nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A classification tool to foster self-regulated learning with generative artificial intelligence by applying self-determination theory: a case of ChatGPT
|
Chiu, Thomas K. F. |
|
|
72 |
4 |
p. 2401-2416 |
artikel |
2 |
Analysis of a chatbot as a dialogic reading facilitator: its influence on learning interest and learner interactions
|
Liu, Chen-Chung |
|
|
72 |
4 |
p. 2103-2131 |
artikel |
3 |
Collaborative learning, peer communication, and tool use as design strategies: revising the Informed Design Teaching and Learning Matrix based on instructional practices of secondary design educators
|
Roman, Tiffany A. |
|
|
72 |
4 |
p. 1977-2012 |
artikel |
4 |
Computational thinking for the digital age: a systematic review of tools, pedagogical strategies, and assessment practices
|
Rao, Toluchuri Shalini Shanker |
|
|
72 |
4 |
p. 1893-1924 |
artikel |
5 |
Connecting sustainability and computer science curricula through website learning projects embedding different types of student-generated content
|
Blanco, José Miguel |
|
|
72 |
4 |
p. 2237-2265 |
artikel |
6 |
Dimensions of scale: Connected Learning Initiative (CLIx)—a case study of educational technology initiative in India
|
Balli, Omkar |
|
|
72 |
4 |
p. 2213-2235 |
artikel |
7 |
Effects of a VR-based collaborative painting approach on primary students’ creativity and collaborative quality in art courses
|
Guan, Jue-Qi |
|
|
72 |
4 |
p. 2187-2211 |
artikel |
8 |
Effects of robot-based multiple low-stakes assessments on students’ oral presentation performance, collective efficacy, and learning attitude
|
Darmawansah, Darmawansah |
|
|
72 |
4 |
p. 2013-2039 |
artikel |
9 |
Evaluation of the digital teacher professional development TARGET-tool for optimizing the motivational climate in secondary school physical education
|
Weeldenburg, Gwen |
|
|
72 |
4 |
p. 2325-2348 |
artikel |
10 |
Innovation and diffusion of blended synchronous classroom in Chinese primary and junior middle schools
|
Sun, Jia |
|
|
72 |
4 |
p. 2373-2400 |
artikel |
11 |
Integrating immersive virtual reality technology in scaffolded game-based learning to enhance low motivation students’ multimodal science learning
|
Ding, Ai-Chu Elisha |
|
|
72 |
4 |
p. 2083-2102 |
artikel |
12 |
Integrating the engineering design process into the conceive-design-implement-operate model for promoting high school students’ STEM competence
|
Xi, Feifei |
|
|
72 |
4 |
p. 2267-2295 |
artikel |
13 |
Knowledge check-based concept mapping in digital games: impacts on students’ learning performance and behaviors
|
Chen, Kuan-Fu |
|
|
72 |
4 |
p. 2297-2324 |
artikel |
14 |
Peer technical support in preservice teacher education: A mixed methods social network analysis and phenomenological study to understand relative expertise
|
Rook, Michael M. |
|
|
72 |
4 |
p. 2065-2081 |
artikel |
15 |
Promoting pre-service teachers’ knowledge integration from multiple text sources across domains with instructional prompts
|
Hähnlein, Inka Sara |
|
|
72 |
4 |
p. 2159-2185 |
artikel |
16 |
Serious games in high-stakes assessment contexts: a systematic literature review into the game design principles for valid game-based performance assessment
|
Bijl, Aranka |
|
|
72 |
4 |
p. 2041-2064 |
artikel |
17 |
Spotlighting spectatorship: elevating observation-based learning in the design and evaluation of body-scale learning environments
|
Rosenbaum, Leah F. |
|
|
72 |
4 |
p. 2133-2157 |
artikel |
18 |
Teachers’ use of data from digital learning platforms for instructional design: a systematic review
|
Hase, Alina |
|
|
72 |
4 |
p. 1925-1945 |
artikel |
19 |
The efficacy of animation and visualization in teaching data structures: a case study
|
Kogan, Genady |
|
|
72 |
4 |
p. 2349-2372 |
artikel |
20 |
Unlocking the Everdoor: analyzing the serious game Spiritfarer
|
Glaser, Noah |
|
|
72 |
4 |
p. 1947-1975 |
artikel |