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                             24 results found
no title author magazine year volume issue page(s) type
1 An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes Boffi, Paolo

2 C p.
article
2 Augmented reality and worked examples: Targeting organic chemistry competence Elford, Daniel

2 C p.
article
3 Augmented reality smart glasses use and acceptance: Α literature review Koutromanos, George

2 C p.
article
4 Authentic learning and fidelity in virtual reality learning experiences for self-efficacy and transfer Lowell, Victoria Lynn

2 C p.
article
5 “Breaking the fourth wall”: The effects of cinematic virtual reality film-viewing on adolescent students’ empathic responses Trudeau, Andrea

2 C p.
article
6 Charting opportunities and guidelines for augmented reality in makerspaces through prototyping and co-design research Radu, Iulian

2 C p.
article
7 Cognitive interviewing as a method to inform questionnaire design and validity - Immersive Technology Evaluation Measure (ITEM) for healthcare education Jacobs, Chris

2 C p.
article
8 Designing augmented reality for makerspaces: Guidelines, lessons and mitigation strategies from 5+ years of AR educational projects Radu, Iulian

2 C p.
article
9 Development and testing of a scale for examining factors affecting the learning experience in the Metaverse Fokides, Emmanuel

2 C p.
article
10 Easily applicable social virtual reality and social presence in online higher education during the covid-19 pandemic: A qualitative study Barreda-Ángeles, Miguel

2 C p.
article
11 Editorial Board
2 C p.
article
12 Effect of an augmented reality app on academic achievement, motivation, and technology acceptance of university students of a chemistry course Silva, Mónica

2 C p.
article
13 Effects of an intercultural seminar using telepresence robots on students’ cultural intelligence Wolff, Fabian

2 C p.
article
14 Ethical issues of educational virtual reality Skulmowski, Alexander

2 C p.
article
15 Formative evaluation of immersive virtual reality expedition mini-games to facilitate computational thinking Oyelere, Amos Sunday

2 C p.
article
16 Higher-order thinking skills assessment in 3D virtual learning environments using motifs and expert data Nowlan, Nuket

2 C p.
article
17 How augmented reality influences student learning and inquiry styles: A study of 1-1 physics remote AR tutoring Radu, Iulian

2 C p.
article
18 Investigating the effectiveness of introducing virtual reality to elementary school students' moral education Shim, Jaekwoun

2 C p.
article
19 Measuring the effectiveness of virtual training: A systematic review Strojny, Paweł

2 C p.
article
20 Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users Schmidt, Matthew

2 C p.
article
21 Shape distinctness and segmentation benefit learning from realistic visualizations, while dimensionality and perspective play a minor role Skulmowski, Alexander

2 C p.
article
22 Virtual reality affordances for oral communication in English as a second language classroom: A literature review Yudintseva, Anastassiya

2 C p.
article
23 Virtual reality and embodied learning for improving letter-sound knowledge and attentional control in preschool children: A study protocol Henriksen, Anne Husted

2 C p.
article
24 Virtual reality in education: The impact of high-fidelity nonverbal cues on the learning experience Kasapakis, Vlasios

2 C p.
article
                             24 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands