nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay
|
Cheung, Gifford |
|
2013 |
8 |
4 |
p. 259-288 |
artikel |
2 |
Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning
|
Lee, Yu-Hao |
|
2013 |
8 |
4 |
p. 238-258 |
artikel |
3 |
Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification
|
Ferrara, John |
|
2013 |
8 |
4 |
p. 289-304 |
artikel |
4 |
Guest Editors’ Introduction to Meaningful Play Special Issue
|
Peng, Wei |
|
2013 |
8 |
4 |
p. 183-185 |
artikel |
5 |
Once More With Feeling: Game Design Patterns for Learning in the Affective Domain
|
Dormann, Claire |
|
2013 |
8 |
4 |
p. 215-237 |
artikel |
6 |
Results From a Controlled Study of the iPad Fractions Game Motion Math
|
Riconscente, Michelle M. |
|
2013 |
8 |
4 |
p. 186-214 |
artikel |