nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods
|
Balducci, Fabrizio |
|
2016 |
33 |
4 |
p. 413-427 |
artikel |
2 |
Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room
|
Pons Lelardeux, Catherine |
|
2017 |
33 |
4 |
p. 489-515 |
artikel |
3 |
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems
|
Kruijff, Ernst |
|
2016 |
33 |
4 |
p. 471-488 |
artikel |
4 |
EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction
|
Vourvopoulos, Athanasios |
|
2016 |
33 |
4 |
p. 533-546 |
artikel |
5 |
Generating various composite human faces from real 3D facial images
|
Chalás, Igor |
|
2016 |
33 |
4 |
p. 443-458 |
artikel |
6 |
Hand gesture-based interactive puppetry system to assist storytelling for children
|
Liang, Hui |
|
2016 |
33 |
4 |
p. 517-531 |
artikel |
7 |
LiverDefense: how to employ a tower defense game as a customisable research tool
|
Brich, Julia |
|
2016 |
33 |
4 |
p. 429-442 |
artikel |
8 |
Preface to the special issue on VS-Games 2015
|
Debattista, Kurt |
|
2017 |
33 |
4 |
p. 399-400 |
artikel |
9 |
Visuohaptic augmented feedback for enhancing motor skills acquisition
|
Asadipour, Ali |
|
2016 |
33 |
4 |
p. 401-411 |
artikel |
10 |
Webcam-based detection of emotional states
|
Dingli, Alexiei |
|
2016 |
33 |
4 |
p. 459-469 |
artikel |