nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A tangible user interface-based application utilizing 3D-printed manipulatives for teaching tactual shape perception and spatial awareness sub-concepts to visually impaired children
|
Jafri, Rabia |
|
|
11 |
C |
p. 3-11 |
artikel |
2 |
Designing Games for Children with developmental disabilities in Ambient Intelligence Environments
|
Ioannidi, Danai |
|
|
11 |
C |
p. 40-49 |
artikel |
3 |
Experiences of autistic children with technologies
|
Spiel, Katta |
|
|
11 |
C |
p. 50-61 |
artikel |
4 |
Fostering parental co-development of technology for children with special needs informal learning activities
|
Pihlainen, Kaisa |
|
|
11 |
C |
p. 19-27 |
artikel |
5 |
IJCCI IS Editorial 2016
|
Alessandrini, |
|
|
11 |
C |
p. 1-2 |
artikel |
6 |
Involving teachers, parents and rehabilitation instructors in visual training for visually impaired children: A web-based approach
|
Matas, Yolanda |
|
|
11 |
C |
p. 83-89 |
artikel |
7 |
Sparking social initiation behaviors in children with Autism through full-body Interaction
|
Mora-Guiard, Joan |
|
|
11 |
C |
p. 62-71 |
artikel |
8 |
Tablets for two: How dual tablets can facilitate other-awareness and communication in learning disabled children with autism
|
Holt, Samantha |
|
|
11 |
C |
p. 72-82 |
artikel |
9 |
Towards a participative approach for adapting multimodal digital books for deaf and hard of hearing people
|
VĂ©liz, Soledad |
|
|
11 |
C |
p. 90-98 |
artikel |
10 |
Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games
|
Kourakli, Maria |
|
|
11 |
C |
p. 28-39 |
artikel |
11 |
User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training
|
Mattheiss, Elke |
|
|
11 |
C |
p. 12-18 |
artikel |