nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A definition for gamification: anchoring gamification in the service marketing literature
|
Huotari, Kai |
|
2016 |
27 |
1 |
p. 21-31 |
artikel |
2 |
Electronic Markets on the media industry
|
Alt, Rainer |
|
2017 |
27 |
1 |
p. 1-5 |
artikel |
3 |
Information systems research in the media industry
|
Lugmayr, Artur |
|
2016 |
27 |
1 |
p. 7-8 |
artikel |
4 |
Profit earning and monetary loss bidding in online entertainment shopping: the impacts of bidding patterns and characteristics
|
Li, Jin |
|
2016 |
27 |
1 |
p. 77-90 |
artikel |
5 |
Review of information systems research for media industry–recent advances, challenges, and introduction of information systems research in the media industry
|
Lugmayr, Artur |
|
2016 |
27 |
1 |
p. 33-47 |
artikel |
6 |
Semantic metadata in the publishing industry – technological achievements and economic implications
|
Pellegrini, Tassilo |
|
2016 |
27 |
1 |
p. 9-20 |
artikel |
7 |
SMEs’ online channel expansion: value creating activities
|
Jeansson, John |
|
2016 |
27 |
1 |
p. 49-66 |
artikel |
8 |
The effect of free sampling strategies on freemium conversion rates
|
Koch, Oliver Francis |
|
2016 |
27 |
1 |
p. 67-76 |
artikel |