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                             19 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A Case for Authoring Multi-Touch Interactive Open Educational Resources Mills, Michael S.
2016
60 5 p. 456-464
artikel
2 Building a Better Mousetrap: How Design-Based Research was Used to Improve Homemade PowerPoint Games Siko, Jason P.
2016
60 5 p. 419-424
artikel
3 Comic Relief: Graduate Students Address Multiple Meanings for Technology Integration with Digital Comic Creation Sockman, Beth Rajan
2016
60 5 p. 475-485
artikel
4 Computational Thinking and Media & Information Literacy: An Integrated Approach to Teaching Twenty-First Century Skills Gretter, Sarah
2016
60 5 p. 510-516
artikel
5 Developing Distance Education Content Using the TAPPA Process Moore, Robert L.
2016
60 5 p. 425-432
artikel
6 Editor’s Notes Hodges, Charles B.
2016
60 5 p. 409
artikel
7 Erratum to: How Historical ThinkingHelps with Technology Decision-Making Bull, Bernard
2016
60 5 p. 520
artikel
8 Exploring Flipboard to Support Coursework: Student Beliefs, Attitudes, Engagement, and Device Choice Hornik, Steven
2016
60 5 p. 503-509
artikel
9 Exploring the Use of Interactive Digital Storytelling Video: Promoting Student Engagement and Learning in a University Hybrid Course Shelton, Catharyn C.
2016
60 5 p. 465-474
artikel
10 First Impressions Johari, Abbas
2016
60 5 p. 411-412
artikel
11 From Police Lieutenant to Doctoral Student: One Learner’s Journey Anderle, Jonlee S.
2016
60 5 p. 413-414
artikel
12 Game-Based Learning in Professional Development for Practicing Educators: A Review of the Literature Meredith, Tamara R.
2016
60 5 p. 496-502
artikel
13 Hackathons as Community-Based Learning: a Case Study Lara, Miguel
2016
60 5 p. 486-495
artikel
14 Leadership…An AECT Perspective Persichitte, Kay A.
2016
60 5 p. 410
artikel
15 Navigating the Tensions Inherent in Understanding Creativity: An Interview with Mark Runco Richardson, Carmen
2016
60 5 p. 415-418
artikel
16 The Effect of Precommitment on Student Achievement Within a Technology-Rich Project-Based Learning Environment Hao, Qiang
2016
60 5 p. 442-448
artikel
17 The Substitution Augmentation Modification Redefinition (SAMR) Model: a Critical Review and Suggestions for its Use Hamilton, Erica R.
2016
60 5 p. 433-441
artikel
18 The Value of Using an E-Text in a Flipped Course Enfield, Jacob
2016
60 5 p. 449-455
artikel
19 Virtual Reality: Low-Cost Tools and Resources for the Classroom Brown, Abbie
2016
60 5 p. 517-519
artikel
                             19 gevonden resultaten
 
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