Digitale Bibliotheek
Sluiten Bladeren door artikelen uit een tijdschrift
     Tijdschrift beschrijving
       Alle jaargangen van het bijbehorende tijdschrift
         Alle afleveringen van het bijbehorende jaargang
                                       Alle artikelen van de bijbehorende aflevering
 
                             452 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Abstracting and decomposing in a visual programming environment Sjödahl, Anna

3-4 C p.
artikel
2 A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and families Warren, Jillian L.

3-4 C p.
artikel
3 A comparative study into how pupils can play different roles in co-design activities Landoni, Monica
2018
3-4 C p. 28-38
artikel
4 A comparison of the impact of digital games eliciting explicit and implicit learning processes in preschoolers Vinter, Annie

3-4 C p.
artikel
5 Action-based embodied design for mathematics learning: A decade of variations on a theme Alberto, Rosa

3-4 C p.
artikel
6 Adaptive metacognitive prompting in young learners and the role of prior performance Pape, Rebecca

3-4 C p.
artikel
7 A design case study of a tangible system supporting young English language learners Fan, Min
2018
3-4 C p. 67-78
artikel
8 Advancements on Child–Computer Interaction research: Contributions from IDC 2018 Giannakos, Michail

3-4 C p.
artikel
9 A gamified app on emotion recognition and anger management for pre-school children Nicolaidou, Iolie

3-4 C p.
artikel
10 Age-appropriate password “best practice” ontologies for early educators and parents Prior, Suzanne

3-4 C p.
artikel
11 Age-related effects of coding interventions Montuori, Chiara

3-4 C p.
artikel
12 A guiding framework for considering touchscreens in children under two Kucirkova, Natalia

3-4 C p. 46-49
artikel
13 A literature review of children’s and youth’s conceptions of the internet Babari, Parvaneh

3-4 C p.
artikel
14 “Alright, what do we need?”: A study of young coders’ collaborative dialogue Tsan, Jennifer
2018
3-4 C p. 61-71
artikel
15 AMBY: A development environment for youth to create conversational agents Tian, Xiaoyi

3-4 C p.
artikel
16 An analysis of e-book learning platforms: Affordances, architecture, functionality and analytics Roskos, Kathleen

3-4 C p. 37-45
artikel
17 A narrative review of methods used to examine digital gaming impacts on learning and cognition during middle childhood Flynn, Rachel M.

3-4 C p.
artikel
18 An educational IoT lab kit and tools for energy awareness in European schools Mylonas, Georgios
2019
3-4 C p. 43-53
artikel
19 An exploration of graphical password authentication for children Assal, Hala
2018
3-4 C p. 37-46
artikel
20 Animettes: A design-oriented investigation into the properties of tangible toolkits that support children’s collaboration-in-making activities Matthews, Sarah

3-4 C p.
artikel
21 An individualized and adaptive game-based therapy for cerebral visual impairment: Design, development, and evaluation Ben Itzhak, N.

3-4 C p.
artikel
22 A perceptual and behavioral analysis of facial cues to deception in interactions between children and a virtual agent Serras Pereira, Mariana

3-4 C p. 1-12
artikel
23 A print book preference: Caregivers report higher child enjoyment and more adult–child interactions when reading print than electronic books Strouse, Gabrielle A.

3-4 C p. 8-15
artikel
24 A rapid and inclusive instrument for assessing children’s basic understanding of physical computing Bonani, Andrea

3-4 C p.
artikel
25 Are mobile neurofeedback games a feasible way to improve self-regulation of attention for young marginalized children? Antle, Alissa N.

3-4 C p.
artikel
26 A research agenda for computational empowerment for emerging technology education Smith, Rachel Charlotte

3-4 C p.
artikel
27 A review of computational toys and kits for young children Yu, Junnan
2019
3-4 C p. 17-36
artikel
28 A review of selected methods, techniques and tools in Child–Computer Interaction (CCI) developed/adapted to support children’s involvement in technology development Tsvyatkova, Damyanka

3-4 C p.
artikel
29 A review on complementary natures of tangible user interfaces (TUIs) and early spatial learning Baykal, G.E.
2018
3-4 C p. 104-113
artikel
30 A screen-based or physical computing unit? Examining secondary students’ attitudes toward coding Love, Tyler S.

3-4 C p.
artikel
31 A semi-systematic literature review for improving assessment goals, practices, and strategies for promoting computational empowerment in K-12 education Liu, Yu-Yu

3-4 C p.
artikel
32 A social robot’s influence on children’s figural creativity during gameplay Ali, Safinah

3-4 C p.
artikel
33 Assessing computational thinking process using a multiple evaluation approach Allsop, Yasemin
2019
3-4 C p. 30-55
artikel
34 Assessment of learning in child–computer interaction research: A semi-systematic literature review Baykal, Gökçe Elif

3-4 C p.
artikel
35 A systematic review of physical–digital play technology and developmentally relevant child behaviour Torres, Pablo E.

3-4 C p.
artikel
36 A systematic review on design-based nudges for adolescent online safety Agha, Zainab

3-4 C p.
artikel
37 A systematic survey on embodied cognition: 11 years of research in child–computer interaction Ale, Moyosore

3-4 C p.
artikel
38 A tangible user interface-based application utilizing 3D-printed manipulatives for teaching tactual shape perception and spatial awareness sub-concepts to visually impaired children Jafri, Rabia

3-4 C p. 3-11
artikel
39 Augmented Reality and programming education: A systematic review Theodoropoulos, Anastasios

3-4 C p.
artikel
40 Augmented reality applications for K-12 education: A systematic review from the usability and user experience perspective Law, Effie Lai-Chong

3-4 C p.
artikel
41 Augmented reality interactive experiences for multi-level chemistry understanding Câmara Olim, Sandra

3-4 C p.
artikel
42 A workshop on artificial intelligence biases and its effect on high school students’ perceptions Gómez, Marcos J.

3-4 C p.
artikel
43 Best Practice Framework for Online Safety Education: Results from a rapid review of the international literature, expert review, and stakeholder consultation Walsh, Kerryann

3-4 C p.
artikel
44 Beyond diversity, equity, and inclusion: Designing spaces that empower youth Borge, Marcela

3-4 C p.
artikel
45 Beyond school: The role of technology in K-12 students' lives and informal learning Hardof-Jaffe, Sharon

3-4 C p.
artikel
46 Beyond techno-solutionism: Towards critical perspectives in environmental education and digital technology. A critical-hermeneutic review Perkins, Haley

3-4 C p.
artikel
47 Blending learning analytics and embodied design to model students’ comprehension of measurement using their actions, speech, and gestures Closser, Avery H.

3-4 C p.
artikel
48 BlockyTalky: New programmable tools to enable students’ learning networks Kelly, Annie
2018
3-4 C p. 8-18
artikel
49 Bridging the gap in mobile interaction design for children with disabilities: Perspectives from a pediatric speech language pathologist Du, Yao

3-4 C p.
artikel
50 Can computational talent be detected? Predictive validity of the Computational Thinking Test Román-González, Marcos
2018
3-4 C p. 47-58
artikel
51 Centering and decentering children in computing through joint activity at a computational science exhibit Helvaci Ozacar, Basak

3-4 C p.
artikel
52 Characterizing children’s conceptual knowledge and computational practices in a critical machine learning educational program Arastoopour Irgens, Golnaz

3-4 C p.
artikel
53 Characterizing learner behavior from touchscreen data Pardos, Zachary A.

3-4 C p.
artikel
54 Characterizing the research-practice gap in children’s interactive storytelling systems Loustau, Trystan

3-4 C p.
artikel
55 Child–Computer Interaction: From a systematic review towards an integrated understanding of interaction design methods for children Lehnert, Florence Kristin

3-4 C p.
artikel
56 Child–Computer Interaction in times of a pandemic Antle, Alissa N.

3-4 C p.
artikel
57 Child-home interaction: Design and usability evaluation of a game-based end-user development for children Kakavand, Zahra

3-4 C p.
artikel
58 Children (and adults) benefit from visual feedback during gesture interaction on mobile touchscreen devices Anthony, Lisa
2015
3-4 C p. 17-27
11 p.
artikel
59 Children and parents’ physiological arousal and emotions during shared and independent e-book reading: A preliminary study Avelar, Daniela

3-4 C p.
artikel
60 Children caring for robots: Expanding computational thinking frameworks to include a technological ethic of care Silvis, Deborah

3-4 C p.
artikel
61 Children challenging the design of half-baked games: Expressing values through the process of game modding Kynigos, Chronis
2018
3-4 C p. 16-27
artikel
62 Children designing privacy warnings: Informing a set of design guidelines Dempsey, John

3-4 C p.
artikel
63 Children prefer to learn from smart devices, but do not trust them more than humans Wojcik, Erica H.

3-4 C p.
artikel
64 Children’s agency by design: Design parameters for personalization in story-making apps Kucirkova, Natalia
2019
3-4 C p. 112-120
artikel
65 Children's approaches to solving puzzles in videogames Shokeen, Ekta

3-4 C p.
artikel
66 Children’s conceptions of mental well-being and ideas for its promotion through digital environments Kankaanranta, Marja

3-4 C p.
artikel
67 Children’s design recommendations for online safety education Hartikainen, Heidi

3-4 C p.
artikel
68 Children’s embodied intuitive interaction — Design aspects of embodiment Desai, Shital
2019
3-4 C p. 89-103
artikel
69 Children's engagement during shared reading of ebooks and paper books: A systematic review Clinton-Lisell, Virginia

3-4 C p.
artikel
70 Children’s facial expressions during collaborative coding: Objective versus subjective performances Sharma, Kshitij

3-4 C p.
artikel
71 Children's information search with social robots: A focus on Children's question-asking behavior Ünlütabak, Burcu

3-4 C p.
artikel
72 Children’s learning in focus: Creating value through diversity and transdisciplinary work in design, digital fabrication, and making with children Kinnula, Marianne

3-4 C p.
artikel
73 Children’s perception of phobogenic stimuli in virtual reality Silva, Cidália

3-4 C p.
artikel
74 Children’s play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach Lee-Cultura, Serena

3-4 C p.
artikel
75 Children use non-verbal cues to learn new words from robots as well as people Kory Westlund, Jacqueline M.
2017
3-4 C p. 1-9
9 p.
artikel
76 Co-designing a social robot for child health care Neerincx, Anouk

3-4 C p.
artikel
77 Co-designing with children a collaborative augmented reality book based on a primary school textbook Alhumaidan, Haifa

3-4 C p. 24-36
artikel
78 Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes? Sharma, Kshitij
2019
3-4 C p. 65-76
artikel
79 Collaborative interactions in problem-solving activities: School children’s orientations while developing digital game designs using smart mobile technology Sjöberg, Jeanette

3-4 C p.
artikel
80 Community partnership design of a maker-related camp for underserved youth: Impacts on youths’ present and future learning trajectories Bhaduri, Srinjita

3-4 C p.
artikel
81 Computational Empowerment and children: Expanding empowerment, agency and participation in computation Schaper, Marie-Monique

3-4 C p.
artikel
82 Computational empowerment in practice: Scaffolding teenagers’ learning about emerging technologies and their ethical and societal impact Schaper, Marie-Monique

3-4 C p.
artikel
83 Computational empowerment of children: Design research on empowering and impactful designs by children Iivari, Netta

3-4 C p.
artikel
84 Computational thinking integrated in school subjects – A cross-case analysis of students’ experiences Yeni, Sabiha

3-4 C p.
artikel
85 Connecting children’s scientific funds of knowledge shared on social media to science concepts Mills, Kelly
2019
3-4 C p. 54-64
artikel
86 Constructionist visions: Hard fun with serious games Kafai, Yasmin B.
2018
3-4 C p. 19-21
artikel
87 Corrigendum to “How Does constructive feedback in an educational game sound to children?” [International Journal of Child-Computer Interaction 36 (2023) 100581] Hwang, Daeun

3-4 C p.
artikel
88 Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the future Iivari, Netta

3-4 C p.
artikel
89 Critical Artificial Intelligence literacy: A scoping review and framework synthesis Veldhuis, Annemiek

3-4 C p.
artikel
90 Culturing computation: A multi-case study on students as ethnocomputing researchers during a virtual after-school program Lachney, Michael

3-4 C p.
artikel
91 Cyberheroes: The design and evaluation of an interactive ebook to educate children about online privacy Zhang-Kennedy, Leah
2017
3-4 C p. 10-18
9 p.
artikel
92 CyberPLAYce—A tangible, interactive learning tool fostering children’s computational thinking through storytelling Soleimani, Arash
2019
3-4 C p. 9-23
artikel
93 Cybersecurity awareness for children: A systematic literature review Quayyum, Farzana

3-4 C p.
artikel
94 Deepening children’s STEM learning through making and creative writing Huang, Joey

3-4 C p.
artikel
95 Deploying computation-based Making projects in authentic public school classrooms at scale: Lessons learned Kulkarni, Abhishek

3-4 C p.
artikel
96 Design-based research and design thinking in the Fab Lab: Developing an intervention to spark empowering making activities among children and adolescents Smolarczyk, Kathrin

3-4 C p.
artikel
97 Designing accessible digital musical instruments for special educational needs schools—A social-ecological design framework Förster, Andreas

3-4 C p.
artikel
98 Designing and using digital books for learning: The informative case of young children and video Troseth, Georgene L.

3-4 C p. 3-7
artikel
99 Designing an educational interactive eBook for newly diagnosed children with type 1 diabetes: Mapping a new design space Tsvyatkova, Damyanka
2019
3-4 C p. 1-18
artikel
100 Designing an educational music game: What if children were calling the tune? Nouwen, Marije
2016
3-4 C p. 20-32
13 p.
artikel
101 Designing a Virtual Reality Empathy Game framework to create empathic experiences for children Muravevskaia, Ekaterina

3-4 C p.
artikel
102 Designing a visualization tool for children to reflect on their collaborative dialogue Celepkolu, Mehmet

3-4 C p.
artikel
103 Designing building blocks for open-ended early literacy software Sysoev, Ivan

3-4 C p.
artikel
104 Designing digital fabrication learning environments for Bildung: Implications from ten years of physical computing workshops Katterfeldt, Eva-Sophie

3-4 C p. 3-10
artikel
105 Designing for a socioenactive experience: A case study in an educational workshop on deep time Baranauskas, M. Cecília C.

3-4 C p.
artikel
106 Designing for learning by creating Brennan, Karen
2017
3-4 C p. 7-9
3 p.
artikel
107 Designing for learning mathematics through programming: A case study of pupils engaging with place value Benton, Laura
2018
3-4 C p. 68-76
artikel
108 Designing for oral storytelling practices at home: A parental perspective Vasalou, Asimina

3-4 C p.
artikel
109 Designing for Teen Mental Health: An exploration of the co-design of virtual reality in the public library setting Björling, Elin A.

3-4 C p.
artikel
110 Designing for young children with autism spectrum disorder: A case study of an iPad app Fletcher-Watson, S.
2016
3-4 C p. 1-14
14 p.
artikel
111 Designing Games for Children with developmental disabilities in Ambient Intelligence Environments Ioannidi, Danai

3-4 C p. 40-49
artikel
112 Designing integrated physical–digital systems for children–nature interaction Caiola, Valentina

3-4 C p.
artikel
113 Designing technology to empower children to communicate with non-residential parents Yarosh, Svetlana
2015
3-4 C p. 1-13
13 p.
artikel
114 Designing the virtual CAT: A digital tool for algorithmic thinking assessment in compulsory education Adorni, Giorgia

3-4 C p.
artikel
115 Designing toward justice: Making space for Black and Latine parent involvement in youth OST computing and STEAM education Thompson, Naomi

3-4 C p.
artikel
116 Designing with Genes in Early Childhood: An exploratory user study of the tangible CRISPEE technology Strawhacker, Amanda

3-4 C p.
artikel
117 Designing with teenagers: A teenage perspective on enhancing mobile museum experiences Cesário, Vanessa

3-4 C p.
artikel
118 Design principles of interactive play systems for children’s outdoor play: A designers’ perspective Khalilollahi, Avin

3-4 C p.
artikel
119 Design thinking for digital fabrication in education Smith, Rachel Charlotte

3-4 C p. 20-28
artikel
120 Developing educational serious games as a proposal for university training in the area of Child Computer Interaction Sanz, Cecilia Verónica

3-4 C p.
artikel
121 Developing maker activities to enhance adolescents’ self-directed learning: A systematic review Pearson, Heather Ann

3-4 C p.
artikel
122 Digital fabrication and Making with children: Norouzi, Behnaz

3-4 C p.
artikel
123 Digital fabrication in education: Expanding the research towards design and reflective practices Iversen, Ole Sejer

3-4 C p. 1-2
artikel
124 Digital Media and Bildung—In memoriam of Heidi Schelhowe Dittert, Nadine

3-4 C p.
artikel
125 Digital parenting competence of mother as informal educator is not inline with internet access Rahayu, Nur W.

3-4 C p.
artikel
126 Digital play in the early years: A systematic review Chu, Celine

3-4 C p.
artikel
127 Distributing participation in design: Addressing challenges of a global pandemic Constantin, Aurora

3-4 C p.
artikel
128 Does conversation lead to better searches? Investigating single-shot and multi-turn spoken searches with children Beelen, Thomas

3-4 C p.
artikel
129 DORIT: An analytical model for computational empowerment in K-9 education Dindler, Christian

3-4 C p.
artikel
130 Editorial Kucirkova, Natalia

3-4 C p. 1-2
artikel
131 Editorial Board
3-4 C p.
artikel
132 Editorial Board 2018
3-4 C p. ii
artikel
133 Editorial Board 2018
3-4 C p. ii
artikel
134 Editorial Board 2018
3-4 C p. ii
artikel
135 Editorial Board 2019
3-4 C p. ii
artikel
136 Editorial Board 2019
3-4 C p. ii
artikel
137 Editorial Board 2019
3-4 C p. ii
artikel
138 Editorial Board
3-4 C p.
artikel
139 Editorial Board
3-4 C p.
artikel
140 Editorial Board
3-4 C p.
artikel
141 Editorial Board
3-4 C p.
artikel
142 Editorial Board
3-4 C p.
artikel
143 Editorial Board
3-4 C p.
artikel
144 Editorial Board
3-4 C p.
artikel
145 Editorial Board
3-4 C p.
artikel
146 Editorial Board
3-4 C p. ii
artikel
147 Editorial Board
3-4 C p.
artikel
148 Editorial Board
3-4 C p.
artikel
149 Editorial Board
3-4 C p.
artikel
150 Editorial Board
3-4 C p.
artikel
151 Editorial Board
3-4 C p.
artikel
152 Editorial Board
3-4 C p.
artikel
153 Editorial Board
3-4 C p.
artikel
154 Editorial Board
3-4 C p.
artikel
155 Editorial Board
3-4 C p.
artikel
156 Editorial Board
3-4 C p.
artikel
157 Editorial Board
3-4 C p.
artikel
158 Editorial Board
3-4 C p.
artikel
159 Editorial Board
3-4 C p.
artikel
160 Editorial Board
3-4 C p.
artikel
161 Editorial: Pushing the boundaries of Participatory Design with children Korte, Jessica

3-4 C p.
artikel
162 Editorial: Special Issue on Assumptions About the Concept of Childhood and the Roles of Children in Design 2018
3-4 C p. 1-4
artikel
163 Editorial special issue on assumptions about the concept of childhood and the roles of children in design Bekker, Tilde
2019
3-4 C p. 89-92
artikel
164 Editorial — Special Issue on Computational Thinking and Coding in Childhood Howland, Kate
2019
3-4 C p. 93-95
artikel
165 Educational Robotics as a boundary object: Towards a research agenda Malinverni, Laura

3-4 C p.
artikel
166 Effectiveness of educational technology in early mathematics education: A systematic literature review Verbruggen, Sandy

3-4 C p.
artikel
167 Effects of a computational thinking intervention program on executive functions in children aged 10 to 11 Robledo-Castro, Carolina

3-4 C p.
artikel
168 Effects of a virtual reality training program on visual attention and motor performance in children with reading learning disability Flores-Gallegos, Rodrigo

3-4 C p.
artikel
169 Efficacy of Berni: A software for preschoolers at risk of dyslexia Romero, Ainara

3-4 C p.
artikel
170 Eight-year-olds engaging in guided information searches with iPads: Dimensions of reading competence Wennås Brante, Eva

3-4 C p.
artikel
171 Embedded figures in stories (EFiS): A method to observe preschoolers’ interactions with spatial manipulatives Baykal, G.E.
2019
3-4 C p. 121-129
artikel
172 Embedding immersive virtual reality in classrooms: Ethical, organisational and educational lessons in bridging research and practice Southgate, Erica
2019
3-4 C p. 19-29
artikel
173 Emergent social practices of Singapore students: The role of laughter and humour in educational gameplay Kim, Beaumie
2018
3-4 C p. 85-99
artikel
174 Emerging computational and digital literacies in K-12 education Weintrop, David

3-4 C p.
artikel
175 Empirical validation of the Oral Narrative Competence Evaluation with the TellingApp (ONCE) Scale in Early Childhood Castañeda-Fernández, Jonathan

3-4 C p.
artikel
176 Empowering educators by developing professional practice in digital fabrication and design thinking Andersen, Hanne Voldborg
2019
3-4 C p. 1-16
artikel
177 Empowering young environmental leaders: Designing interactive data visualisation to foster children's agency in eco-schools Gauthier, Andrea

3-4 C p.
artikel
178 Engagement in longitudinal child-robot language learning interactions: Disentangling robot and task engagement de Haas, Mirjam

3-4 C p.
artikel
179 Enhancing computational thinking in upper elementary: A two-phase study examining the effect of unplugged activities Jung, Youjung

3-4 C p.
artikel
180 Envisioning Arduino Action Roumen, Geert Jacob

3-4 C p.
artikel
181 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
3-4 C p.
artikel
182 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
3-4 C p.
artikel
183 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
3-4 C p.
artikel
184 Erratum regarding missing declaration of competing interest statements in previously published articles
3-4 C p.
artikel
185 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
3-4 C p.
artikel
186 Erratum regarding missing declaration of competing interest statements in previously published articles
3-4 C p.
artikel
187 Erratum regarding missing declaration of competing interest statements in previously published articles
3-4 C p.
artikel
188 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
3-4 C p.
artikel
189 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
3-4 C p.
artikel
190 Erratum regarding missing parent’s consent statement due to children participation in previously published article
3-4 C p.
artikel
191 Erratum regarding missing parent's consent statement due to children participation in previously published article
3-4 C p.
artikel
192 Erratum regarding missing relevant Declaration of Competing Interest statements in previously published article
3-4 C p.
artikel
193 Erratum regarding missing Selection and participation statement in previously published article
3-4 C p.
artikel
194 Erratum regarding missing Selection and participation statement in previously published article
3-4 C p.
artikel
195 Erratum regarding missing Selection and participation statement in previously published article
3-4 C p.
artikel
196 Erratum regarding missing Selection and participation statement in previously published article
3-4 C p.
artikel
197 Erratum regarding missing selection and participation statement in previously published article
3-4 C p.
artikel
198 Ethical dilemmas experienced by students in Child–Computer Interaction—A case study Eriksson, Eva

3-4 C p.
artikel
199 Ethical implications for children’s use of search tools in an educational setting Landoni, Monica

3-4 C p.
artikel
200 Evaluating digital creativity support for children: A systematic literature review Hagen, Marte Hoff

3-4 C p.
artikel
201 Evaluating the usability of a conversational agent to enhance parent-child shared reading interactions Leech, Kathryn A.

3-4 C p.
artikel
202 Examining children’s design processes, perspective-taking, and collaboration when using VR head-mounted displays Ryokai, Kimiko

3-4 C p.
artikel
203 Examining children's perceptions of AI-enabled interactive media characters Xu, Ying

3-4 C p.
artikel
204 Examining the materiality and spatiality of design scaffolds in computational making Litts, Breanne K.

3-4 C p.
artikel
205 Examining theory use in design research on fantasy play Skovbjerg, Helle Marie

3-4 C p.
artikel
206 Examining voice assistants in the context of children’s speech Kim, Min Kyong

3-4 C p.
artikel
207 Expanding digital literacies beyond the digital: Infusing computational thinking into unplugged pedagogical tools - Two case studies from mathematics education Saig, Renato

3-4 C p.
artikel
208 Experiences of autistic children with technologies Spiel, Katta

3-4 C p. 50-61
artikel
209 Exploring an approach based on digital games for teaching programming concepts to young children Simões Gomes, Tancicleide Carina
2018
3-4 C p. 77-84
artikel
210 Exploring parent self-efficacy in children's digital device use: Understanding shame and self-stigma through a mixed-methods approach Milford, Stephanie C.

3-4 C p.
artikel
211 Exploring STEM (science, technology, engineering and mathematics) toys in kindergarten: Teachers' pedagogical approaches, perspective and effect on Children's brain development: A systematic literature review Prasad ‘Pandey’, Mahendra

3-4 C p.
artikel
212 Exploring technology-oriented Fab Lab facilitators’ role as educators in K-12 education: Focus on scaffolding novice students’ learning in digital fabrication activities Pitkänen, Kati

3-4 C p.
artikel
213 Exploring the development of mental rotation and computational skills in elementary students through educational robotics Diago, Pascual D.

3-4 C p.
artikel
214 Exploring young children's metacognition during unplugged computational thinking Ocak, Ceren

3-4 C p.
artikel
215 Eye-gaze data to measure students’ attention to and comprehension of computational thinking concepts Arslanyilmaz, Abdurrahman

3-4 C p.
artikel
216 Eye tracking in Child Computer Interaction: Challenges and opportunities Sim, Gavin

3-4 C p.
artikel
217 “Facetime doesn’t count”: Video chat as an exception to media restrictions for infants and toddlers McClure, Elisabeth R.
2015
3-4 C p. 1-6
6 p.
artikel
218 Facilitating critical reflection in online distributed maker workshops: Case studies Murai, Yumiko

3-4 C p.
artikel
219 Fast mapping in word-learning: A case study on the humanoid social robots' impacts on Children's performance Esfandbod, Alireza

3-4 C p.
artikel
220 Feasibility of TOWI as a cognitive training video game for children Rosetti, Marcos F.

3-4 C p.
artikel
221 Finding fun in non-formal technology education Pienimäki, Maija

3-4 C p.
artikel
222 Finnish 5th and 6th graders’ misconceptions about artificial intelligence Mertala, Pekka

3-4 C p.
artikel
223 Foregrounding backstage activities for engaging children in a FabLab for STEM education Dreessen, Katrien
2019
3-4 C p. 35-42
artikel
224 Fostering parental co-development of technology for children with special needs informal learning activities Pihlainen, Kaisa

3-4 C p. 19-27
artikel
225 Fourth grade students’ computational thinking in pair programming with Scratch: A holistic case analysis Fagerlund, Janne

3-4 C p.
artikel
226 From endpoints to trading zones: Multi-directional exchange for computational empowerment in computer science education Lachney, Michael

3-4 C p.
artikel
227 From moral panic to systemic change: Making child-centered design the default Radesky, Jenny

3-4 C p.
artikel
228 From players to makers: An empirical examination of factors that affect creative game development Giannakos, Michail N.
2018
3-4 C p. 27-36
artikel
229 Future designers: Introducing creativity, design thinking & design to children Grammenos, Dimitris
2018
3-4 C p. 16-24
artikel
230 FUTUREGYM: A gymnasium with interactive floor projection for children with special needs Takahashi, Issey

3-4 C p. 37-47
artikel
231 Game-influenced methodology: Addressing child data attrition in language development research Zamuner, Tania S.
2017
3-4 C p. 15-22
8 p.
artikel
232 Game jams in general formal education Aurava, Riikka

3-4 C p.
artikel
233 Game over? Investigating students’ working memory, situational interest, and behavioral patterns as predictors of dropout in an educational game Arztmann, Michaela

3-4 C p.
artikel
234 Gamer rage—Children’s perspective on issues impacting losing one’s temper while playing digital games Kahila, Juho

3-4 C p.
artikel
235 Gender literacy through the making process: A feminist pedagogy approach Schaper, Marie-Monique

3-4 C p.
artikel
236 Going beyond performance scores: Understanding cognitive–affective states in Kindergarteners and application of framework in classrooms Sridhar, Priyashri K.
2019
3-4 C p. 37-53
artikel
237 Going beyond short-term, ‘reduced’ PD: Towards an encompassing typology for children’s participation in infrastructuring processes Schepers, Selina

3-4 C p.
artikel
238 “Hey, Alexa” “Hey, Siri”, “OK Google” ….” exploring teenagers’ interaction with artificial intelligence (AI)-enabled voice assistants during the COVID-19 pandemic Menon, Devadas

3-4 C p.
artikel
239 High school students building babyGPTs: Engaging in data practices and addressing ethical issues through the construction of generative language models Morales-Navarro, Luis

3-4 C p.
artikel
240 High school students exploring machine learning and its societal implications: Opportunities and challenges Kaspersen, Magnus Høholt

3-4 C p.
artikel
241 How block-based, text-based, and hybrid block/text modalities shape novice programming practices Weintrop, David
2018
3-4 C p. 83-92
artikel
242 How can AR-enhanced books support early readers? Exploring literacy development through AR design principles Chang, Yoo Kyung

3-4 C p.
artikel
243 How connectivity affects otherwise traditional toys? A functional analysis of Hello Barbie Mertala, Pekka

3-4 C p.
artikel
244 How do children acquire knowledge about voice assistants? A longitudinal field study on children’s knowledge about how voice assistants store and process data Szczuka, Jessica M.

3-4 C p.
artikel
245 How Does Constructive Feedback in an Educational Game Sound to Children? Hwang, Daeun

3-4 C p.
artikel
246 How do you feel about learning to code? Investigating the effect of children’s attitudes towards coding using eye-tracking Papavlasopoulou, Sofia
2018
3-4 C p. 50-60
artikel
247 How fiction can support the teaching of societal implications of emerging technologies? A case study on facial recognition activities with K-9 students Tamashiro, Mariana A.

3-4 C p.
artikel
248 How is learning scaffolded in library makerspaces? Einarsson, Árni Már

3-4 C p.
artikel
249 How preadolescents and adults remember and experience virtual reality: The role of avatar incarnation, emotion, and sense of presence Cadet, Lénaïc B.

3-4 C p.
artikel
250 How to improve reading and writing skills in primary schools: A comparison between gamification and pen-and-paper training Cattoni, Angela

3-4 C p.
artikel
251 How young children engage in and shift between reference frames when playing with coding toys Clarke-Midura, Jody

3-4 C p.
artikel
252 “I could become a white hat hacker” or “At least I am creative”: Children's technology protagonist identities and their evolution during a critical design and making project Ventä-Olkkonen, Leena

3-4 C p.
artikel
253 IJCCI IS Editorial 2016 Alessandrini,

3-4 C p. 1-2
artikel
254 Improved socio-emotional skills in students with autism spectrum disorder (ASD) following an intervention supported by an augmented gamified environment López-Bouzas, Nerea

3-4 C p.
artikel
255 Improving adaptive and cognitive skills of children with an intellectual disability and/or autism spectrum disorder: Meta-analysis of randomised controlled trials on the effects of serious games Derks, Suzanne

3-4 C p.
artikel
256 Improving emergent literacy with school-based shared reading: Paper versus ebooks Rvachew, Susan

3-4 C p. 24-29
artikel
257 Infrastructuring digital literacy in K-12 education: A national case study Andersen, Lars Bo

3-4 C p.
artikel
258 Inside or between devices: The internet in the mind of primary school children Botturi, Luca

3-4 C p.
artikel
259 Integration and acceptance of Natural User Interfaces for interactive learning environments Cárdenas-Sainz, Brandon Antonio

3-4 C p.
artikel
260 Interaction effects of race and gender in elementary CS attitudes: A validation and cross-sectional study Vandenberg, Jessica

3-4 C p.
artikel
261 Interactive storytelling for children: A case-study of design and development considerations for ethical conversational AI Chubb, Jennifer

3-4 C p.
artikel
262 Introducing teacher students to digital fabrication to support children’s mathematical learning Stigberg, Henrik

3-4 C p.
artikel
263 Investigating Augmented Reality as a mode of representation for hearing and hearing-impaired preschool children Sun, Xu

3-4 C p.
artikel
264 Investigating gaze interaction to support children’s gameplay Papavlasopoulou, Sofia

3-4 C p.
artikel
265 Investigating how gamified syllabic literacy impacts learning, flow and inappropriate behaviors: A single-subject study design Jogo, Danielle Akemi

3-4 C p.
artikel
266 Investigating primary school children’s embodied expression of programming concepts Almjally, Abrar

3-4 C p.
artikel
267 Investigating the use of digital manipulatives for storytelling in pre-school Sylla, Cristina
2015
3-4 C p. 39-48
10 p.
artikel
268 Involving teachers, parents and rehabilitation instructors in visual training for visually impaired children: A web-based approach Matas, Yolanda

3-4 C p. 83-89
artikel
269 Kids and thermostats: Understanding children’s involvement with household energy systems Horn, Michael S.
2015
3-4 C p. 14-22
9 p.
artikel
270 KidSpell: Making a difference in spellchecking for children Downs, Brody

3-4 C p.
artikel
271 Knowing Seymour Allen Hart, Laura
2017
3-4 C p. 5-6
2 p.
artikel
272 Knowing versus doing: Children's social conceptions of and behaviors toward virtual reality agents Bailey, Jakki O.

3-4 C p.
artikel
273 Kub-E: An interactive design device for children with panic disorder Chasqueira, Ana

3-4 C p.
artikel
274 Learning analytics of embodied design: Enhancing synergy Abrahamson, Dor

3-4 C p.
artikel
275 Learning efficacy and user acceptance of a game-based social skills learning environment Tan, Jean Lee
2016
3-4 C p. 1-19
19 p.
artikel
276 Learning from the real and the virtual worlds: Educational use of augmented reality in early childhood Oranç, Cansu
2019
3-4 C p. 104-111
artikel
277 Learning machine learning with very young children: Who is teaching whom? Vartiainen, Henriikka

3-4 C p.
artikel
278 Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators Pires, Ana Cristina

3-4 C p.
artikel
279 Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism Parsons, Sarah
2015
3-4 C p. 28-38
11 p.
artikel
280 Lessons for child–computer interaction studies following the research challenges during the Covid-19 pandemic Kucirkova, Natalia

3-4 C p.
artikel
281 Let’s get them on board: Focus group discussions with adolescents on empowering leisure engagement in Fab Labs and makerspaces Smolarczyk, Kathrin

3-4 C p.
artikel
282 Let us make robots “Think in child!”: How children conceptualize fairness, inclusion, and privacy with social robots Levinson, Leigh

3-4 C p.
artikel
283 Leveraging cultural values and “ways of knowing” to increase diversity in maker activities Holbert, Nathan
2016
3-4 C p. 33-39
7 p.
artikel
284 Leveraging eye tracking to understand children’s attention during game-based, tangible robotics activities Olsen, Jennifer K.

3-4 C p.
artikel
285 Leveraging tangible interfaces in primary school math: Pilot testing of the Owlet math program Zito, Lauren

3-4 C p.
artikel
286 ‘Lots done, more to do’: The current state of interaction design and children research and future directions Giannakos, Michail

3-4 C p.
artikel
287 Machine learning for middle schoolers: Learning through data-driven design Vartiainen, Henriikka

3-4 C p.
artikel
288 Machines and minds: The new cognitive science, and the potential evolution of children’s intuitions about thinking Eisenberg, Michael
2017
3-4 C p. 1-4
4 p.
artikel
289 Makerspace in school—Considerations from a large-scale national testbed Eriksson, Eva
2018
3-4 C p. 9-15
artikel
290 Making a Makerspace for children: A mixed-methods study in Chinese kindergartens Xiang, Sixuan

3-4 C p.
artikel
291 Making as an opportunity for classroom assessment: Canadian maker educators’ views on assessment Murai, Yumiko

3-4 C p.
artikel
292 Making computing visible & tangible: A paper-based computing toolkit for codesigning inclusive computing education activities Oh, HyunJoo

3-4 C p.
artikel
293 Making the invisible visible: Youth designs for teaching about technological and algorithmic bias Coenraad, Merijke

3-4 C p.
artikel
294 Making the Maker: A Means-to-an-Ends approach to nurturing the Maker mindset in elementary-aged children Chu, Sharon Lynn

3-4 C p. 11-19
artikel
295 Making the maker movement more inclusive: Lessons learned from a course on accessibility in making Bar-El, David

3-4 C p.
artikel
296 Manifesto for children’s genuine participation in digital technology design and making Kinnula, Marianne

3-4 C p.
artikel
297 Mapping child–computer interaction research through co-word analysis Giannakos, Michail

3-4 C p.
artikel
298 Maya: An artificial intelligence based smart toy for pre-school children Akdeniz, Mevlüde

3-4 C p.
artikel
299 Mediated transfer: From text to blocks and back Mladenović, Monika

3-4 C p.
artikel
300 Mediating family play: Exploring the expectations of digital media through a mobile application designed to facilitate real-world child–parent play Wilkinson, Phil
2018
3-4 C p. 90-99
artikel
301 Modeling nonlinear dynamics of fluency development in an embodied-design mathematics learning environment with Recurrence Quantification Analysis Tancredi, Sofia

3-4 C p.
artikel
302 More than words: Conceptualizing narrative computational thinking based on a multicase study Schlauch, Michael

3-4 C p.
artikel
303 Mothers helping their preschool children to spell words: A comparison between interactions using the computer vs. pencil and paper Aram, Dorit
2016
3-4 C p. 15-21
7 p.
artikel
304 Movement forward: The continued growth of Child–Computer Interaction research Giannakos, Michail N.

3-4 C p.
artikel
305 New co-design techniques for digital game narrative design with children Uğraş, Tuba

3-4 C p.
artikel
306 Not too young to learn about the news: Best formats to educate about journalism in digital platforms Campos, Ioli

3-4 C p.
artikel
307 Nurturing systems thinking among young people by developing business ideas on sustainable AI Kinnula, Marianne

3-4 C p.
artikel
308 Onboarding new talent to Child–Computer Interaction research: Teaching a tasting menu of CCI as an elective research subject Schaper, Marie-Monique

3-4 C p.
artikel
309 On power and participation: Reflections from design with developmentally diverse children Vasalou, Asimina

3-4 C p.
artikel
310 Opportunities to practice historical thinking and reasoning in a made-for-school history-oriented videogame Kessner, Taylor M.

3-4 C p.
artikel
311 Orchestrating experts’ assumptions and children’s values in the design of Virtual Heritage experiences Schaper, Marie-Monique
2018
3-4 C p. 5-15
artikel
312 Parental involvement and attitudes towards young Greek children’s mobile usage Papadakis, Stamatios

3-4 C p.
artikel
313 Participatory design and participatory debugging: Listening to students to improve computational thinking by creating games Theodoropoulos, Anastasios

3-4 C p.
artikel
314 Patterns in informal and non-formal science learning activities for children–A Europe-wide survey study Tisza, Gabriella

3-4 C p.
artikel
315 Physical computing with plug-and-play toolkits:Key recommendations for collaborative learning implementations Katterfeldt, Eva-Sophie
2018
3-4 C p. 72-82
artikel
316 “Pictures are easier to remember than spellings!”: Designing and evaluating KidsPic — A graphical image-based authentication mechanism Ratakonda, Dhanush kumar

3-4 C p.
artikel
317 Playful interventions for sustainability awareness in educational environments: A longitudinal, large-scale study in three countries Mylonas, Georgios

3-4 C p.
artikel
318 Playing Beowulf: Bridging computational thinking, arts and literature through game-making de Paula, Bruno Henrique
2018
3-4 C p. 39-46
artikel
319 Playing with invisible animals: An interactive system of floor-projected footprints to encourage children’s imagination Moriya, Kodai

3-4 C p.
artikel
320 Play value of digital play spaces: Children's voices Loudoun, Fiona M.

3-4 C p.
artikel
321 Preschool children, robots, and computational thinking: A systematic review Bakala, Ewelina

3-4 C p.
artikel
322 Preschool children’s social and playful interactions with a play-facilitating cardboard robot Torpegaard, Julie

3-4 C p.
artikel
323 Problem-based science, a constructionist approach to science literacy in middle school Flores, Christa
2018
3-4 C p. 25-30
artikel
324 Programming in early childhood education: A systematic review Macrides, Elena

3-4 C p.
artikel
325 Prosocial games for inclusion: Interaction patterns and game outcomes for elementary-aged children Parsons, Sarah

3-4 C p.
artikel
326 Prototyping a designerly learning through authentic making activities in elementary classrooms Gourlet, Pauline
2018
3-4 C p. 31-38
artikel
327 Providing user perspectives to the next generation of parental controls Gnanasekaran, Vahiny

3-4 C p.
artikel
328 Publisher Note
3-4 C p.
artikel
329 Pushing boundaries of co-design by going online: Lessons learned and reflections from three perspectives Fails, Jerry Alan

3-4 C p.
artikel
330 Pushing political, cultural, and geographical boundaries: Distributed co-design with children from Namibia, Malaysia and Finland Winschiers-Theophilus, Heike

3-4 C p.
artikel
331 Reaching the ‘Learning Analytics’ — ‘Embodied Design’ promise of synergy Glenberg, Arthur M.

3-4 C p.
artikel
332 Reconceptualising feedback: Designing educational tangible technologies to be a creative material Matthews, Sarah

3-4 C p.
artikel
333 Redefining the role of parents in young children’s online interactions. A value-sensitive design case study Nouwen, Marije
2018
3-4 C p. 22-26
artikel
334 Redesigning learning games for different learning contexts: Applying a serious game design framework to redesign Stop & Think Gauthier, Andrea

3-4 C p.
artikel
335 Reducing children’s psychological distance from climate change via eco-feedback technologies Dillahunt, Tawanna
2017
3-4 C p. 19-28
10 p.
artikel
336 Relating to materials in digital fabrication: Transform materials to transform yourself Malinverni, Laura

3-4 C p.
artikel
337 Research in Child–Computer Interaction: Provocations and envisioning future directions Antle, Alissa N.

3-4 C p.
artikel
338 Responses to hotspots during parent–child shared reading of eBook Abdelhadi, Soaad M.

3-4 C p.
artikel
339 Rethinking children’s roles in Participatory Design: The child as a process designer Schepers, Selina
2018
3-4 C p. 47-54
artikel
340 Robotics and computational thinking in primary school Chalmers, Christina
2018
3-4 C p. 93-100
artikel
341 Samba schools as an inspiration for technologies for children under the age of five Hourcade, Juan Pablo
2018
3-4 C p. 100-103
artikel
342 Saudi parents’ privacy concerns about their children’s smart device applications Alashwali, Eman

3-4 C p.
artikel
343 Savouring our mistakes: Learning from the FitQuest project Robertson, Judy
2018
3-4 C p. 55-67
artikel
344 Scaffolding Children's critical reflection on intelligent technologies: Opportunities from speculative fiction Malinverni, Laura

3-4 C p.
artikel
345 Scalar symmetries and strange tools: Learning Analytics and Embodied Design as techno-cultural confluence Feiten, Tim Elmo

3-4 C p.
artikel
346 ScratchJr design in practice: Low floor, high ceiling Blake-West, Jessica C.

