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                             19 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 An Overview of the Common Elements of Learning Management System Policies in Higher Education Institutions Turnbull, Darren

66 5 p. 855-867
artikel
2 A Systematic Review of Research on High-Immersion Virtual Reality for Language Learning Dhimolea, Tetyana Kucher

66 5 p. 810-824
artikel
3 A Year of Change Carr-Chellman, Alison A.

66 5 p. 732-734
artikel
4 Computational Thinking in Education: Past and Present Payne, Linda

66 5 p. 745-747
artikel
5 Creativity, Mindfulness and High-Quality States of Attention at Work with Dr. Erik Dane Gruber, Natalie

66 5 p. 740-744
artikel
6 Design Principles for an Educational Intervention Into Online Vaccine Misinformation Veletsianos, George

66 5 p. 748-759
artikel
7 Evaluating the Impact of the Curriculum Structure on Group Metacognition During Collaborative Problem-solving Using Educational Robotics Socratous, Chrysanthos

66 5 p. 771-783
artikel
8 Exploring the Impact of Extended Reality (XR) on Spatial Reasoning of Elementary Students Baumgartner, Emily

66 5 p. 825-836
artikel
9 Fostering School-Home Partnerships: Transforming Learning as a Result of the COVID-19 Pandemic Hill, Jennifer

66 5 p. 868-875
artikel
10 Instagramming for Justice: The Potentials and Pitfalls of Culturally Relevant Professional Learning on Instagram Shelton, Catharyn C.

66 5 p. 837-854
artikel
11 Introducing the Metaverse, Again! Novak, Kae

66 5 p. 737-739
artikel
12 Introduction to the September 2022 Issue Hodges, Charles B.

66 5 p. 731
artikel
13 Las Vegas 2022: Special Thanks and What to Look for this Year Curry, John H.

66 5 p. 735-736
artikel
14 Makers-in-Residence: an Apprenticeship Model for Supporting Pre-Service Elementary Teachers to Adopt Making Tools and Technologies Heredia, Sara C.

66 5 p. 760-770
artikel
15 Online Learning Satisfaction and Internet Addiction During Covid-19 Pandemic: A Two-Wave Longitudinal Study Besalti, Metin

66 5 p. 876-882
artikel
16 Publisher Correction: Using Computer Game Software in a First-Year Seminar and its Effects on Students’ Creative Self-Efficacy, Creative Personal Identity, and Insight Problem Solving Abilities Case, Adam

66 5 p. 897
artikel
17 The effects of AR-enhanced English Language Learning Experience on Students’ Attitudes, Self-Efficacy and Motivation Ustun, Ahmet Berk

66 5 p. 798-809
artikel
18 The Impact of COVID-19 on Education: A Meta-Narrative Review Bozkurt, Aras

66 5 p. 883-896
artikel
19 The Importance of Boundary Objects in Industry-Academia Collaborations to Support Evidencing the Efficacy of Educational Technology Weatherby, Kristen

66 5 p. 784-797
artikel
                             19 gevonden resultaten
 
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