nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Age differences in the perception of social presence in the use of 3D virtual world for social interaction
|
Siriaraya, Panote |
|
2012 |
24 |
4 |
p. 280-291 12 p. |
artikel |
2 |
Andy Smith: In memoriam
|
Abdelnour-Nocera, José L. |
|
2012 |
24 |
4 |
p. 189- 1 p. |
artikel |
3 |
Does locality make a difference? Assessing the effectiveness of location-aware narratives
|
Karapanos, Evangelos |
|
2012 |
24 |
4 |
p. 273-279 7 p. |
artikel |
4 |
Embodiment and telepresence: Toward a comprehensive theoretical framework
|
Haans, Antal |
|
2012 |
24 |
4 |
p. 211-218 8 p. |
artikel |
5 |
From the body to the tools and back: A general framework for presence in mediated interactions
|
Riva, Giuseppe |
|
2012 |
24 |
4 |
p. 203-210 8 p. |
artikel |
6 |
Inside Front Cover - Editorial Board
|
|
|
2012 |
24 |
4 |
p. IFC- 1 p. |
artikel |
7 |
Interacting with the Music Paint Machine: Relating the constructs of flow experience and presence
|
Nijs, Luc |
|
2012 |
24 |
4 |
p. 237-250 14 p. |
artikel |
8 |
Manipulating subjective realism and its impact on presence: Preliminary results on feasibility and neuroanatomical correlates
|
Bouchard, Stéphane |
|
2012 |
24 |
4 |
p. 227-236 10 p. |
artikel |
9 |
May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview
|
Villani, D. |
|
2012 |
24 |
4 |
p. 265-272 8 p. |
artikel |
10 |
Physiological compliance for social gaming analysis: Cooperative versus competitive play
|
Chanel, Guillaume |
|
2012 |
24 |
4 |
p. 306-316 11 p. |
artikel |
11 |
Presence and general principles of brain function
|
Sjölie, Daniel |
|
2012 |
24 |
4 |
p. 193-202 10 p. |
artikel |
12 |
Presence in blended spaces
|
Benyon, David |
|
2012 |
24 |
4 |
p. 219-226 8 p. |
artikel |
13 |
Professor Andy Smith (1955–2011)
|
|
|
2012 |
24 |
4 |
p. 188- 1 p. |
artikel |
14 |
Publisher note
|
|
|
2012 |
24 |
4 |
p. 173- 1 p. |
artikel |
15 |
Reprint of a process model for developing usable cross-cultural websites
|
Smith, Andy |
|
2012 |
24 |
4 |
p. 174-187 14 p. |
artikel |
16 |
Special issue: Presence and interaction
|
Waterworth, John |
|
2012 |
24 |
4 |
p. 190-192 3 p. |
artikel |
17 |
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp
|
von der Pütten, Astrid M. |
|
2012 |
24 |
4 |
p. 317-325 9 p. |
artikel |
18 |
The effects of egocentric and allocentric representations on presence and perceived realism: Tested in stereoscopic 3D games
|
Bae, Sangwon |
|
2012 |
24 |
4 |
p. 251-264 14 p. |
artikel |
19 |
Video-mediated and co-present gameplay: Effects of mutual gaze on game experience, expressiveness and perceived social presence
|
Shahid, Suleman |
|
2012 |
24 |
4 |
p. 292-305 14 p. |
artikel |