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                             17 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Are mobile neurofeedback games a feasible way to improve self-regulation of attention for young marginalized children? Antle, Alissa N.

42 C p.
artikel
2 Augmented reality interactive experiences for multi-level chemistry understanding Câmara Olim, Sandra

42 C p.
artikel
3 Beyond school: The role of technology in K-12 students' lives and informal learning Hardof-Jaffe, Sharon

42 C p.
artikel
4 Beyond techno-solutionism: Towards critical perspectives in environmental education and digital technology. A critical-hermeneutic review Perkins, Haley

42 C p.
artikel
5 Computational thinking integrated in school subjects – A cross-case analysis of students’ experiences Yeni, Sabiha

42 C p.
artikel
6 Designing for Teen Mental Health: An exploration of the co-design of virtual reality in the public library setting Björling, Elin A.

42 C p.
artikel
7 Editorial Board
42 C p.
artikel
8 Erratum regarding missing Declaration of Competing Interest statements in previously published articles
42 C p.
artikel
9 Examining children's perceptions of AI-enabled interactive media characters Xu, Ying

42 C p.
artikel
10 Expanding digital literacies beyond the digital: Infusing computational thinking into unplugged pedagogical tools - Two case studies from mathematics education Saig, Renato

42 C p.
artikel
11 How can AR-enhanced books support early readers? Exploring literacy development through AR design principles Chang, Yoo Kyung

42 C p.
artikel
12 Improved socio-emotional skills in students with autism spectrum disorder (ASD) following an intervention supported by an augmented gamified environment López-Bouzas, Nerea

42 C p.
artikel
13 Infrastructuring digital literacy in K-12 education: A national case study Andersen, Lars Bo

42 C p.
artikel
14 User experience testing and co-designing a digital game for broadening participation in computing with and for elementary school children Arastoopour Irgens, Golnaz

42 C p.
artikel
15 What do children and early adolescents say they do when playing an educational digital game? Blumberg, Fran C.

42 C p.
artikel
16 “Yeah, no more tantrums, whoo!”: Practices parents valued to help children transition away from screens Zabatiero, Juliana

42 C p.
artikel
17 “You” versus “children”: A repeated-measures experiment on the effects of social robots’ use of (im)personal address forms when talking to children van Straten, Caroline L.

42 C p.
artikel
                             17 gevonden resultaten
 
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