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                             8 results found
no title author magazine year volume issue page(s) type
1 A definition for gamification: anchoring gamification in the service marketing literature Huotari, Kai
2016
27 1 p. 21-31
article
2 Electronic Markets on the media industry Alt, Rainer
2017
27 1 p. 1-5
article
3 Information systems research in the media industry Lugmayr, Artur
2016
27 1 p. 7-8
article
4 Profit earning and monetary loss bidding in online entertainment shopping: the impacts of bidding patterns and characteristics Li, Jin
2016
27 1 p. 77-90
article
5 Review of information systems research for media industry–recent advances, challenges, and introduction of information systems research in the media industry Lugmayr, Artur
2016
27 1 p. 33-47
article
6 Semantic metadata in the publishing industry – technological achievements and economic implications Pellegrini, Tassilo
2016
27 1 p. 9-20
article
7 SMEs’ online channel expansion: value creating activities Jeansson, John
2016
27 1 p. 49-66
article
8 The effect of free sampling strategies on freemium conversion rates Koch, Oliver Francis
2016
27 1 p. 67-76
article
                             8 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands