nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Analyzing Moral Deliberation During Gameplay: Moral Foundations Theory as an Analytic Resource
|
Fennewald, Thomas |
|
2019 |
14 |
7-8 |
p. 917-936 |
artikel |
2 |
Computer Game Fan Communities, Community Management, and Structures of Membership
|
Zimmerman, Joshua J. |
|
2019 |
14 |
7-8 |
p. 896-916 |
artikel |
3 |
Friends With Benefits: Plausible Optimism and the Practice of Teabagging in Video Games
|
Myers, Brian |
|
2019 |
14 |
7-8 |
p. 763-780 |
artikel |
4 |
Games With a Continuum: Globalization, Regionalization, and the Nation-State in the Development of China’s Online Game Industry
|
Jiang, Qiaolei |
|
2019 |
14 |
7-8 |
p. 801-824 |
artikel |
5 |
Game Theory for Computer Games Design
|
Taylor, Mark |
|
2019 |
14 |
7-8 |
p. 843-855 |
artikel |
6 |
Interactive Works and Gameplay Emotions
|
Frome, Jonathan |
|
2019 |
14 |
7-8 |
p. 856-874 |
artikel |
7 |
Methodology, Representation, and Games
|
Carr, Diane |
|
2019 |
14 |
7-8 |
p. 707-723 |
artikel |
8 |
On Being a Feminist in Games Studies
|
Humphreys, Sal |
|
2019 |
14 |
7-8 |
p. 825-842 |
artikel |
9 |
Social and Cognitive Affordances of Two Depression-Themed Games
|
Hoffman, Kelly M. |
|
2019 |
14 |
7-8 |
p. 875-895 |
artikel |
10 |
Tusslers, Beatdowns, and Brothers: A Sociohistorical Overview of Video Game Arcades and the Street Fighter Community
|
Skolnik, Michael Ryan |
|
2019 |
14 |
7-8 |
p. 742-762 |
artikel |
11 |
Video Games, Dystopia, and Neoliberalism: The Case of BioShock Infinite
|
Pérez-Latorre, Óliver |
|
2019 |
14 |
7-8 |
p. 781-800 |
artikel |
12 |
Virtuality and Depiction in Video Game Representation
|
Klevjer, Rune |
|
2019 |
14 |
7-8 |
p. 724-741 |
artikel |