nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Are mobile neurofeedback games a feasible way to improve self-regulation of attention for young marginalized children?
|
Antle, Alissa N. |
|
|
42 |
C |
p. |
artikel |
2 |
Augmented reality interactive experiences for multi-level chemistry understanding
|
Câmara Olim, Sandra |
|
|
42 |
C |
p. |
artikel |
3 |
Beyond school: The role of technology in K-12 students' lives and informal learning
|
Hardof-Jaffe, Sharon |
|
|
42 |
C |
p. |
artikel |
4 |
Beyond techno-solutionism: Towards critical perspectives in environmental education and digital technology. A critical-hermeneutic review
|
Perkins, Haley |
|
|
42 |
C |
p. |
artikel |
5 |
Computational thinking integrated in school subjects – A cross-case analysis of students’ experiences
|
Yeni, Sabiha |
|
|
42 |
C |
p. |
artikel |
6 |
Designing for Teen Mental Health: An exploration of the co-design of virtual reality in the public library setting
|
Björling, Elin A. |
|
|
42 |
C |
p. |
artikel |
7 |
Editorial Board
|
|
|
|
42 |
C |
p. |
artikel |
8 |
Erratum regarding missing Declaration of Competing Interest statements in previously published articles
|
|
|
|
42 |
C |
p. |
artikel |
9 |
Examining children's perceptions of AI-enabled interactive media characters
|
Xu, Ying |
|
|
42 |
C |
p. |
artikel |
10 |
Expanding digital literacies beyond the digital: Infusing computational thinking into unplugged pedagogical tools - Two case studies from mathematics education
|
Saig, Renato |
|
|
42 |
C |
p. |
artikel |
11 |
How can AR-enhanced books support early readers? Exploring literacy development through AR design principles
|
Chang, Yoo Kyung |
|
|
42 |
C |
p. |
artikel |
12 |
Improved socio-emotional skills in students with autism spectrum disorder (ASD) following an intervention supported by an augmented gamified environment
|
López-Bouzas, Nerea |
|
|
42 |
C |
p. |
artikel |
13 |
Infrastructuring digital literacy in K-12 education: A national case study
|
Andersen, Lars Bo |
|
|
42 |
C |
p. |
artikel |
14 |
User experience testing and co-designing a digital game for broadening participation in computing with and for elementary school children
|
Arastoopour Irgens, Golnaz |
|
|
42 |
C |
p. |
artikel |
15 |
What do children and early adolescents say they do when playing an educational digital game?
|
Blumberg, Fran C. |
|
|
42 |
C |
p. |
artikel |
16 |
“Yeah, no more tantrums, whoo!”: Practices parents valued to help children transition away from screens
|
Zabatiero, Juliana |
|
|
42 |
C |
p. |
artikel |
17 |
“You” versus “children”: A repeated-measures experiment on the effects of social robots’ use of (im)personal address forms when talking to children
|
van Straten, Caroline L. |
|
|
42 |
C |
p. |
artikel |