3-4 C p.
artikel
347 Sensing technologies and child–computer interaction: Opportunities, challenges and ethical considerations Sharma, Kshitij

3-4 C p.
artikel
348 Sensing the invisible: Understanding the perception of indoor air quality among children in low-income families Kim, Sunyoung
2019
3-4 C p. 79-88
artikel
349 Sharing stressors with a social robot prototype: What embodiment do adolescents prefer? Björling, Elin A.

3-4 C p.
artikel
350 Shimpai Muyou: Confronting Child Suicides in Japan through a Serious Game & School-based Intervention Paracha, Samiullah

3-4 C p.
artikel
351 Situating computational empowerment in formal education: A multi-perspective view Göbl, Barbara

3-4 C p.
artikel
352 Smart-thing design by children at a distance: How to engage them and make them learn Roumelioti, Eftychia

3-4 C p.
artikel
353 Smart toys and children’s understanding of personal data Manches, Andrew

3-4 C p.
artikel
354 Smart Toys, Smart Tangibles, Robots and other Smart Things for Children Sylla, Cristina

3-4 C p.
artikel
355 Social and curious: Lessons in designing digital manipulatives for young children Matthews, Sarah

3-4 C p.
artikel
356 Socializers, achievers or both? Value-based roles of children in technology design projects Kinnula, Marianne
2018
3-4 C p. 39-49
artikel
357 Socially adaptive electronic partners for improved support of children’s values: An empirical study with a location-sharing mobile app Kayal, Alex
2018
3-4 C p. 79-89
artikel
358 Social Media Co-pilot: Designing a chatbot with teens and educators to combat cyberbullying Zou, Wenting

3-4 C p.
artikel
359 Social sharing of task-related emotions in Design-Based Learning: Challenges and opportunities Zhang, Feiran

3-4 C p.
artikel
360 Sociomateriality of collaboration within a small team in secondary school maker-centered learning project Mehto, Varpu

3-4 C p.
artikel
361 Sparking interest: A design framework for mobile technologies to promote children’s interest in nature Kawas, Saba
2019
3-4 C p. 24-34
artikel
362 Sparking social initiation behaviors in children with Autism through full-body Interaction Mora-Guiard, Joan

3-4 C p. 62-71
artikel
363 Speech interface reformulations and voice assistant personification preferences of children and parents Yuan, Ye
2019
3-4 C p. 77-88
artikel
364 STEAM in Oulu: Scaffolding the development of a Community of Practice for local educators around STEAM and digital fabrication Milara, Iván Sánchez

3-4 C p.
artikel
365 Still looking for new ways to play and learn… Expert perspectives and expectations for interactive toys Hall, Lynne

3-4 C p.
artikel
366 Stimulating preschoolers’ early literacy development using educational technology: A systematic literature review Bautista, Genica Fae

3-4 C p.
artikel
367 Story-related discourse by parent–child dyads: A comparison of typically developing children and children with language impairments Rees, Kathrin

3-4 C p. 16-23
artikel
368 Students’ achievement goals: Goal approximation, engagement, and emotions in co-design activities and product Goagoses, Naska

3-4 C p.
artikel
369 Students’ attitudes towards robotics and STEM: Differences based on gender and robotics experience Kucuk, Sevda

3-4 C p.
artikel
370 Studying children’s experience during free-form and formally structured gameplay Kirginas, Sotiris

3-4 C p.
artikel
371 Supporting and understanding autistic children’s non-verbal interactions through OSMoSIS, a motion-based sonic system Ragone, Grazia

3-4 C p.
artikel
372 Supporting child–group interactions with hands-off museum exhibit Kotut, Lindah

3-4 C p.
artikel
373 Supporting collective physical activities by interactive floor projection in a special-needs school setting Oki, Mika

3-4 C p.
artikel
374 Supporting scientific modeling through curriculum-based making in elementary school science classes Chu, Sharon Lynn
2018
3-4 C p. 1-8
artikel
375 Supporting wayfinding behavior in shuttle run activities by floor projected pacemakers in a special-needs school gymnasium Oki, Mika

3-4 C p.
artikel
376 Sustainable cyberbullying detection with category-maximized relevance of harmful phrases and double-filtered automatic optimization Ptaszynski, Michal
2016
3-4 C p. 15-30
16 p.
artikel
377 Swedish teachers’ views on the use of personalised learning technologies for teaching children reading in the English classroom Bunting, Leona

3-4 C p.
artikel
378 Switch mode: How one environment supports multiple strategies to transition from block-based to text-based programming Lin, Yuhan

3-4 C p.
artikel
379 Systematic mapping of computational thinking in preschool children Martins, Everton Carlos

3-4 C p.
artikel
380 Tablets for two: How dual tablets can facilitate other-awareness and communication in learning disabled children with autism Holt, Samantha

3-4 C p. 72-82
artikel
381 Tangible and graphical programming with experienced children: A mixed methods analysis Sapounidis, Theodosios
2019
3-4 C p. 67-78
artikel
382 Tangible data visualization of physical activity for children and adolescents: A qualitative study of temporal transition of experiences Eslambolchilar, Parisa

3-4 C p.
artikel
383 t-books: A block interface for young children’s narrative construction Sylla, Cristina
2018
3-4 C p. 59-66
artikel
384 Teachers as reflective learning experience designers: Bringing design thinking into school-based design and maker education Bosch, Noora

3-4 C p.
artikel
385 Teaching CCI in Computer Science and Computer Science Education Dittert, Nadine

3-4 C p.
artikel
386 Teaching child-computer interaction: Critical reflections on a project-based interaction design course Baykal, Gökçe Elif

3-4 C p.
artikel
387 Teaching children digital literacy through design-based learning with digital toolkits in schools Bekker, Tilde

3-4 C p. 29-38
artikel
388 Teaching machine learning in elementary school Shamir, Gilad

3-4 C p.
artikel
389 Technology Comprehension — Combining computing, design, and societal reflection as a national subject Tuhkala, Ari
2019
3-4 C p. 54-63
artikel
390 Technology-enhanced support for children with Down Syndrome: A systematic literature review Shahid, Numera M.I.

3-4 C p.
artikel
391 Teen as research-apprentice: A restorative justice approach for centering adolescents as the authority of their own online safety Chatlani, Neeraj

3-4 C p.
artikel
392 1,2,3,4 tell me how to grow more: A position paper on children, design ethics and biowearables Antle, Alissa N.

3-4 C p.
artikel
393 Tensions in designing tablet-based musical instruments for students with disabilities Horton, Patrick W.

3-4 C p.
artikel
394 The art of the Wunderlich cube and the development of spatial abilities Winter, Victor
2018
3-4 C p. 1-7
artikel
395 The causes of difficulty in children’s creation of informal programs Bucciarelli, Monica

3-4 C p.
artikel
396 The cloud is the limit: A case study of programming on the web, with the web Weintrop, David
2019
3-4 C p. 1-8
artikel
397 The design space of visualization tools for data science education: Literature review and framework for future designs Fernandez, Cassia

3-4 C p.
artikel
398 The developmental appropriateness of digital games and its impact on young children’s enjoyment and playtime Crescenzi-Lanna, Lucrezia

3-4 C p.
artikel
399 The direct and indirect effects of social technology use on children’s life satisfaction Żerebecki, Bartosz G.

