nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Abstracts
|
|
|
1998 |
|
3 |
p. 189-192 |
artikel |
2 |
A computer-based iconic language
|
Mealing, Stuart |
|
1990 |
|
3 |
p. 133-136 |
artikel |
3 |
A definite or an indefinite article?
|
Beardon, Colin |
|
2002 |
|
3 |
p. 189-192 |
artikel |
4 |
Adult play, psychology and design
|
van Leeuwen, Lieselotte |
|
2008 |
|
3 |
p. 153-161 |
artikel |
5 |
Announcement: DPA - Digital Performance Archive
|
|
|
1999 |
|
3 |
p. 192 |
artikel |
6 |
A preliminary poetics for interactive drama and games
|
Mateas, Michael |
|
2001 |
|
3 |
p. 140-152 |
artikel |
7 |
Artist Space 7
|
Gollifer, Sue |
|
2004 |
|
3 |
p. 182-192 |
artikel |
8 |
Artist space
|
Gollifer, Sue |
|
1998 |
|
3 |
p. 161-174 |
artikel |
9 |
Artist Space 6: Generative computation and the arts
|
Gollifer, Sue |
|
2003 |
|
3 |
p. 159-168 |
artikel |
10 |
At the edge of my-self
|
Wright, Alexa |
|
2003 |
|
3 |
p. 139-143 |
artikel |
11 |
Audiovisual Study for Bodies in a Sensory Space - III
|
Girao, Luis Miguel |
|
2008 |
|
3 |
p. 212-213 |
artikel |
12 |
Avatar Body Collision: enactments in distributed performance practices
|
Ptacek, Karla |
|
2003 |
|
3 |
p. 180-192 |
artikel |
13 |
Blue Bloodshot Flowers: interaction, reaction and performance
|
Broadhurst, Susan |
|
2002 |
|
3 |
p. 157-163 |
artikel |
14 |
Book Reviews
|
|
|
1990 |
|
3 |
p. 153-155 |
artikel |
15 |
Boxing architecture
|
Cicognani, Anna |
|
2000 |
|
3 |
p. 190-192 |
artikel |
16 |
Building magical realms: responses to pervasive and locative media technology
|
Nolan, Stuart |
|
2006 |
|
3 |
p. 185-192 |
artikel |
17 |
Comedy Machine : interactive comedy as rule-based genre
|
Saarinen, Leena |
|
2007 |
|
3 |
p. 143-150 |
artikel |
18 |
Computers and Improvisation: Using the Visual Assistant for Teaching
|
Beardon, Colin |
|
1999 |
|
3 |
p. 153-166 |
artikel |
19 |
Computer supported cooperative work: an overview
|
Wilson, Paul |
|
1990 |
|
3 |
p. 103-116 |
artikel |
20 |
Cooperation Game
|
Girao, Luis Miguel |
|
2008 |
|
3 |
p. 214-215 |
artikel |
21 |
Creative engagement in interactive immersive environments
|
Williams, Ceri |
|
2008 |
|
3 |
p. 203-211 |
artikel |
22 |
Cyberart and interfaces: the coupled body
|
Domingues, Diana |
|
2004 |
|
3 |
p. 159-174 |
artikel |
23 |
Cybiog and sexed digitalia
|
Florence, Penny |
|
2003 |
|
3 |
p. 144-151 |
artikel |
24 |
Daisy's amazing discoveries: Part 2 — learning from interactive drama
|
Tuomola, Mika |
|
1998 |
|
3 |
p. 137-152 |
artikel |
25 |
Defining an alternative picture space
|
Edwards, Jeffery |
|
2004 |
|
3 |
p. 129-142 |
artikel |
26 |
Designing digital knowledge management tools with Aboriginal Australians
|
Verran, Helen |
|
2007 |
|
3 |
p. 129-142 |
artikel |
27 |
Designing for the smart player: usability design and user-centred design in game-based learning
|
Moschini, Elena |
|
2006 |
|
3 |
p. 140-147 |
artikel |
28 |
Design knowledge as interaction between form and shape: A pedagogic case study
|
Madrazo, Leandro |
|
2002 |
|
3 |
p. 129-143 |
artikel |
29 |
Designs for learning and ludic engagement
|
Selander, Staffan |
|
2008 |
|
3 |
p. 145-152 |
artikel |
30 |
Designs on objects: imaginative practice, aesthetic categorisation, and the design of multimedia archiving support
|
Buscher, Monika |
|
2000 |
|
3 |
p. 161-172 |
artikel |
31 |
Digit to the digital: integrating computer-aided design into the craft of contemporary jewellery
|
Bottomley, Stephen E. |
|
2001 |
|
3 |
p. 187-189 |
artikel |
32 |
Drama in the Digital Domain: Commedia dell'Arte, Characterisation, Collaboration and Computers
|
Tuomola, Mika |
|
1999 |
|
3 |
p. 167-179 |
artikel |
33 |
Editorial
|
Wagner, Ina |
|
2000 |
|
3 |
p. 129-130 |
artikel |
34 |
Editorial
|
Petersson, Eva |
|
2008 |
|
3 |
p. 141-144 |
artikel |
35 |
Editorial board
|
|
|
1998 |
|
3 |
p. 1 |
artikel |
36 |
Editorial board page for “Digital Creativity (Intelligent Tutoring Media)”, Volume 1, Number 3
|
|
|
1990 |
|
3 |
p. 1 |
artikel |
37 |
Emergent constructions: Re-embodied intelligence within recombinant poetic networks
|
Seaman, Bill |
|
1998 |
|
3 |
p. 153-160 |
artikel |
38 |
Empowering the user as the new media participant
|
Park, Ji Yong |
|
2007 |
|
3 |
p. 175-186 |
artikel |
39 |
'Ere Be Dragons: heartfelt gaming
|
Davis, Stephen Boyd |
|
2006 |
|
3 |
p. 157-162 |
artikel |
40 |
Exploring interactivity: user ability and the Chinese diaspora
|
Chang, Pai-Ling |
|
2006 |
|
3 |
p. 174-184 |
artikel |
41 |
Exploring the child's mind - contextmapping research with children
|
Gielen, Mathieu A. |
|
2008 |
|
3 |
p. 174-184 |
artikel |
42 |
Frame and screen in painting in the digital era
|
Berkenwald, Melina |
|
2001 |
|
3 |
p. 184-186 |
artikel |
43 |
How do you play? Identity, technology and ludic culture
|
Dovey, Jonathan |
|
2006 |
|
3 |
p. 135-139 |
artikel |
44 |
How far beyond human-computer interaction is interaction design?
|
Lowgren, Jonas |
|
2002 |
|
3 |
p. 186-189 |
artikel |
45 |
Identifying graphic conventions for genre definition in web sites
|
de Cosio, Maria Gonzalez |
|
2002 |
|
3 |
p. 165-181 |
artikel |
46 |
Interacting with piles of artifacts on digital tables
|
Aliakseyeu, Dzmitry |
|
2007 |
|
3 |
p. 161-174 |
artikel |
47 |
Layering community media in place
|
Miskelly, Clodagh |
|
2006 |
|
3 |
p. 163-173 |
artikel |
48 |
Marketplace: From agents and avatars to the information personae
|
Vesna, Victoria |
|
1998 |
|
3 |
p. 129-136 |
artikel |
49 |
Masks for Menander: Imaging and Imagining Greek Comedy
|
Williams, Richard |
|
1999 |
|
3 |
p. 180-182 |
artikel |
50 |
Metaphoric networks in 'Lexia to perplexia'
|
Hayles, N. Katherine |
|
2001 |
|
3 |
p. 133-139 |
artikel |
51 |
News
|
|
|
1990 |
|
3 |
p. 144-152 |
artikel |
52 |
Performances of the self
|
Avgitidou, Angeliki |
|
2003 |
|
3 |
p. 131-138 |
artikel |
53 |
Playing games
|
Richens, Paul |
|
2000 |
|
3 |
p. 156-160 |
artikel |
54 |
Proposals for creative uses of computer graphics in architectural design
|
Tasli, Sule |
|
2002 |
|
3 |
p. 182-185 |
artikel |
55 |
Published by the Association for the Advancement of Computing in Education: Can Artificial Intelligence Save Educational Computing?
