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                             11 results found
no title author magazine year volume issue page(s) type
1 A tangible user interface-based application utilizing 3D-printed manipulatives for teaching tactual shape perception and spatial awareness sub-concepts to visually impaired children Jafri, Rabia

11 C p. 3-11
article
2 Designing Games for Children with developmental disabilities in Ambient Intelligence Environments Ioannidi, Danai

11 C p. 40-49
article
3 Experiences of autistic children with technologies Spiel, Katta

11 C p. 50-61
article
4 Fostering parental co-development of technology for children with special needs informal learning activities Pihlainen, Kaisa

11 C p. 19-27
article
5 IJCCI IS Editorial 2016 Alessandrini,

11 C p. 1-2
article
6 Involving teachers, parents and rehabilitation instructors in visual training for visually impaired children: A web-based approach Matas, Yolanda

11 C p. 83-89
article
7 Sparking social initiation behaviors in children with Autism through full-body Interaction Mora-Guiard, Joan

11 C p. 62-71
article
8 Tablets for two: How dual tablets can facilitate other-awareness and communication in learning disabled children with autism Holt, Samantha

11 C p. 72-82
article
9 Towards a participative approach for adapting multimodal digital books for deaf and hard of hearing people VĂ©liz, Soledad

11 C p. 90-98
article
10 Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games Kourakli, Maria

11 C p. 28-39
article
11 User-centred design with visually impaired pupils: A case study of a game editor for orientation and mobility training Mattheiss, Elke

11 C p. 12-18
article
                             11 results found
 
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