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                             23 results found
no title author magazine year volume issue page(s) type
1 A systematic review of integrating computational thinking in early childhood education Su, Jiahong

4 C p.
article
2 Cognitive and motivational benefits of a theory-based immersive virtual reality design in science learning Huang, Xiaoxia

4 C p.
article
3 Defining and exploring online engagement fatigue in a university context Maloney, Suzanne

4 C p.
article
4 Disciplinary differences and emotional presence in communities of inquiry: Teachers’ expressions of digital technology-enabled teaching Sundgren, Marcus

4 C p.
article
5 “Everyone pursuing their dreams”: Google's and Microsoft's discourse on educational technology Marone, Vittorio

4 C p.
article
6 Examining student ICT use and learning outcomes: Evidence from Japanese PISA data SANFO, Jean-Baptiste M.B.

4 C p.
article
7 From badges to boss challenges: Gamification through need-supporting scaffolded design to instruct and motivate elementary learners Grabner-Hagen, Melissa M.

4 C p.
article
8 Future-oriented skills and knowledge in game jams, a systematic literature review Aurava, Riikka

4 C p.
article
9 K-12 educators’ self-confidence in designing and implementing cybersecurity lessons Childers, Gina

4 C p.
article
10 No more technology? A TPACK-survey for pre-service teachers with social media in the digital world Muschaweck, Isabelle

4 C p.
article
11 Pen and paper or computerized notetaking? L2 English students’ views and habits Siegel, Joseph

4 C p.
article
12 Quantum Tic-Tac-Toe - learning the concepts of quantum mechanics in a playful way Weingärtner, Maurice

4 C p.
article
13 Rethinking determinants of primary school teachers’ technology acceptance during the COVID-19 pandemic Georgiou, Despoina

4 C p.
article
14 Social comparison in learning analytics dashboard supporting motivation and academic achievement Fleur, Damien S.

4 C p.
article
15 Social media usage in relation to their peers: Comparing male and female college students' perceptions Dumford, Amber D.

4 C p.
article
16 Student and teacher co-agency when combining CT with arts and design in a cross-curricular project Mannila, Linda

4 C p.
article
17 Teachers' personal network analysis reveals two types of pioneers in educational digitalization: Formal and informal intermediaries at schools Maya-Jariego, Isidro

4 C p.
article
18 The effect of self-reflection on information usage and information literacy in a digital serious game Steinrücke, Johannes

4 C p.
article
19 “The influence of technological designs on teachers’ and students’ meaning-making: Semiotic chains configuring teaching and learning activities” Schnaider, Karoline

4 C p.
article
20 The moderating effect of knowledge type on search result modality preferences in web search scenarios Pardi, Georg

4 C p.
article
21 The victory of a non-digital game over a digital one in vocabulary learning Naderi, Samaneh

4 C p.
article
22 Understanding gamification experiences with the benefits dependency network lens McHenry, William K.

4 C p.
article
23 Zooming in or zoning out: examining undergraduate learning experiences with zoom and the role of mind-wandering Wong, Joseph T.

4 C p.
article
                             23 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands