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                             62 results found
no title author magazine year volume issue page(s) type
1 Aesthetic judgments of 3D arts in virtual reality and online settings Gulhan, Doga

27 2 p. 573-589
article
2 Affective experience in a virtual crowd regulates perceived travel time Sadeghi, Saeedeh

27 2 p. 1051-1061
article
3 A haptic-feedback virtual reality system to improve the Box and Block Test (BBT) for upper extremity motor function assessment Dong, Ying

27 2 p. 1199-1219
article
4 A hybrid 2D–3D tangible interface combining a smartphone and controller for virtual reality Zhang, Li

27 2 p. 1273-1291
article
5 A method for evaluating the learning concentration in head-mounted virtual reality interaction Lin, Yi

27 2 p. 863-885
article
6 Assessment of user-interaction strategies for neurosurgical data navigation and annotation in virtual reality Hellum, Owen

27 2 p. 1345-1355
article
7 A virtual reality platform to simulate orientation and mobility training for the visually impaired Ricci, Fabiana Sofia

27 2 p. 797-814
article
8 BeHere: a VR/SAR remote collaboration system based on virtual replicas sharing gesture and avatar in a procedural task Wang, Peng

27 2 p. 1409-1430
article
9 Can you hear it? Stereo sound-assisted guidance in augmented reality assembly Feng, Shuo

27 2 p. 591-601
article
10 Cognitive load in immersive media settings: the role of spatial presence and cybersickness Breves, Priska

27 2 p. 1077-1089
article
11 Comparison of the effect of 360° versus two-dimensional virtual reality video on history taking and physical examination skills learning among undergraduate medical students: a randomized controlled trial Chao, Yi-Ping

27 2 p. 637-650
article
12 Correction to: Eye tracking in virtual reality: a broad review of applications and challenges Adhanom, Isayas Berhe

27 2 p. 1569-1570
article
13 Design and calibration of curved and see-through integral imaging 3D display Jackin, Boaz Jessie

27 2 p. 761-775
article
14 Design and evaluation of a high− fidelity virtual reality manufacturing planning system Al-Jundi, Hamza A.

27 2 p. 677-697
article
15 Development of a customizable interactions questionnaire (CIQ) for evaluating interactions with objects in augmented/virtual reality Gao, Meiyuzi

27 2 p. 699-716
article
16 Differences in virtual and physical head orientation predict sickness during active head-mounted display-based virtual reality Palmisano, Stephen

27 2 p. 1293-1313
article
17 Do individual constraints induce flexibility of visual field dependence following a virtual immersion? Effects of perceptive style and cybersickness Fantin, Luca

27 2 p. 917-928
article
18 Educational UTAUT-based virtual reality acceptance scale: a validity and reliability study Ustun, Ahmet Berk

27 2 p. 1063-1076
article
19 Effects of coordinate system and position of AR notification while walking Lee, Hyunjin

27 2 p. 829-848
article
20 Effects of enactment in virtual reality: a comparative experiment on memory for action Koßmann, Cosima

27 2 p. 1025-1038
article
21 Effects of physical walking on eyes-engaged target selection with ray-casting pointing in virtual reality Lu, Yujun

27 2 p. 603-625
article
22 Evaluating an augmented reality interface for sailing navigation: a comparative study with a immersive virtual reality simulator Laera, Francesco

27 2 p. 929-940
article
23 Eye Tracking in Virtual Reality: a Broad Review of Applications and Challenges Adhanom, Isayas Berhe

27 2 p. 1481-1505
article
24 FreesoundVR: soundscape composition in virtual reality using online sound repositories Turchet, Luca

27 2 p. 903-915
article
25 H-GOMS: a model for evaluating a virtual-hand interaction system in virtual environments Zhou, Xiaozhou

27 2 p. 497-522
article
26 How the physical appearance of companions affects females with high or low social physique anxiety: a virtual reality exercise study Kroon, Rianca

27 2 p. 541-551
article
27 Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency Wang, Zihao

27 2 p. 1039-1050
article
28 Human–machine integration based augmented reality assisted wire-bending training system for orthodontics Dong, Jiaqi

27 2 p. 627-636
article
29 Immersive virtual reality and passive haptic interfaces to improve procedural learning in a formal training course for first responders Calandra, Davide

27 2 p. 985-1012
article
30 Immersive virtual reality for upper limb rehabilitation: comparing hand and controller interaction Juan, M.-Carmen

27 2 p. 1157-1171
article
31 Investigating the effectiveness of immersive VR skill training and its link to physiological arousal Radhakrishnan, Unnikrishnan

27 2 p. 1091-1115
article
32 Machine learning classification analysis for an adaptive virtual reality Stroop task Asbee, Justin

27 2 p. 1391-1407
article
33 Mixed reality depth contour occlusion using binocular similarity matching and three-dimensional contour optimisation Ji, Naye

27 2 p. 887-901
article
34 New approach for optimizing the interpretation and representation of the degree of historical-archaeological evidence in the virtual reconstructions Cáceres-Criado, Irene

27 2 p. 967-983
article
35 Optimized virtual reality-based Method of Loci memorization techniques through increased immersion and effective memory palace designs: a feasibility study Moll, Brigham

27 2 p. 941-966
article
36 Postural instability-induced compensative movements in virtual reality Kállai, János

27 2 p. 1251-1263
article
37 Psychological predictors of consumer-level virtual reality technology adoption and usage Cummings, James J.

27 2 p. 1357-1379
article
38 Retraction Note: Subjective visual vertical in virtual reality (Curator SVV): validation and normative data Chiarovano, Elodie

27 2 p. 1567
article
39 Seamless-walk: natural and comfortable virtual reality locomotion method with a high-resolution tactile sensor Choi, Yunho

27 2 p. 1431-1445
article
40 Step on it: asymmetric gain functions improve starting and stopping in virtual reality walking van Gemert, Thomas

27 2 p. 777-795
article
41 Teleporting through virtual environments: benefits of navigational feedback and practice Kelly, Jonathan W.

27 2 p. 1315-1326
article
42 The effect of embodied interaction designs on flow experience: examination in VR games Bian, Yulong

27 2 p. 1549-1565
article
43 The effect of wearing a head-mounted display on the boundaries of the cervical range of motion based on perceived comfort in a static posture Lee, Yushin

27 2 p. 815-828
article
44 The effects of spatial configuration on relative translation gain thresholds in redirected walking Kim, Dooyoung

27 2 p. 1233-1250
article
45 The efficiency of visually guided movement in real and virtual space McAnally, Ken

27 2 p. 1187-1197
article
46 The influence of attentional engagement and spatial characteristics on time perception in virtual reality Read, Tyler

27 2 p. 1265-1272
article
47 The sentiment of a virtual rock concert Slater, Mel

27 2 p. 651-675
article
48 The study of virtual reality influence on the process of professional training of miners Obukhov, Artem D.

27 2 p. 735-759
article
49 The virtualization of human–robot interactions: a user-centric workload assessment Nenna, Federica

27 2 p. 553-571
article
50 Training in virtual reality enables learning of a complex sports movement Pastel, Stefan

27 2 p. 523-540
article
51 Usability, user experience and mental workload in a mobile Augmented Reality application for digital storytelling in cultural heritage De Paolis, Lucio Tommaso

27 2 p. 1117-1143
article
52 User-centered redirected walking and resetting with virtual feelers Lee, Chang-Gyu

27 2 p. 717-734
article
53 User experiences of medical students with 360-degree virtual reality applications to prepare them for the clerkships Pieterse, Arianne D.

27 2 p. 1381-1389
article
54 Using an immersive virtual reality bicycle simulator to evaluate hazard detection and anticipation of overt and covert traffic situations in young bicyclists Zeuwts, Linus H. R. H.

27 2 p. 1507-1527
article
55 Using interpretative phenomenological analysis to gain a qualitative understanding of presence in virtual reality Kelly, Nathan James

27 2 p. 1173-1185
article
56 Using virtual reality to train infection prevention: what predicts performance and behavioral intention? Désiron, J. C.

27 2 p. 1013-1023
article
57 Virtual reality and neuropsychological assessment: an analysis of human factors influencing performance and perceived mental effort Maneuvrier, A.

27 2 p. 849-861
article
58 Virtual water wave simulation with multiple wavenumbers Liu, Shiguang

27 2 p. 1221-1231
article
59 Visualization in virtual reality: a systematic review Korkut, Elif Hilal

27 2 p. 1447-1480
article
60 VR-based fire evacuation in underground rail station considering staff’s behaviors: model, system development and experiment Wang, Zijia

27 2 p. 1145-1155
article
61 VR unseen gaze: inducing feeling of being stared at in virtual reality Lee, CheolWoo

27 2 p. 1529-1548
article
62 X-Board: an egocentric adaptive AR assistant for perception in indoor environments Zhang, Zhenning

27 2 p. 1327-1343
article
                             62 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands