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                             16 results found
no title author magazine year volume issue page(s) type
1 Appraising occupational therapy students' perceptions of virtual reality as a pedagogical innovation Kim, Jina

3 C p.
article
2 A systematic review of the experimental studies on the effectiveness of mixed reality in higher education between 2017 and 2021 Banjar, Areej

3 C p.
article
3 Communicating engineering heritage through immersive technology: A VR framework for enhancing users' interpretation process in virtual immersive environments Alatrash, Saif

3 C p.
article
4 Designing a virtual reality-support for the thesis supervision meetings: A case of a Sino-British international university in China Luo, Yiming

3 C p.
article
5 Editorial Board
3 C p.
article
6 Evaluation of eXtended reality (XR) technology on motivation for learning physics among students in mexican schools Cárdenas-Sainz, Brandon Antonio

3 C p.
article
7 Exploring pre-service teachers’ intention to use virtual reality: A mixed method approach Adelana, Owolabi Paul

3 C p.
article
8 Exploring the effectiveness of Virtual Reality in teaching Maltese Żammit, Jacqueline

3 C p.
article
9 Hands-on or hands-off: Deciphering the impact of interactivity on embodied learning in VR Khorasani, Sara

3 C p.
article
10 Real-time hand interaction and self-directed machine learning agents in immersive learning environments Iqbal, Muhammad Zahid

3 C p.
article
11 The impact of mixed reality serious games on mortise and tenon learning in college students Hang, Yongxin

3 C p.
article
12 Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants Schmidt, Matthew

3 C p.
article
13 Towards participatory activities with augmented reality for cultural heritage: A literature review Silva, Cátia

3 C p.
article
14 Virtual reality assisted engineering education: A multimedia learning perspective Oje, Adurangba V.

3 C p.
article
15 VR training program for fire escape: Learning progress predicted by the perception of fire presence, VR operational frustration, and gameplay self-efficacy Hong, Jon-Chao

3 C p.
article
16 What variables are connected with system usability and satisfaction? Results from an educational virtual reality field trip Fink, Maximilian C.

3 C p.
article
                             16 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands