORIT: An analytical model for computational empowerment in K-9 education
|
Dindler, Christian |
|
|
9-10 |
C |
p. |
artikel |
125 |
Editorial
|
Kucirkova, Natalia |
|
|
9-10 |
C |
p. 1-2 |
artikel |
126 |
Editorial Board
|
|
|
|
9-10 |
C |
p. |
artikel |
127 |
Editorial Board
|
|
|
2018 |
9-10 |
C |
p. ii |
artikel |
128 |
Editorial Board
|
|
|
2018 |
9-10 |
C |
p. ii |
artikel |
129 |
Editorial Board
|
|
|
2018 |
9-10 |
C |
p. ii |
artikel |
130 |
Editorial Board
|
|
|
2019 |
9-10 |
C |
p. ii |
artikel |
131 |
Editorial Board
|
|
|
2019 |
9-10 |
C |
p. ii |
artikel |
132 |
Editorial Board
|
|
|
2019 |
9-10 |
C |
p. ii |
artikel |
133 |
Editorial Board
|
|
|
|
9-10 |
C |
p. |
artikel |
134 |
Editorial Board
|
|
|
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Editorial: Pushing the boundaries of Participatory Design with children
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Korte, Jessica |
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156 |
Editorial: Special Issue on Assumptions About the Concept of Childhood and the Roles of Children in Design
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p. 1-4 |
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Editorial special issue on assumptions about the concept of childhood and the roles of children in design
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Bekker, Tilde |
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2019 |
9-10 |
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p. 89-92 |
artikel |
158 |
Editorial — Special Issue on Computational Thinking and Coding in Childhood
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Howland, Kate |
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2019 |
9-10 |
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p. 93-95 |
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159 |
Educational Robotics as a boundary object: Towards a research agenda
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Malinverni, Laura |
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160 |
Effectiveness of educational technology in early mathematics education: A systematic literature review
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Verbruggen, Sandy |
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Effects of a computational thinking intervention program on executive functions in children aged 10 to 11
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Robledo-Castro, Carolina |
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Effects of a virtual reality training program on visual attention and motor performance in children with reading learning disability
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Flores-Gallegos, Rodrigo |
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Efficacy of Berni: A software for preschoolers at risk of dyslexia
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Romero, Ainara |
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Eight-year-olds engaging in guided information searches with iPads: Dimensions of reading competence
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Wennås Brante, Eva |
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Embedded figures in stories (EFiS): A method to observe preschoolers’ interactions with spatial manipulatives
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Baykal, G.E. |
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2019 |
9-10 |
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p. 121-129 |
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166 |
Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice
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Southgate, Erica |
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2019 |
9-10 |
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p. 19-29 |
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167 |
Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay
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Kim, Beaumie |
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2018 |
9-10 |
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p. 85-99 |
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168 |
Emerging computational and digital literacies in K-12 education
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Weintrop, David |
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Empirical validation of the Oral Narrative Competence Evaluation with the TellingApp (ONCE) Scale in Early Childhood
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Castañeda-Fernández, Jonathan |
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Empowering educators by developing professional practice in digital fabrication and design thinking
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Andersen, Hanne Voldborg |
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2019 |
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171 |
Empowering young environmental leaders: Designing interactive data visualisation to foster children's agency in eco-schools
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Gauthier, Andrea |
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Engagement in longitudinal child-robot language learning interactions: Disentangling robot and task engagement
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de Haas, Mirjam |
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Envisioning Arduino Action
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Roumen, Geert Jacob |
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Erratum regarding missing Declaration of Competing Interest statements in previously published articles
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Erratum regarding missing Declaration of Competing Interest statements in previously published articles
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Erratum regarding missing Declaration of Competing Interest statements in previously published articles
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Erratum regarding missing declaration of competing interest statements in previously published articles
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Erratum regarding missing Declaration of Competing Interest statements in previously published articles
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Erratum regarding missing declaration of competing interest statements in previously published articles
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Erratum regarding missing Declaration of Competing Interest statements in previously published articles
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Erratum regarding missing Declaration of Competing Interest statements in previously published articles
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Erratum regarding missing parent’s consent statement due to children participation in previously published article
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Erratum regarding missing relevant Declaration of Competing Interest statements in previously published article
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Erratum regarding missing Selection and participation statement in previously published article
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Erratum regarding missing Selection and participation statement in previously published article
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Erratum regarding missing Selection and participation statement in previously published article
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Erratum regarding missing Selection and participation statement in previously published article
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Ethical dilemmas experienced by students in Child–Computer Interaction—A case study
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Eriksson, Eva |
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Ethical implications for children’s use of search tools in an educational setting
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Landoni, Monica |
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Evaluating digital creativity support for children: A systematic literature review
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Hagen, Marte Hoff |
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Evaluating the usability of a conversational agent to enhance parent-child shared reading interactions
