Digital Library
Close Browse articles from a journal
     Journal description
       All volumes of the corresponding journal
         All issues of the corresponding volume
                                       All articles of the corresponding issues
 
                             8 results found
no title author magazine year volume issue page(s) type
1 Approaches and game elements used to tailor digital gamification for learning: A systematic literature review Hong, Yujia

212 C p.
article
2 Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos Anders, Gerrit

212 C p.
article
3 A systematic review of Drone integrated STEM education at secondary schools (2005–2023): Trends, pedagogies, and learning outcomes Yeung, Richard Chung Yiu

212 C p.
article
4 Editorial Board
212 C p.
article
5 Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour? Spangenberger, Pia

212 C p.
article
6 More I-talk in student teachers’ written reflections indicates higher stress during VR teaching Westphal, Andrea

212 C p.
article
7 Peers turning on cameras promotes learning in video conferencing Pi, Zhongling

212 C p.
article
8 Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context Wu, Jiun-Yu

212 C p.
article
                             8 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands