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                             19 results found
no title author magazine year volume issue page(s) type
1 Age differences in the perception of social presence in the use of 3D virtual world for social interaction Siriaraya, Panote
2012
24 4 p. 280-291
12 p.
article
2 Andy Smith: In memoriam Abdelnour-Nocera, José L.
2012
24 4 p. 189-
1 p.
article
3 Does locality make a difference? Assessing the effectiveness of location-aware narratives Karapanos, Evangelos
2012
24 4 p. 273-279
7 p.
article
4 Embodiment and telepresence: Toward a comprehensive theoretical framework Haans, Antal
2012
24 4 p. 211-218
8 p.
article
5 From the body to the tools and back: A general framework for presence in mediated interactions Riva, Giuseppe
2012
24 4 p. 203-210
8 p.
article
6 Inside Front Cover - Editorial Board 2012
24 4 p. IFC-
1 p.
article
7 Interacting with the Music Paint Machine: Relating the constructs of flow experience and presence Nijs, Luc
2012
24 4 p. 237-250
14 p.
article
8 Manipulating subjective realism and its impact on presence: Preliminary results on feasibility and neuroanatomical correlates Bouchard, Stéphane
2012
24 4 p. 227-236
10 p.
article
9 May I experience more presence in doing the same thing in virtual reality than in reality? An answer from a simulated job interview Villani, D.
2012
24 4 p. 265-272
8 p.
article
10 Physiological compliance for social gaming analysis: Cooperative versus competitive play Chanel, Guillaume
2012
24 4 p. 306-316
11 p.
article
11 Presence and general principles of brain function Sjölie, Daniel
2012
24 4 p. 193-202
10 p.
article
12 Presence in blended spaces Benyon, David
2012
24 4 p. 219-226
8 p.
article
13 Professor Andy Smith (1955–2011) 2012
24 4 p. 188-
1 p.
article
14 Publisher note 2012
24 4 p. 173-
1 p.
article
15 Reprint of a process model for developing usable cross-cultural websites Smith, Andy
2012
24 4 p. 174-187
14 p.
article
16 Special issue: Presence and interaction Waterworth, John
2012
24 4 p. 190-192
3 p.
article
17 Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp von der Pütten, Astrid M.
2012
24 4 p. 317-325
9 p.
article
18 The effects of egocentric and allocentric representations on presence and perceived realism: Tested in stereoscopic 3D games Bae, Sangwon
2012
24 4 p. 251-264
14 p.
article
19 Video-mediated and co-present gameplay: Effects of mutual gaze on game experience, expressiveness and perceived social presence Shahid, Suleman
2012
24 4 p. 292-305
14 p.
article
                             19 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands