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                             21 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Action-based embodied design for mathematics learning: A decade of variations on a theme Alberto, Rosa

32 C p.
artikel
2 Blending learning analytics and embodied design to model students’ comprehension of measurement using their actions, speech, and gestures Closser, Avery H.

32 C p.
artikel
3 Child–Computer Interaction: From a systematic review towards an integrated understanding of interaction design methods for children Lehnert, Florence Kristin

32 C p.
artikel
4 Children prefer to learn from smart devices, but do not trust them more than humans Wojcik, Erica H.

32 C p.
artikel
5 Children’s perception of phobogenic stimuli in virtual reality Silva, Cidália

32 C p.
artikel
6 Critical agenda driving child–computer interaction research—Taking a stock of the past and envisioning the future Iivari, Netta

32 C p.
artikel
7 Editorial Board
32 C p.
artikel
8 Effects of a virtual reality training program on visual attention and motor performance in children with reading learning disability Flores-Gallegos, Rodrigo

32 C p.
artikel
9 Ethical implications for children’s use of search tools in an educational setting Landoni, Monica

32 C p.
artikel
10 Examining theory use in design research on fantasy play Skovbjerg, Helle Marie

32 C p.
artikel
11 Exploring the development of mental rotation and computational skills in elementary students through educational robotics Diago, Pascual D.

32 C p.
artikel
12 Interactive storytelling for children: A case-study of design and development considerations for ethical conversational AI Chubb, Jennifer

32 C p.
artikel
13 KidSpell: Making a difference in spellchecking for children Downs, Brody

32 C p.
artikel
14 Learning analytics of embodied design: Enhancing synergy Abrahamson, Dor

32 C p.
artikel
15 Learning maths with a tangible user interface: Lessons learned through participatory design with children with visual impairments and their educators Pires, Ana Cristina

32 C p.
artikel
16 Playing with invisible animals: An interactive system of floor-projected footprints to encourage children’s imagination Moriya, Kodai

32 C p.
artikel
17 Programming in early childhood education: A systematic review Macrides, Elena

32 C p.
artikel
18 Research in Child–Computer Interaction: Provocations and envisioning future directions Antle, Alissa N.

32 C p.
artikel
19 Supporting collective physical activities by interactive floor projection in a special-needs school setting Oki, Mika

32 C p.
artikel
20 The role of robotic toys in shaping play and joint engagement in autistic children: Implications for future design Laurie, Margaret H.

32 C p.
artikel
21 VIC — A Tangible User Interface to train memory skills in children with Intellectual Disability Beccaluva, Eleonora

32 C p.
artikel
                             21 gevonden resultaten
 
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