nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Approaches and game elements used to tailor digital gamification for learning: A systematic literature review
|
Hong, Yujia |
|
|
212 |
C |
p. |
artikel |
2 |
Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos
|
Anders, Gerrit |
|
|
212 |
C |
p. |
artikel |
3 |
A systematic review of Drone integrated STEM education at secondary schools (2005–2023): Trends, pedagogies, and learning outcomes
|
Yeung, Richard Chung Yiu |
|
|
212 |
C |
p. |
artikel |
4 |
Editorial Board
|
|
|
|
212 |
C |
p. |
artikel |
5 |
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?
|
Spangenberger, Pia |
|
|
212 |
C |
p. |
artikel |
6 |
More I-talk in student teachers’ written reflections indicates higher stress during VR teaching
|
Westphal, Andrea |
|
|
212 |
C |
p. |
artikel |
7 |
Peers turning on cameras promotes learning in video conferencing
|
Pi, Zhongling |
|
|
212 |
C |
p. |
artikel |
8 |
Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context
|
Wu, Jiun-Yu |
|
|
212 |
C |
p. |
artikel |