3-4 C p.
artikel
400 The effects of scaffolded programming scripts on pre-service teachers’ computational thinking: Developing algorithmic thinking through programming robots Angeli, Charoula

3-4 C p.
artikel
401 The effects on children’s literacy skills of reading e-books with different features: Are ‘bells and whistles’ over-rated? Karemaker, Arjette

3-4 C p. 30-36
artikel
402 The evolution of a toolkit for smart-thing design with children through action research Gennari, Rosella

3-4 C p.
artikel
403 The feasibility of an immersive interactive virtual reality task for children and adolescents. Krupljanin, Nina

3-4 C p.
artikel
404 “The girl who wants to fly”: Exploring the role of digital technology in enhancing dialogic reading Rubegni, Elisa

3-4 C p.
artikel
405 The impact of near-peer virtual agents on computer science attitudes and collaborative dialogue Earle-Randell, Toni V.

3-4 C p.
artikel
406 The intentions of the designers of digital educational tools in early childhood education Ploog, Maria

3-4 C p.
artikel
407 The potential for emerging technologies to support self-regulation in children with ADHD: A literature review Cibrian, Franceli L.

3-4 C p.
artikel
408 The role of CCI in supporting children’s engagement with environmental sustainability at a time of climate crisis Vasalou, Asimina

3-4 C p.
artikel
409 The role of robotic toys in shaping play and joint engagement in autistic children: Implications for future design Laurie, Margaret H.

3-4 C p.
artikel
410 The scope of autonomy when teaching computational thinking in primary school Carlborg, Niklas
2019
3-4 C p. 130-139
artikel
411 The SEEDS pedagogy: Designing a new pedagogy for preschools using a technology-based toolkit Dittert, Nadine

3-4 C p.
artikel
412 The Seymour test: Powerful ideas in early childhood education Bers, Marina Umaschi
2017
3-4 C p. 10-14
5 p.
artikel
413 The show must go on! Strategies for making and makerspaces during pandemic Kinnula, Marianne

3-4 C p.
artikel
414 The situated power of computational empowerment Andersen, Lars Bo

3-4 C p.
artikel
415 Tick Box Design: A bounded and packageable co-design method for large workshops Read, Janet

3-4 C p.
artikel
416 TitanTutor: An educational technology solution co-designed by children from different age groups and socio-economic backgrounds Chimbo, Bester

3-4 C p. 13-23
artikel
417 To Empower or Provoke? Exploring approaches for participatory design at schools for neurodiverse individuals in India Sharma, Sumita

3-4 C p.
artikel
418 Towards a model of progression in computational empowerment in education Kaspersen, Magnus Høholt

3-4 C p.
artikel
419 Towards a participative approach for adapting multimodal digital books for deaf and hard of hearing people Véliz, Soledad

3-4 C p. 90-98
artikel
420 Towards culturally sustaining design: Centering community’s voices for learning through Participatory Design Anderson-Coto, Maria J.

3-4 C p.
artikel
421 Towards serious games through a playful approach for children with autism spectrum disorder de Souza, Franciely Alves

3-4 C p.
artikel
422 Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games Kourakli, Maria

3-4 C p. 28-39
artikel
423 Toy user interface design—Tools for Child–Computer Interaction de Albuquerque Wheler, Anna Priscilla

3-4 C p.
artikel
424 Turning frustration into learning opportunities during maker activities: A review of literature Yulis San Juan, Andreina

3-4 C p.
artikel
425 Understanding the role of fun in learning to code Tisza, Gabriella

3-4 C p.
artikel
426 Usability and user experience of an individualized and adaptive game-based therapy for children with cerebral visual impairment Ben Itzhak, N.

3-4 C p.
artikel
427 User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training Mattheiss, Elke

3-4 C p. 12-18
artikel
428 User experience testing and co-designing a digital game for broadening participation in computing with and for elementary school children Arastoopour Irgens, Golnaz

3-4 C p.
artikel
429 Using multimodal educational apps to increase the vocabulary of children with and without reading difficulties Lee, Sung Hee

3-4 C p.
artikel
430 Using participatory design to integrate stakeholder voices in the creation of a culturally relevant computing curriculum Coenraad, Merijke

3-4 C p.
artikel
431 Using the blended spaces framework to design heritage stories with schoolchildren O’Keefe, Brian
2015
3-4 C p. 7-16
10 p.
artikel
432 Using the MemoLine to capture changes in user experience over time with children Sim, Gavin
2016
3-4 C p. 1-14
14 p.
artikel
433 Validating a performance assessment of computational thinking for early childhood using item response theory Na, Chungsoo

3-4 C p.
artikel
434 VIC — A Tangible User Interface to train memory skills in children with Intellectual Disability Beccaluva, Eleonora

3-4 C p.
artikel
435 “We were proud of our idea”: How teens and teachers gained value in an entrepreneurship and making project Hartikainen, Heidi

3-4 C p.
artikel
436 What do children and early adolescents say they do when playing an educational digital game? Blumberg, Fran C.

3-4 C p.
artikel
437 What FabLearn talks about when talking about reflection — A systematic literature review Baykal, Gökçe Elif

3-4 C p.
artikel
438 What they can and cannot: A meta-analysis of research on touch and multi-touch gestures by two to seven-year-olds Samarakoon, Uthpala

3-4 C p.
artikel
439 “When I'm writing a story, I am really good” Exploring the use of digital storytelling technology at home Kalantari, Sara

3-4 C p.
artikel
440 “Which apps are good for my children?”: How the parents of young children select apps Brito, Rita

3-4 C p.
artikel
441 Who creates our computational worlds? A review of Critically Conscious Computing: Methods for secondary education Henrique, Brendan

3-4 C p.
artikel
442 Who programs whom?—Computational empowerment through mastery and appropriation in young children’s computational thinking activities Odgaard, Ane Bjerre

3-4 C p.
artikel
443 Whose data are they? Elementary school students’ conceptualization of data ownership and privacy of personal digital data Agesilaou, Andria

3-4 C p.
artikel
444 Widening participation in technology design: A review of the involvement of children with special educational needs and disabilities Benton, Laura
2015
3-4 C p. 23-40
18 p.
artikel
445 Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologies Vella, Kellie

3-4 C p.
artikel
446 “Yeah, no more tantrums, whoo!”: Practices parents valued to help children transition away from screens Zabatiero, Juliana

3-4 C p.
artikel
447 Young children’s conceptions of computers, code, and the Internet Mertala, Pekka
2019
3-4 C p. 56-66
artikel
448 Young children’s design thinking skills in makerspaces Hatzigianni, Maria

3-4 C p.
artikel
449 YoungDeafDesign: Participatory design with young Deaf children Korte, Jessica

3-4 C p.
artikel
450 You, robot? The role of anthropomorphic emotion attributions in children’s sharing with a robot Nijssen, Sari R.R.

3-4 C p.
artikel
451 “You take fifty photos, delete forty nine and use one”: A qualitative study of adolescent image-sharing practices on social media Bell, Beth T.
2019
3-4 C p. 64-71
artikel
452 “You” versus “children”: A repeated-measures experiment on the effects of social robots’ use of (im)personal address forms when talking to children van Straten, Caroline L.

3-4 C p.
artikel
                             452 gevonden resultaten
 
 Koninklijke Bibliotheek - Nationale Bibliotheek van Nederland