|
|
|
1990 |
|
3 |
p. 137-143 |
artikel |
56 |
ReActivities©: autism and play
|
Keay-Bright, Wendy |
|
2006 |
|
3 |
p. 149-156 |
artikel |
57 |
Remediating Theatre in a Digital Proscenium
|
Dixon, Steve |
|
1999 |
|
3 |
p. 135-142 |
artikel |
58 |
Re-presenting the Batwa: The archive and the computer
|
Wright, Terence |
|
1998 |
|
3 |
p. 175-180 |
artikel |
59 |
Rethinking agency and immersion: video games as a means of consciousness-raising
|
Frasca, Gonzalo |
|
2001 |
|
3 |
p. 167-174 |
artikel |
60 |
Reviews
|
|
|
2005 |
|
3 |
p. 186-190 |
artikel |
61 |
Reviews
|
|
|
2007 |
|
3 |
p. 187-190 |
artikel |
62 |
Reviews
|
Mealing, Stuart |
|
1998 |
|
3 |
p. 181-188 |
artikel |
63 |
Reviews
|
|
|
1999 |
|
3 |
p. 189-191 |
artikel |
64 |
Silent architecture - narrative technology
|
Lainer, Rudiger |
|
2000 |
|
3 |
p. 144-155 |
artikel |
65 |
Social viscosities: mapping social performance in public space
|
Shirvanee, Lily |
|
2007 |
|
3 |
p. 151-160 |
artikel |
66 |
SoundTag: children's interactive play based upon RFID employed wearable computer
|
Ueoka, Ryoko |
|
2008 |
|
3 |
p. 162-173 |
artikel |
67 |
Technological latency : from autoplastic to alloplastic
|
|
|
2000 |
|
3 |
p. 131-143 |
artikel |
68 |
The artist and the Internet: a breeding ground for deception
|
Dzuverovic-Russell, Lina |
|
2003 |
|
3 |
p. 152-158 |
artikel |
69 |
The artist in digital art: self-portraiture and subjectivity
|
Avgitidou, Angeliki |
|
2003 |
|
3 |
p. 129-130 |
artikel |
70 |
The artist's experience of the creative activity as a process of subjectification, within the context of digital art
|
Avgitidou, Angeliki |
|
2001 |
|
3 |
p. 190-192 |
artikel |
71 |
Theatre and Technology: Battling with the Box
|
Carson, Christie |
|
1999 |
|
3 |
p. 129-134 |
artikel |
72 |
The business of playing games: players as developers and entrepreneurs
|
Chazerand, Patrice |
|
2008 |
|
3 |
p. 185-193 |
artikel |
73 |
The Digital Bauhaus: aesthetics, politics and technology
|
Beardon, Colin |
|
2003 |
|
3 |
p. 169-179 |
artikel |
74 |
The Digital Bauhaus: vision or reality?
|
Malmborg, Lone |
|
2004 |
|
3 |
p. 175-181 |
artikel |
75 |
The evaluation of an intelligent tutoring system
|
Nwana, Hyacinth S. |
|
1990 |
|
3 |
p. 117-132 |
artikel |
76 |
The pleasures of immersion and engagement: schemas, scripts and the fifth business
|
Douglas, J. Yellowlees |
|
2001 |
|
3 |
p. 153-166 |
artikel |
77 |
The software word: digital poetry as new media-based language art
|
Strehovec, Janez |
|
2004 |
|
3 |
p. 143-158 |
artikel |
78 |
Towards computer game aesthetics
|
Eber, Dena Elisabeth |
|
2001 |
|
3 |
p. 129-132 |
artikel |
79 |
Towards computer game studies
|
Eskelinen, Markku |
|
2001 |
|
3 |
p. 175-183 |
artikel |
80 |
Vibrating tectonics: gestural trajectories, energy mappings and self-conditioning design strategies
|
Szychalski, Pawel |
|
2000 |
|
3 |
p. 173-189 |
artikel |
81 |
Virtual Reality and the Theatre: Immersion in Virtual Worlds
|
Reaney, Mark |
|
1999 |
|
3 |
p. 183-188 |
artikel |
82 |
virtual_Stages: an Interactive Model of Performance Spaces for Creative Teams, Technicians and Students
|
Dyer, Chris |
|
1999 |
|
3 |
p. 143-152 |
artikel |
83 |
Visualising interactive graphics design for testing with users
|
Pettersson, John Soren |
|
2002 |
|
3 |
p. 144-156 |
artikel |
84 |
Visual-music vibrations
|
Ellis, Phil |
|
2008 |
|
3 |
p. 194-202 |
artikel |
85 |
What is Mindplay?
|
Reiser, Michaela |
|
2006 |
|
3 |
p. 129-134 |
artikel |