Digitale Bibliotheek
Sluiten Bladeren door artikelen uit een tijdschrift
     Tijdschrift beschrijving
       Alle jaargangen van het bijbehorende tijdschrift
         Alle afleveringen van het bijbehorende jaargang
                                       Alle artikelen van de bijbehorende aflevering
 
                             25 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 ACA game for individuals with Autism Spectrum Disorder de Mira Gobbo, Maria Renata

38 C p.
artikel
2 Analysis of the user acceptance of exergaming (fall- preventive measure) – Tailored for Indian elderly using unified theory of acceptance and use of technology (UTAUT2) model Yein, Nilakshi

38 C p.
artikel
3 A novel UML-based methodology for modeling adventure-based educational games P. De Lope, Rafael

38 C p.
artikel
4 Applying gamification design to a donation-based crowdfunding platform for improving user engagement Golrang, Hoda

38 C p.
artikel
5 Beyond action video games: Differences in gameplay and ability preferences among gaming genres Toth, Adam J.

38 C p.
artikel
6 Design requirements for educational serious games with focus on player enjoyment Ferreira de Almeida, José Lauciano

38 C p.
artikel
7 Effects of conflicts on outcomes: The case of multiplayer online games Shin, So-Jung

38 C p.
artikel
8 Empowering vulnerable target groups with serious games and gamification van der Lubbe, L.M.

38 C p.
artikel
9 Guest Editorial: SBGames 2018 Musse, Soraia Raupp

38 C p.
artikel
10 Identifying communities and fan practices in online retrogaming forums Mora-Cantallops, Marçal

38 C p.
artikel
11 Improving Learners’ Assessment and Evaluation in Crisis Management Serious Games: An Emotion-based Educational Data Mining Approach Daoudi, Ibtissem

38 C p.
artikel
12 Let CONAN tell you a story: Procedural quest generation Breault, Vincent

38 C p.
artikel
13 Minecraft as a block building approach for developing spatial skills Carbonell-Carrera, C.

38 C p.
artikel
14 [No title] Liu, Yigang

38 C p.
artikel
15 Personalized content recommendations on smart TV: Challenges, opportunities, and future research directions Alam, Iftikhar

38 C p.
artikel
16 Researchers' commercial video game knowledge associated with differences in beliefs about the impact of gaming on human behavior Klecka, Hanna

38 C p.
artikel
17 Serious games to improve social and emotional intelligence in children with autism Hassan, Ahmed

38 C p.
artikel
18 Software architecture for digital game mechanics: A systematic literature review Mizutani, Wilson K.

38 C p.
artikel
19 Stimulating children’s engagement with an educational serious videogame using Lean UX co-design Ramos-Vega, Maria C.

38 C p.
artikel
20 Systematic literature review on health effects of playing Pokémon Go Wang, Alf Inge

38 C p.
artikel
21 The impact of video games on Students’ educational outcomes Adžić, Slobodan

38 C p.
artikel
22 The relationship between co-playing and socioemotional status among older-adult game players Lee, Seyeon

38 C p.
artikel
23 Understanding the “social” nature of digital games Kaye, Linda K.

38 C p.
artikel
24 Using gestural emotions recognised through a neural network as input for an adaptive music system in virtual reality López Ibáñez, Manuel

38 C p.
artikel
25 Variations in visual sensitivity predict motion sickness in virtual reality Fulvio, Jacqueline M.

38 C p.
artikel
                             25 gevonden resultaten
 
 Koninklijke Bibliotheek - Nationale Bibliotheek van Nederland