Digitale Bibliotheek
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                             51 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Adaptive recommendation system using machine learning algorithms for predicting student’s best academic program Ezz, Mohamed

25 4 p. 2733-2746
artikel
2 A framework for heuristic evaluation of mobile learning applications Kumar, Bimal Aklesh

25 4 p. 3189-3204
artikel
3 An adapted pedagogical framework in utilizing WhatsApp for learning purpose Zulkanain, Nani Amalina

25 4 p. 2811-2822
artikel
4 An empirical examination of continuous intention to use m-learning: An integrated model Al-Emran, Mostafa

25 4 p. 2899-2918
artikel
5 Application of social network in traditional sciences education on the vocabulary acquisition of secondary English learner students Motlagh, Hossein Saadabadi

25 4 p. 3071-3085
artikel
6 Assessment of open educational resources (OER) developed in interactive learning environments Nipa, Thahomina Jahan

25 4 p. 2521-2547
artikel
7 A systematic literature review of mixed reality environments in K-12 education Pellas, Nikolaos

25 4 p. 2481-2520
artikel
8 A systematic review: machine learning based recommendation systems for e-learning Khanal, Shristi Shakya

25 4 p. 2635-2664
artikel
9 Augmented reality instructional tool in enhancing geography learners academic performance and retention in Osun state Nigeria Adedokun-Shittu, Nafisat A.

25 4 p. 3021-3033
artikel
10 Blending printed texts with digital resources through augmented reality interaction Al-Imamy, Samer Y.

25 4 p. 2561-2576
artikel
11 Comparing German and American students’ cognitive strategies and affective attributes toward online inquiry Putman, S. Michael

25 4 p. 3357-3382
artikel
12 Construction and validation of Mobile Social Network Sites Utility Perceptions Inventory (MUPI) and exploration of English as foreign language teachers’ perceptions of MSNSs for language teaching and learning Kavoshian, Saeedeh

25 4 p. 2843-2869
artikel
13 Decolonising technological pedagogical content knowledge of first year mathematics students Khoza, Simon Bheki

25 4 p. 2665-2679
artikel
14 Defining student learning experience through blended learning Bouilheres, Frederique

25 4 p. 3049-3069
artikel
15 Development of heutagogy approach in M-learning for sustainability education Kamrozzaman, Nurul Aisyah

25 4 p. 3035-3047
artikel
16 Digitizing distance learning materials: Measuring students’ readiness and intended challenges Arthur-Nyarko, Emmanuel

25 4 p. 2987-3002
artikel
17 Does ICT familiarity always help promote educational outcomes? Empirical evidence from PISA-Thailand Srijamdee, Kitisak

25 4 p. 2933-2970
artikel
18 Early years teachers and digital literacies: Navigating a kaleidoscope of discourses Daniels, Karen

25 4 p. 2415-2426
artikel
19 Editorial for EAIT issue 4, 2020 Tatnall, Arthur

25 4 p. 2321-2335
artikel
20 Effect of social media on academic engagement and performance: Perspective of graduate students Mahdiuon, Rouhollah

25 4 p. 2427-2446
artikel
21 Evaluating the impact of prior required scaffolding items on the improvement of student performance prediction ASSELMAN, Amal

25 4 p. 3227-3249
artikel
22 Examination of using monoscopic three-dimensional (M3D) and stereoscopic three-dimensional (S3D) animation on students Taştı, Mehmet Burak

25 4 p. 2765-2790
artikel
23 Extensive reading and web 2.0 tools in tandem: a mixed-methods study Bakla, Arif

25 4 p. 3131-3160
artikel
24 Factors affecting trainee teachers’ intention to use technology: A structural equation modeling approach Eksail, Fuad Ali Ahmed

25 4 p. 2681-2697
artikel
25 Fresh perspectives on TPACK: pre-service teachers’ own appraisal of their challenging and confident TPACK areas Valtonen, Teemu

25 4 p. 2823-2842
artikel
26 Informal multimedia biodiversity awareness event as a digital ecology for promoting culture of science Valle, Natercia

25 4 p. 3275-3297
artikel
27 Information and communication technologies (ICT) for access to quality education in the global south: A case study of Sri Lanka Lim, Cher Ping

25 4 p. 2447-2462
artikel
28 Integrated learning pathways in higher education: A framework enhanced with machine learning and semantics Iatrellis, Omiros

25 4 p. 3109-3129
artikel
29 Integrating scientific communication into middle school lessons: A curriculum design research Menzi Çetin, Nihal

25 4 p. 2371-2391
artikel
30 Investigating the main determinants of mobile cloud computing adoption in university campus Almaiah, Mohammed Amin

25 4 p. 3087-3107
artikel
31 LearnSmart: A framework for integrating internet of things functionalities in learning management systems Mershad, Khaleel

25 4 p. 2699-2732
artikel
32 M-learning technology in Arab Gulf countries: A systematic review of progress and recommendations Alsswey, Ahmed

25 4 p. 2919-2931
artikel
33 Opinion mining technique for developing student feedback analysis system using lexicon-based approach (OMFeedback) Wook, Muslihah

25 4 p. 2549-2560
artikel
34 Preservice teachers’ views about the twenty-first century skills: A qualitative survey study in Turkey and Sweden Karakoyun, Ferit

25 4 p. 2353-2369
artikel
35 PyDiophantus maze game: Play it to learn mathematics or implement it to learn game programming in Python Koupritzioti, Dimitra

25 4 p. 2747-2764
artikel
36 Research and practice of flipped classroom teaching mode based on guidance case He, Jie

25 4 p. 2337-2352
artikel
37 Self-regulated learning strategies in higher education: Fostering digital literacy for sustainable lifelong learning Anthonysamy, Lilian

25 4 p. 2393-2414
artikel
38 Self-reported TPACK of teacher educators across six countries in Asia and Europe Castéra, Jérémy

25 4 p. 3003-3019
artikel
39 Smart education literature: A theoretical analysis Singh, Harpreet

25 4 p. 3299-3328
artikel
40 Students’ perceptions about the use the videogames in secondary education Marín-Díaz, Verónica

25 4 p. 3251-3273
artikel
41 Teacher implementation profiles for integrating computational thinking into elementary mathematics and science instruction Rich, Kathryn M.

25 4 p. 3161-3188
artikel
42 Teaching with physical computing in school: the case of the micro:bit Kalelioglu, Filiz

25 4 p. 2577-2603
artikel
43 The challenges of using head mounted virtual reality in K-12 schools from a teacher perspective Fransson, Göran

25 4 p. 3383-3404
artikel
44 The determinants of teachers’ continuance commitment to e-learning in higher education San-Martín, Sonia

25 4 p. 3205-3225
artikel
45 The flipped classroom in ESL teacher education: An example from CALL Lee, YuYen

25 4 p. 2605-2633
artikel
46 The perceived effectiveness regarding Immersive Virtual Reality learning environments changes by the prior knowledge of learners Taçgın, Zeynep

25 4 p. 2791-2809
artikel
47 Towards a serious games design framework for people with intellectual disability or autism spectrum disorder Tsikinas, Stavros

25 4 p. 3405-3423
artikel
48 University students’ intention to use search engines for research purposes: A structural equation modeling approach Lavidas, Konstantinos

25 4 p. 2463-2479
artikel
49 Using blended learning to support whole-of-school improvement: The need for contextualisation Yeigh, Tony

25 4 p. 3329-3355
artikel
50 Utilizing crowdsourcing and machine learning in education: Literature review Alenezi, Hadeel S.

25 4 p. 2971-2986
artikel
51 Virtual reality and augmented reality at the service of increasing interactivity in MOOCs El Kabtane, Hamada

25 4 p. 2871-2897
artikel
                             51 gevonden resultaten
 
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