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                             10 results found
no title author magazine year volume issue page(s) type
1 Affective level design for a role-playing videogame evaluated by a brain–computer interface and machine learning methods Balducci, Fabrizio
2016
33 4 p. 413-427
article
2 Communication system and team situation awareness in a multiplayer real-time learning environment: application to a virtual operating room Pons Lelardeux, Catherine
2017
33 4 p. 489-515
article
3 Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems Kruijff, Ernst
2016
33 4 p. 471-488
article
4 EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction Vourvopoulos, Athanasios
2016
33 4 p. 533-546
article
5 Generating various composite human faces from real 3D facial images Chalás, Igor
2016
33 4 p. 443-458
article
6 Hand gesture-based interactive puppetry system to assist storytelling for children Liang, Hui
2016
33 4 p. 517-531
article
7 LiverDefense: how to employ a tower defense game as a customisable research tool Brich, Julia
2016
33 4 p. 429-442
article
8 Preface to the special issue on VS-Games 2015 Debattista, Kurt
2017
33 4 p. 399-400
article
9 Visuohaptic augmented feedback for enhancing motor skills acquisition Asadipour, Ali
2016
33 4 p. 401-411
article
10 Webcam-based detection of emotional states Dingli, Alexiei
2016
33 4 p. 459-469
article
                             10 results found
 
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