nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Appraising occupational therapy students' perceptions of virtual reality as a pedagogical innovation
|
Kim, Jina |
|
|
3 |
C |
p. |
artikel |
2 |
A systematic review of the experimental studies on the effectiveness of mixed reality in higher education between 2017 and 2021
|
Banjar, Areej |
|
|
3 |
C |
p. |
artikel |
3 |
Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments
|
Alatrash, Saif |
|
|
3 |
C |
p. |
artikel |
4 |
Designing a virtual reality-support for the thesis supervision meetings: A case of a Sino-British international university in China
|
Luo, Yiming |
|
|
3 |
C |
p. |
artikel |
5 |
Editorial Board
|
|
|
|
3 |
C |
p. |
artikel |
6 |
Evaluation of eXtended reality (XR) technology on motivation for learning physics among students in mexican schools
|
Cárdenas-Sainz, Brandon Antonio |
|
|
3 |
C |
p. |
artikel |
7 |
Exploring pre-service teachers’ intention to use virtual reality: A mixed method approach
|
Adelana, Owolabi Paul |
|
|
3 |
C |
p. |
artikel |
8 |
Exploring the effectiveness of Virtual Reality in teaching Maltese
|
Żammit, Jacqueline |
|
|
3 |
C |
p. |
artikel |
9 |
Hands-on or hands-off: Deciphering the impact of interactivity on embodied learning in VR
|
Khorasani, Sara |
|
|
3 |
C |
p. |
artikel |
10 |
Real-time hand interaction and self-directed machine learning agents in immersive learning environments
|
Iqbal, Muhammad Zahid |
|
|
3 |
C |
p. |
artikel |
11 |
The impact of mixed reality serious games on mortise and tenon learning in college students
|
Hang, Yongxin |
|
|
3 |
C |
p. |
artikel |
12 |
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants
|
Schmidt, Matthew |
|
|
3 |
C |
p. |
artikel |
13 |
Towards participatory activities with augmented reality for cultural heritage: A literature review
|
Silva, Cátia |
|
|
3 |
C |
p. |
artikel |
14 |
Virtual reality assisted engineering education: A multimedia learning perspective
|
Oje, Adurangba V. |
|
|
3 |
C |
p. |
artikel |
15 |
VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy
|
Hong, Jon-Chao |
|
|
3 |
C |
p. |
artikel |
16 |
What variables are connected with system usability and satisfaction? Results from an educational virtual reality field trip
|
Fink, Maximilian C. |
|
|
3 |
C |
p. |
artikel |