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                             9 results found
no title author magazine year volume issue page(s) type
1 Are They Learning or Playing? Students’ Perception Traits and Their Learning Self-Efficacy in a Game-Based Learning Environment Lu, Yu-Ling

57 8 p. 1879-1909
article
2 A Systematic Review of Social Media Acceptance From the Perspective of Educational and Information Systems Theories and Models Al-Qaysi, Noor

57 8 p. 2085-2109
article
3 Comparing Collaborative and Cooperative Gameplay for Academic and Gaming Achievements Baek, Youngkyun

57 8 p. 2110-2140
article
4 Effect of a Serious Educational Game on Academic and Affective Outcomes for Statistics Instruction Wronowski, Meredith

57 8 p. 2053-2084
article
5 Explaining Students’ Continuance Intention to Use Mobile Web 2.0 Learning and Their Perceived Learning: An Integrated Approach Dalvi-Esfahani, Mohammad

57 8 p. 1956-2005
article
6 Teaching Competencies for Student-Centered, One-to-One Learning Environments: A Delphi Study Parrish, Andrea H.

57 8 p. 1910-1934
article
7 The Effect of Assistance on Learning and Affect in an Algebra Tutor Borracci, Giuliana

57 8 p. 2032-2052
article
8 The Effects of Flow, Emotional Engagement, and Motivation on Success in a Gamified Online Learning Environment Özhan, Şeyma Çağlar

57 8 p. 2006-2031
article
9 Understanding Social Media Competence in Higher Education: Development and Validation of an Instrument Zhu, Sha

57 8 p. 1935-1955
article
                             9 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands