nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Acceptance and use of virtual reality games: an extension of HMSAM
|
Kari, Tuomas |
|
|
27 |
3 |
p. 1585-1605 |
artikel |
2 |
A cross-platform application for the ecological and remote assessment of memory impairment in aging: ECO-MEMORY
|
Bruni, Francesca |
|
|
27 |
3 |
p. 2757-2767 |
artikel |
3 |
Action recognition based on multimode fusion for VR online platform
|
Li, Xuan |
|
|
27 |
3 |
p. 1797-1812 |
artikel |
4 |
Altered functional connectivity of the hippocampus with the sensorimotor cortex induced by long-term experience of virtual hand illusion
|
Chen, Shanshan |
|
|
27 |
3 |
p. 2703-2710 |
artikel |
5 |
A mapping-based redirected walking algorithm for large-scale VR
|
Qi, Meng |
|
|
27 |
3 |
p. 2745-2756 |
artikel |
6 |
A micro-expression recognition algorithm based on feature enhancement and attention mechanisms
|
Tang, Mingwei |
|
|
27 |
3 |
p. 2405-2416 |
artikel |
7 |
A mixed reality system combining augmented reality, 3D bio-printed physical environments and inertial measurement unit sensors for task planning
|
Kabuye, Ernest |
|
|
27 |
3 |
p. 1845-1858 |
artikel |
8 |
Application of virtual reality for peritoneal dialysis exchange learning in patients with end-stage renal disease and cognitive impairment
|
Lee, Connie M. S. |
|
|
27 |
3 |
p. 1571-1583 |
artikel |
9 |
A preliminary investigation into the efficacy of training soccer heading in immersive virtual reality
|
Marshall, B. |
|
|
27 |
3 |
p. 2397-2404 |
artikel |
10 |
ARbility: re-inviting older wheelchair users to in-store shopping via wearable augmented reality
|
Kang, Cholmin |
|
|
27 |
3 |
p. 1919-1936 |
artikel |
11 |
A scoping review of the use of lab streaming layer framework in virtual and augmented reality research
|
Wang, Qile |
|
|
27 |
3 |
p. 2195-2210 |
artikel |
12 |
Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults
|
Mahroo, Atieh |
|
|
27 |
3 |
p. 2673-2690 |
artikel |
13 |
Augmented grocery shopping: fostering healthier food purchases through AR
|
Pini, Valentina |
|
|
27 |
3 |
p. 2117-2128 |
artikel |
14 |
A virtual positioning system for external beam radiotherapy
|
Sung, Wen-Hsu |
|
|
27 |
3 |
p. 2569-2582 |
artikel |
15 |
A visuo-haptic mixed reality manual milling training simulator
|
Chuang, Tung-Jui |
|
|
27 |
3 |
p. 2417-2430 |
artikel |
16 |
Body ownership illusion through virtual reality as modulator variable for limbs rehabilitation after stroke: a systematic review
|
Ventura, Sara |
|
|
27 |
3 |
p. 2481-2492 |
artikel |
17 |
Brain activity during cybersickness: a scoping review
|
Chang, Eunhee |
|
|
27 |
3 |
p. 2073-2097 |
artikel |
18 |
CAVE and HMD: distance perception comparative study
|
Combe, Théo |
|
|
27 |
3 |
p. 2003-2013 |
artikel |
19 |
Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames
|
Yu, Kangyou |
|
|
27 |
3 |
p. 1887-1903 |
artikel |
20 |
cleAR: an interoperable architecture for multi-user AR-based school curricula
|
Masneri, Stefano |
|
|
27 |
3 |
p. 1813-1825 |
artikel |
21 |
Concert experiences in virtual reality environments
|
Onderdijk, Kelsey E. |
|
|
27 |
3 |
p. 2383-2396 |
artikel |
22 |
Correction: cleAR: an interoperable architecture for multi-user AR-based school curricula
|
Masneri, Stefano |
|
|
27 |
3 |
p. 2789 |
artikel |
23 |
Correction to: Acceptance and use of virtual reality games: an extension of HMSAM
|
Kari, Tuomas |
|
|
27 |
3 |
p. 2787-2788 |
artikel |
24 |
360-degree video-based body-ownership illusion for inducing embodiment: development and feasibility results
|
Serino, Silvia |
|
|
27 |
3 |
p. 2665-2672 |
artikel |
25 |
Demographic differences in presence across seven studies
|
Martingano, Alison Jane |
|
|
27 |
3 |
p. 2297-2313 |
artikel |
26 |
Design and evaluation of an adaptive virtual reality training system
|
Aguilar Reyes, César Iván |
|
|
27 |
3 |
p. 2509-2528 |
artikel |
27 |
Designing augmented reality for future commercial aviation: a user-requirement analysis with commercial aviation pilots
|
Blundell, James |
|
|
27 |
3 |
p. 2167-2181 |
artikel |
28 |
Developing a virtual reality environment for educational and therapeutic application to investigate psychological reactivity to bullying
|
Badger, Julia R. |
|
|
27 |
3 |
p. 2623-2632 |
artikel |
29 |
Development of educational virtual reality attitude scale: A validity and reliability study
|
Karaoglan-Yilmaz, Fatma Gizem |
|
|
27 |
3 |
p. 1875-1885 |
artikel |
30 |
DexHand: dexterous hand manipulation motion synthesis for virtual reality
|
Jiang, Haiyan |
|
|
27 |
3 |
p. 2341-2356 |
artikel |
31 |
Emotion recognition using facial expressions in an immersive virtual reality application
|
Chen, Xinrun |
|
|
27 |
3 |
p. 1717-1732 |
artikel |
32 |
Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality
|
Ponton, Jose Luis |
|
|
27 |
3 |
p. 2541-2560 |
artikel |
33 |
From virtual to physical environments when judging action opportunities: are diagnostics and trainings transferable?
|
Gölz, Milena S. |
|
|
27 |
3 |
p. 1697-1715 |
artikel |
34 |
Full body video-based self-avatars for mixed reality: from E2E system to user study
|
Gonzalez Morin, Diego |
|
|
27 |
3 |
p. 2129-2147 |
artikel |
35 |
How to shoot yourself right with a smartphone?
|
Tesařová, Alena |
|
|
27 |
3 |
p. 2357-2369 |
artikel |
36 |
Identification of the difference threshold for curvature gain of redirected walking
|
Lee, Chang-Gyu |
|
|
27 |
3 |
p. 1635-1645 |
artikel |
37 |
Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences
|
Ricci, Marina |
|
|
27 |
3 |
p. 2281-2296 |
artikel |
38 |
Immersive virtual reality as support for the mental health of elderly women: a randomized controlled trial
|
Cieślik, Błażej |
|
|
27 |
3 |
p. 2227-2235 |
artikel |
39 |
Improvement of robustness against electrode shift for facial electromyogram-based facial expression recognition using domain adaptation in VR-based metaverse applications
|
Cha, Ho-Seung |
|
|
27 |
3 |
p. 1685-1696 |
artikel |
40 |
Improving student learning outcomes using narrative virtual reality as pre-training
|
Calvert, James |
|
|
27 |
3 |
p. 2633-2648 |
artikel |
41 |
Incorporating AR/VR-assisted learning into informal science institutions: A systematic review
|
Chen, Juanjuan |
|
|
27 |
3 |
p. 1985-2001 |
artikel |
42 |
Intelligence at play: game-based assessment using a virtual-reality application
|
Simons, Alexander |
|
|
27 |
3 |
p. 1827-1843 |
artikel |
43 |
Is social presence (alone) a general predictor for good remote collaboration? comparing video and augmented reality guidance in maintenance procedures
|
Marques, Bernardo |
|
|
27 |
3 |
p. 1783-1796 |
artikel |
44 |
Learning game innovations in immersive game environments: a factor analytic study of students’ learning inventory in virtual reality
|
LAU, Kung Wong |
|
|
27 |
3 |
p. 2331-2339 |
artikel |
45 |
MAC: multimodal, attention-based cybersickness prediction modeling in virtual reality
|
Jeong, Dayoung |
|
|
27 |
3 |
p. 2315-2330 |
artikel |
46 |
Marketing in the metaverse era: toward an integrative channel approach
|
Ramadan, Zahy |
|
|
27 |
3 |
p. 1905-1918 |
artikel |
47 |
Multisensory processing of emotional cues predicts intrusive memories after virtual reality trauma
|
Heffer, Naomi |
|
|
27 |
3 |
p. 2043-2057 |
artikel |
48 |
New technologies for the classification of proximal humeral fractures: Comparison between Virtual Reality and 3D printed models—a randomised controlled trial
|
Almirón Santa-Bárbara, Rafael |
|
|
27 |
3 |
p. 1623-1634 |
artikel |
49 |
ORUN-VR2: a VR serious game on the projectile kinematics: design, evaluation, and learning outcomes
|
Tito Cruz, Jhasmani |
|
|
27 |
3 |
p. 2583-2604 |
artikel |
50 |
Passive identification of subjective preferences toward individual items using eye-tracking in a virtual reality environment
|
Gabay, Michal |
|
|
27 |
3 |
p. 2723-2743 |
artikel |
51 |
Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness to experience
|
Wong, Eugene Yin-cheung |
|
|
27 |
3 |
p. 2149-2165 |
artikel |
52 |
Perception-based high quality distributed virtual reality
|
Naylor, William |
|
|
27 |
3 |
p. 2529-2539 |
artikel |
53 |
Planar fiducial markers: a comparative study
|
Jurado-Rodriguez, David |
|
|
27 |
3 |
p. 1733-1749 |
artikel |
54 |
Pneumatic and acoustic suit: multimodal haptic suit for enhanced virtual reality simulation
|
Kang, Daeseok |
|
|
27 |
3 |
p. 1647-1669 |
artikel |
55 |
Pointing in the third-person: an exploration of human motion and visual pointing aids for 3D virtual mirrors
|
Woodworth, Jason W. |
|
|
27 |
3 |
p. 2099-2116 |
artikel |
56 |
Presence and simulator sickness predict the usability of a virtual reality attention task
|
Voinescu, Alexandra |
|
|
27 |
3 |
p. 1967-1983 |
artikel |
57 |
Real and perceived feet orientation under fatiguing and non-fatiguing conditions in an immersive virtual reality environment
|
Giardulli, Benedetto |
|
|
27 |
3 |
p. 2371-2381 |
artikel |
58 |
Recognizing shopper demographics from behavioral responses in a virtual reality store
|
Gil-López, Cristina |
|
|
27 |
3 |
p. 1937-1966 |
artikel |
59 |
Rendering massive indoor point clouds in virtual reality
|
Casado-Coscolla, Alvaro |
|
|
27 |
3 |
p. 1859-1874 |
artikel |
60 |
SAPIENS in XR: operationalizing interaction-attention in extended reality
|
Pamparău, Cristian |
|
|
27 |
3 |
p. 1765-1781 |
artikel |
61 |
Sensory cue integration of visual and vestibular stimuli: a case study for 4D rides
|
Lee, Jiwan |
|
|
27 |
3 |
p. 1671-1683 |
artikel |
62 |
Sensory reweighting: a common mechanism for subjective visual vertical and cybersickness susceptibility
|
Chung, William |
|
|
27 |
3 |
p. 2029-2041 |
artikel |
63 |
Suitability test of virtual reality applications for older people considering the spatial orientation ability
|
Bürger, D. |
|
|
27 |
3 |
p. 1751-1764 |
artikel |
64 |
The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games
|
Lu, Amy Shirong |
|
|
27 |
3 |
p. 1607-1622 |
artikel |
65 |
The role of digital literacy in augmented, virtual, and mixed reality in popular science education: a review study and an educational framework development
|
Chang, Chu-Yang |
|
|
27 |
3 |
p. 2461-2479 |
artikel |
66 |
Toward inertial position tracking for head-mounted displays: a dataset and a deep learning approach evaluation
|
Jimenez, Mauricio |
|
|
27 |
3 |
p. 2605-2621 |
artikel |
67 |
Towards an objective measurement of presence, place illusion, and plausibility illusion in virtual reality using electroencephalography
|
Bahavan, Thiru Thillai Nadarasar |
|
|
27 |
3 |
p. 2649-2664 |
artikel |
68 |
Toward the validation of VR-HMDs for medical education: a systematic literature review
|
Pedram, Shiva |
|
|
27 |
3 |
p. 2255-2280 |
artikel |
69 |
Transferring the approach avoidance task into virtual reality: a study in patients with alcohol use disorder versus healthy controls
|
Ascone, Leonie |
|
|
27 |
3 |
p. 2711-2722 |
artikel |
70 |
Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands
|
Evans, Jack Owen |
|
|
27 |
3 |
p. 2211-2226 |
artikel |
71 |
Validation of a surgical navigation system for hypertensive intracerebral hemorrhage based on mixed reality using an automatic registration method
|
Zhou, Zeyang |
|
|
27 |
3 |
p. 2059-2071 |
artikel |
72 |
Virtual and real ATM use performance in patients with acquired brain injury and healthy controls
|
Oliveira, Jorge |
|
|
27 |
3 |
p. 2431-2440 |
artikel |
73 |
Virtual reality environment for exposure therapy in obsessive–compulsive disorder: a validation study
|
Fajnerová, Iveta |
|
|
27 |
3 |
p. 2691-2701 |
artikel |
74 |
Virtual reality for fire safety training: study of factors involved in immersive learning
|
Ristor, Rafaël |
|
|
27 |
3 |
p. 2237-2254 |
artikel |
75 |
Virtual reality interaction based on visual attention and kinesthetic information
|
Fang, Ying |
|
|
27 |
3 |
p. 2183-2193 |
artikel |
76 |
Virtual reality simulation-based training in otolaryngology
|
Ünsaler, Selin |
|
|
27 |
3 |
p. 2561-2567 |
artikel |
77 |
Visual working memory in immersive visualization: a change detection experiment and an image-computable model
|
Bassano, Chiara |
|
|
27 |
3 |
p. 2493-2507 |
artikel |
78 |
Wand: 360∘ video projection mapping using a 360∘ camera
|
Lee, Jungjin |
|
|
27 |
3 |
p. 2015-2027 |
artikel |
79 |
Wearable augmentative and alternative communication (wAAC): a novel solution for people with complex communication needs
|
Zhao, Haifeng |
|
|
27 |
3 |
p. 2441-2459 |
artikel |
80 |
Wordsphere: virtual reality text input interface
|
Montoya Esquer, Jesús Emmanuel |
|
|
27 |
3 |
p. 2769-2785 |
artikel |