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Leech, Kathryn A. |
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Examining children’s design processes, perspective-taking, and collaboration when using VR head-mounted displays
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Examining children's perceptions of AI-enabled interactive media characters
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Examining the materiality and spatiality of design scaffolds in computational making
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Examining theory use in design research on fantasy play
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Examining voice assistants in the context of children’s speech
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Expanding digital literacies beyond the digital: Infusing computational thinking into unplugged pedagogical tools - Two case studies from mathematics education
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Experiences of autistic children with technologies
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Spiel, Katta |
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Exploring an approach based on digital games for teaching programming concepts to young children
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Simões Gomes, Tancicleide Carina |
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2018 |
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Exploring parent self-efficacy in children's digital device use: Understanding shame and self-stigma through a mixed-methods approach
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Exploring STEM (science, technology, engineering and mathematics) toys in kindergarten: Teachers' pedagogical approaches, perspective and effect on Children's brain development: A systematic literature review
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Prasad ‘Pandey’, Mahendra |
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Exploring technology-oriented Fab Lab facilitators’ role as educators in K-12 education: Focus on scaffolding novice students’ learning in digital fabrication activities
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Exploring the development of mental rotation and computational skills in elementary students through educational robotics
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Eye-gaze data to measure students’ attention to and comprehension of computational thinking concepts
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Arslanyilmaz, Abdurrahman |
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Eye tracking in Child Computer Interaction: Challenges and opportunities
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“Facetime doesn’t count”: Video chat as an exception to media restrictions for infants and toddlers
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Facilitating critical reflection in online distributed maker workshops: Case studies
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Fast mapping in word-learning: A case study on the humanoid social robots' impacts on Children's performance
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Feasibility of TOWI as a cognitive training video game for children
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Rosetti, Marcos F. |
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Finding fun in non-formal technology education
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Finnish 5th and 6th graders’ misconceptions about artificial intelligence
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Mertala, Pekka |
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Foregrounding backstage activities for engaging children in a FabLab for STEM education
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Dreessen, Katrien |
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214 |
Fostering parental co-development of technology for children with special needs informal learning activities
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Pihlainen, Kaisa |
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Fourth grade students’ computational thinking in pair programming with Scratch: A holistic case analysis
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Fagerlund, Janne |
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From endpoints to trading zones: Multi-directional exchange for computational empowerment in computer science education
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Lachney, Michael |
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From moral panic to systemic change: Making child-centered design the default
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Radesky, Jenny |
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From players to makers: An empirical examination of factors that affect creative game development
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Giannakos, Michail N. |
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219 |
Future designers: Introducing creativity, design thinking & design to children
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Grammenos, Dimitris |
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2018 |
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C |
p. 16-24 |
artikel |
220 |
FUTUREGYM: A gymnasium with interactive floor projection for children with special needs
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Takahashi, Issey |
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Game-influenced methodology: Addressing child data attrition in language development research
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Zamuner, Tania S. |
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222 |
Game jams in general formal education
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Aurava, Riikka |
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Game over? Investigating students’ working memory, situational interest, and behavioral patterns as predictors of dropout in an educational game
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Arztmann, Michaela |
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Gamer rage—Children’s perspective on issues impacting losing one’s temper while playing digital games
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Kahila, Juho |
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Gender literacy through the making process: A feminist pedagogy approach
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Schaper, Marie-Monique |
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Going beyond performance scores: Understanding cognitive–affective states in Kindergarteners and application of framework in classrooms
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Going beyond short-term, ‘reduced’ PD: Towards an encompassing typology for children’s participation in infrastructuring processes
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“Hey, Alexa” “Hey, Siri”, “OK Google” ….” exploring teenagers’ interaction with artificial intelligence (AI)-enabled voice assistants during the COVID-19 pandemic
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High school students exploring machine learning and its societal implications: Opportunities and challenges
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How block-based, text-based, and hybrid block/text modalities shape novice programming practices
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Weintrop, David |
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How can AR-enhanced books support early readers? Exploring literacy development through AR design principles
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How connectivity affects otherwise traditional toys? A functional analysis of Hello Barbie
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Mertala, Pekka |
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How do children acquire knowledge about voice assistants? A longitudinal field study on children’s knowledge about how voice assistants store and process data
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Szczuka, Jessica M. |
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How Does Constructive Feedback in an Educational Game Sound to Children?
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Hwang, Daeun |
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How do you feel about learning to code? Investigating the effect of children’s attitudes towards coding using eye-tracking
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Papavlasopoulou, Sofia |
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2018 |
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236 |
How is learning scaffolded in library makerspaces?
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Einarsson, Árni Már |
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How preadolescents and adults remember and experience virtual reality: The role of avatar incarnation, emotion, and sense of presence
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Cadet, Lénaïc B. |
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How to improve reading and writing skills in primary schools: A comparison between gamification and pen-and-paper training
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Cattoni, Angela |
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How young children engage in and shift between reference frames when playing with coding toys
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Clarke-Midura, Jody |
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“I could become a white hat hacker” or “At least I am creative”: Children's technology protagonist identities and their evolution during a critical design and making project
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Ventä-Olkkonen, Leena |
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IJCCI IS Editorial 2016
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Alessandrini, |
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Improved socio-emotional skills in students with autism spectrum disorder (ASD) following an intervention supported by an augmented gamified environment
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Improving adaptive and cognitive skills of children with an intellectual disability and/or autism spectrum disorder: Meta-analysis of randomised controlled trials on the effects of serious games
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Improving emergent literacy with school-based shared reading: Paper versus ebooks
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Rvachew, Susan |
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Infrastructuring digital literacy in K-12 education: A national case study
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Andersen, Lars Bo |
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Inside or between devices: The internet in the mind of primary school children
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Botturi, Luca |
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Integration and acceptance of Natural User Interfaces for interactive learning environments
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Cárdenas-Sainz, Brandon Antonio |
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Interaction effects of race and gender in elementary CS attitudes: A validation and cross-sectional study
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Vandenberg, Jessica |
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Interactive storytelling for children: A case-study of design and development considerations for ethical conversational AI
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Chubb, Jennifer |
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Introducing teacher students to digital fabrication to support children’s mathematical learning
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Stigberg, Henrik |
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Investigating Augmented Reality as a mode of representation for hearing and hearing-impaired preschool children
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Sun, Xu |
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Investigating gaze interaction to support children’s gameplay
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Papavlasopoulou, Sofia |
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Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design
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Jogo, Danielle Akemi |
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Investigating primary school children’s embodied expression of programming concepts
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Almjally, Abrar |
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Investigating the use of digital manipulatives for storytelling in pre-school
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Sylla, Cristina |
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Involving teachers, parents and rehabilitation instructors in visual training for visually impaired children: A web-based approach
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Matas, Yolanda |
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p. 83-89 |
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257 |
Kids and thermostats: Understanding children’s involvement with household energy systems
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Horn, Michael S. |
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KidSpell: Making a difference in spellchecking for children
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Downs, Brody |
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Knowing Seymour
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Allen Hart, Laura |
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Knowing versus doing: Children's social conceptions of and behaviors toward virtual reality agents
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Kub-E: An interactive design device for children with panic disorder
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Chasqueira, Ana |
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Learning analytics of embodied design: Enhancing synergy
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Learning efficacy and user acceptance of a game-based social skills learning environment
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Learning from the real and the virtual worlds: Educational use of augmented reality in early childhood
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Oranç, Cansu |
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Learning machine learning with very young children: Who is teaching whom?
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Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators
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Pires, Ana Cristina |
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Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism
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Parsons, Sarah |
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Lessons for child–computer interaction studies following the research challenges during the Covid-19 pandemic
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Let’s get them on board: Focus group discussions with adolescents on empowering leisure engagement in Fab Labs and makerspaces
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Let us make robots “Think in child!”: How children conceptualize fairness, inclusion, and privacy with social robots
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Levinson, Leigh |
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Leveraging cultural values and “ways of knowing” to increase diversity in maker activities
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Holbert, Nathan |
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Leveraging eye tracking to understand children’s attention during game-based, tangible robotics activities
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Olsen, Jennifer K. |
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TitanTutor: An educational technology solution co-designed by children from different age groups and socio-economic backgrounds
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Chimbo, Bester |
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9-10 |
C |
p. 13-23 |
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404 |
To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in India
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Sharma, Sumita |
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9-10 |
C |
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405 |
Towards a model of progression in computational empowerment in education
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Kaspersen, Magnus Høholt |
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9-10 |
C |
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406 |
Towards a participative approach for adapting multimodal digital books for deaf and hard of hearing people
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Véliz, Soledad |
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9-10 |
C |
p. 90-98 |
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407 |
Towards culturally sustaining design: Centering community’s voices for learning through Participatory Design
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Anderson-Coto, Maria J. |
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9-10 |
C |
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408 |
Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games
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Kourakli, Maria |
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9-10 |
C |
p. 28-39 |
artikel |
409 |
Toy user interface design—Tools for Child–Computer Interaction
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de Albuquerque Wheler, Anna Priscilla |
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9-10 |
C |
p. |
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410 |
Turning frustration into learning opportunities during maker activities: A review of literature
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Yulis San Juan, Andreina |
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9-10 |
C |
p. |
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411 |
Understanding the role of fun in learning to code
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Tisza, Gabriella |
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9-10 |
C |
p. |
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412 |
Usability and user experience of an individualized and adaptive game-based therapy for children with cerebral visual impairment
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Ben Itzhak, N. |
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9-10 |
C |
p. |
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413 |
User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training
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Mattheiss, Elke |
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9-10 |
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p. 12-18 |
artikel |
414 |
User experience testing and co-designing a digital game for broadening participation in computing with and for elementary school children
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Arastoopour Irgens, Golnaz |
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9-10 |
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p. |
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415 |
Using multimodal educational apps to increase the vocabulary of children with and without reading difficulties
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Lee, Sung Hee |
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9-10 |
C |
p. |
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416 |
Using participatory design to integrate stakeholder voices in the creation of a culturally relevant computing curriculum
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Coenraad, Merijke |
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9-10 |
C |
p. |
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417 |
Using the blended spaces framework to design heritage stories with schoolchildren
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O’Keefe, Brian |
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2015 |
9-10 |
C |
p. 7-16 10 p. |
artikel |
418 |
Using the MemoLine to capture changes in user experience over time with children
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Sim, Gavin |
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2016 |
9-10 |
C |
p. 1-14 14 p. |
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419 |
Validating a performance assessment of computational thinking for early childhood using item response theory
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Na, Chungsoo |
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9-10 |
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p. |
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420 |
VIC — A Tangible User Interface to train memory skills in children with Intellectual Disability
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Beccaluva, Eleonora |
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9-10 |
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421 |
“We were proud of our idea”: How teens and teachers gained value in an entrepreneurship and making project
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Hartikainen, Heidi |
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9-10 |
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422 |
What do children and early adolescents say they do when playing an educational digital game?
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Blumberg, Fran C. |
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9-10 |
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p. |
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423 |
What FabLearn talks about when talking about reflection — A systematic literature review
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Baykal, Gökçe Elif |
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9-10 |
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p. |
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424 |
What they can and cannot: A meta-analysis of research on touch and multi-touch gestures by two to seven-year-olds
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Samarakoon, Uthpala |
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9-10 |
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p. |
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425 |
“When I'm writing a story, I am really good” Exploring the use of digital storytelling technology at home
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Kalantari, Sara |
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426 |
“Which apps are good for my children?”: How the parents of young children select apps
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Brito, Rita |
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9-10 |
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427 |
Who creates our computational worlds? A review of Critically Conscious Computing: Methods for secondary education
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Henrique, Brendan |
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9-10 |
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428 |
Who programs whom?—Computational empowerment through mastery and appropriation in young children’s computational thinking activities
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Odgaard, Ane Bjerre |
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9-10 |
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p. |
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429 |
Whose data are they? Elementary school students’ conceptualization of data ownership and privacy of personal digital data
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Agesilaou, Andria |
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9-10 |
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430 |
Widening participation in technology design: A review of the involvement of children with special educational needs and disabilities
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Benton, Laura |
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2015 |
9-10 |
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p. 23-40 18 p. |
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431 |
Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologies
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Vella, Kellie |
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9-10 |
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p. |
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432 |
“Yeah, no more tantrums, whoo!”: Practices parents valued to help children transition away from screens
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Zabatiero, Juliana |
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9-10 |
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p. |
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433 |
Young children’s conceptions of computers, code, and the Internet
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Mertala, Pekka |
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2019 |
9-10 |
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p. 56-66 |
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434 |
Young children’s design thinking skills in makerspaces
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Hatzigianni, Maria |
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9-10 |
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p. |
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435 |
YoungDeafDesign: Participatory design with young Deaf children
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Korte, Jessica |
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9-10 |
C |
p. |
artikel |
436 |
You, robot? The role of anthropomorphic emotion attributions in children’s sharing with a robot
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Nijssen, Sari R.R. |
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9-10 |
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p. |
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437 |
“You take fifty photos, delete forty nine and use one”: A qualitative study of adolescent image-sharing practices on social media
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Bell, Beth T. |
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2019 |
9-10 |
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p. 64-71 |
artikel |
438 |
“You” versus “children”: A repeated-measures experiment on the effects of social robots’ use of (im)personal address forms when talking to children
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van Straten, Caroline L. |
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9-10 |
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p. |
artikel |