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                             80 results found
no title author magazine year volume issue page(s) type
1 Acceptance and use of virtual reality games: an extension of HMSAM Kari, Tuomas

27 3 p. 1585-1605
article
2 A cross-platform application for the ecological and remote assessment of memory impairment in aging: ECO-MEMORY Bruni, Francesca

27 3 p. 2757-2767
article
3 Action recognition based on multimode fusion for VR online platform Li, Xuan

27 3 p. 1797-1812
article
4 Altered functional connectivity of the hippocampus with the sensorimotor cortex induced by long-term experience of virtual hand illusion Chen, Shanshan

27 3 p. 2703-2710
article
5 A mapping-based redirected walking algorithm for large-scale VR Qi, Meng

27 3 p. 2745-2756
article
6 A micro-expression recognition algorithm based on feature enhancement and attention mechanisms Tang, Mingwei

27 3 p. 2405-2416
article
7 A mixed reality system combining augmented reality, 3D bio-printed physical environments and inertial measurement unit sensors for task planning Kabuye, Ernest

27 3 p. 1845-1858
article
8 Application of virtual reality for peritoneal dialysis exchange learning in patients with end-stage renal disease and cognitive impairment Lee, Connie M. S.

27 3 p. 1571-1583
article
9 A preliminary investigation into the efficacy of training soccer heading in immersive virtual reality Marshall, B.

27 3 p. 2397-2404
article
10 ARbility: re-inviting older wheelchair users to in-store shopping via wearable augmented reality Kang, Cholmin

27 3 p. 1919-1936
article
11 A scoping review of the use of lab streaming layer framework in virtual and augmented reality research Wang, Qile

27 3 p. 2195-2210
article
12 Assessment of a mixed reality smart home controller: HoloHome pilot study on healthy adults Mahroo, Atieh

27 3 p. 2673-2690
article
13 Augmented grocery shopping: fostering healthier food purchases through AR Pini, Valentina

27 3 p. 2117-2128
article
14 A virtual positioning system for external beam radiotherapy Sung, Wen-Hsu

27 3 p. 2569-2582
article
15 A visuo-haptic mixed reality manual milling training simulator Chuang, Tung-Jui

27 3 p. 2417-2430
article
16 Body ownership illusion through virtual reality as modulator variable for limbs rehabilitation after stroke: a systematic review Ventura, Sara

27 3 p. 2481-2492
article
17 Brain activity during cybersickness: a scoping review Chang, Eunhee

27 3 p. 2073-2097
article
18 CAVE and HMD: distance perception comparative study Combe, Théo

27 3 p. 2003-2013
article
19 Cheer for me: effect of non-player character audience feedback on older adult users of virtual reality exergames Yu, Kangyou

27 3 p. 1887-1903
article
20 cleAR: an interoperable architecture for multi-user AR-based school curricula Masneri, Stefano

27 3 p. 1813-1825
article
21 Concert experiences in virtual reality environments Onderdijk, Kelsey E.

27 3 p. 2383-2396
article
22 Correction: cleAR: an interoperable architecture for multi-user AR-based school curricula Masneri, Stefano

27 3 p. 2789
article
23 Correction to: Acceptance and use of virtual reality games: an extension of HMSAM Kari, Tuomas

27 3 p. 2787-2788
article
24 360-degree video-based body-ownership illusion for inducing embodiment: development and feasibility results Serino, Silvia

27 3 p. 2665-2672
article
25 Demographic differences in presence across seven studies Martingano, Alison Jane

27 3 p. 2297-2313
article
26 Design and evaluation of an adaptive virtual reality training system Aguilar Reyes, César Iván

27 3 p. 2509-2528
article
27 Designing augmented reality for future commercial aviation: a user-requirement analysis with commercial aviation pilots Blundell, James

27 3 p. 2167-2181
article
28 Developing a virtual reality environment for educational and therapeutic application to investigate psychological reactivity to bullying Badger, Julia R.

27 3 p. 2623-2632
article
29 Development of educational virtual reality attitude scale: A validity and reliability study Karaoglan-Yilmaz, Fatma Gizem

27 3 p. 1875-1885
article
30 DexHand: dexterous hand manipulation motion synthesis for virtual reality Jiang, Haiyan

27 3 p. 2341-2356
article
31 Emotion recognition using facial expressions in an immersive virtual reality application Chen, Xinrun

27 3 p. 1717-1732
article
32 Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality Ponton, Jose Luis

27 3 p. 2541-2560
article
33 From virtual to physical environments when judging action opportunities: are diagnostics and trainings transferable? Gölz, Milena S.

27 3 p. 1697-1715
article
34 Full body video-based self-avatars for mixed reality: from E2E system to user study Gonzalez Morin, Diego

27 3 p. 2129-2147
article
35 How to shoot yourself right with a smartphone? Tesařová, Alena

27 3 p. 2357-2369
article
36 Identification of the difference threshold for curvature gain of redirected walking Lee, Chang-Gyu

27 3 p. 1635-1645
article
37 Immersive and desktop virtual reality in virtual fashion stores: a comparison between shopping experiences Ricci, Marina

27 3 p. 2281-2296
article
38 Immersive virtual reality as support for the mental health of elderly women: a randomized controlled trial Cieślik, Błażej

27 3 p. 2227-2235
article
39 Improvement of robustness against electrode shift for facial electromyogram-based facial expression recognition using domain adaptation in VR-based metaverse applications Cha, Ho-Seung

27 3 p. 1685-1696
article
40 Improving student learning outcomes using narrative virtual reality as pre-training Calvert, James

27 3 p. 2633-2648
article
41 Incorporating AR/VR-assisted learning into informal science institutions: A systematic review Chen, Juanjuan

27 3 p. 1985-2001
article
42 Intelligence at play: game-based assessment using a virtual-reality application Simons, Alexander

27 3 p. 1827-1843
article
43 Is social presence (alone) a general predictor for good remote collaboration? comparing video and augmented reality guidance in maintenance procedures Marques, Bernardo

27 3 p. 1783-1796
article
44 Learning game innovations in immersive game environments: a factor analytic study of students’ learning inventory in virtual reality LAU, Kung Wong

27 3 p. 2331-2339
article
45 MAC: multimodal, attention-based cybersickness prediction modeling in virtual reality Jeong, Dayoung

27 3 p. 2315-2330
article
46 Marketing in the metaverse era: toward an integrative channel approach Ramadan, Zahy

27 3 p. 1905-1918
article
47 Multisensory processing of emotional cues predicts intrusive memories after virtual reality trauma Heffer, Naomi

27 3 p. 2043-2057
article
48 New technologies for the classification of proximal humeral fractures: Comparison between Virtual Reality and 3D printed models—a randomised controlled trial Almirón Santa-Bárbara, Rafael

27 3 p. 1623-1634
article
49 ORUN-VR2: a VR serious game on the projectile kinematics: design, evaluation, and learning outcomes Tito Cruz, Jhasmani

27 3 p. 2583-2604
article
50 Passive identification of subjective preferences toward individual items using eye-tracking in a virtual reality environment Gabay, Michal

27 3 p. 2723-2743
article
51 Perceived usefulness of, engagement with, and effectiveness of virtual reality environments in learning industrial operations: the moderating role of openness to experience Wong, Eugene Yin-cheung

27 3 p. 2149-2165
article
52 Perception-based high quality distributed virtual reality Naylor, William

27 3 p. 2529-2539
article
53 Planar fiducial markers: a comparative study Jurado-Rodriguez, David

27 3 p. 1733-1749
article
54 Pneumatic and acoustic suit: multimodal haptic suit for enhanced virtual reality simulation Kang, Daeseok

27 3 p. 1647-1669
article
55 Pointing in the third-person: an exploration of human motion and visual pointing aids for 3D virtual mirrors Woodworth, Jason W.

27 3 p. 2099-2116
article
56 Presence and simulator sickness predict the usability of a virtual reality attention task Voinescu, Alexandra

27 3 p. 1967-1983
article
57 Real and perceived feet orientation under fatiguing and non-fatiguing conditions in an immersive virtual reality environment Giardulli, Benedetto

27 3 p. 2371-2381
article
58 Recognizing shopper demographics from behavioral responses in a virtual reality store Gil-López, Cristina

27 3 p. 1937-1966
article
59 Rendering massive indoor point clouds in virtual reality Casado-Coscolla, Alvaro

27 3 p. 1859-1874
article
60 SAPIENS in XR: operationalizing interaction-attention in extended reality Pamparău, Cristian

27 3 p. 1765-1781
article
61 Sensory cue integration of visual and vestibular stimuli: a case study for 4D rides Lee, Jiwan

27 3 p. 1671-1683
article
62 Sensory reweighting: a common mechanism for subjective visual vertical and cybersickness susceptibility Chung, William

27 3 p. 2029-2041
article
63 Suitability test of virtual reality applications for older people considering the spatial orientation ability Bürger, D.

27 3 p. 1751-1764
article
64 The effect of narrative element incorporation on physical activity and game experience in active and sedentary virtual reality games Lu, Amy Shirong

27 3 p. 1607-1622
article
65 The role of digital literacy in augmented, virtual, and mixed reality in popular science education: a review study and an educational framework development Chang, Chu-Yang

27 3 p. 2461-2479
article
66 Toward inertial position tracking for head-mounted displays: a dataset and a deep learning approach evaluation Jimenez, Mauricio

27 3 p. 2605-2621
article
67 Towards an objective measurement of presence, place illusion, and plausibility illusion in virtual reality using electroencephalography Bahavan, Thiru Thillai Nadarasar

27 3 p. 2649-2664
article
68 Toward the validation of VR-HMDs for medical education: a systematic literature review Pedram, Shiva

27 3 p. 2255-2280
article
69 Transferring the approach avoidance task into virtual reality: a study in patients with alcohol use disorder versus healthy controls Ascone, Leonie

27 3 p. 2711-2722
article
70 Using immersive virtual reality to remotely examine performance differences between dominant and non-dominant hands Evans, Jack Owen

27 3 p. 2211-2226
article
71 Validation of a surgical navigation system for hypertensive intracerebral hemorrhage based on mixed reality using an automatic registration method Zhou, Zeyang

27 3 p. 2059-2071
article
72 Virtual and real ATM use performance in patients with acquired brain injury and healthy controls Oliveira, Jorge

27 3 p. 2431-2440
article
73 Virtual reality environment for exposure therapy in obsessive–compulsive disorder: a validation study Fajnerová, Iveta

27 3 p. 2691-2701
article
74 Virtual reality for fire safety training: study of factors involved in immersive learning Ristor, Rafaël

27 3 p. 2237-2254
article
75 Virtual reality interaction based on visual attention and kinesthetic information Fang, Ying

27 3 p. 2183-2193
article
76 Virtual reality simulation-based training in otolaryngology Ünsaler, Selin

27 3 p. 2561-2567
article
77 Visual working memory in immersive visualization: a change detection experiment and an image-computable model Bassano, Chiara

27 3 p. 2493-2507
article
78 Wand: 360∘ video projection mapping using a 360∘ camera Lee, Jungjin

27 3 p. 2015-2027
article
79 Wearable augmentative and alternative communication (wAAC): a novel solution for people with complex communication needs Zhao, Haifeng

27 3 p. 2441-2459
article
80 Wordsphere: virtual reality text input interface Montoya Esquer, Jesús Emmanuel

27 3 p. 2769-2785
article
                             80 results found
 
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