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                             36 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A Man Chooses, A Slave Obeys: BioShock and the Dystopian Logic of Convergence Aldred, Jessica
2011
5 p. 479-496
artikel
2 Avatar as Second Suit: Power and Participation in Virtual Work Bengtsson, Stina
2019
5 p. 560-578
artikel
3 Building Worlds Pellicone, Anthony
2018
5 p. 440-458
artikel
4 Deliberate Constructions of the Mind Wells, Matthew
2016
5 p. 528-547
artikel
5 Designing Mobile Augmented Reality Exergames Laine, Teemu H.
2016
5 p. 548-580
artikel
6 Developing Skills in Digital Contexts Checa-Romero, Mirian
2016
5 p. 463-488
artikel
7 Digital Elves as a Racial Other in Video Games: Acknowledgment and Avoidance Poor, Nathaniel
2012
5 p. 375-396
artikel
8 Digital Mortification of Literary Flesh: Computational Logistics and Violences of Remediation in Visceral Games’ Dante’sInferno Servitje, Lorenzo
2014
5 p. 368-388
artikel
9 Explaining Time Spent in Multiplayer Online Games Hornbeck, Ryan G.
2016
5 p. 489-509
artikel
10 Flow Experience and Mood States While Playing Body Movement-Controlled Video Games Thin, Alasdair G.
2011
5 p. 414-428
artikel
11 Gramsci and Games Cassar, Robert
2013
5 p. 330-353
artikel
12 Grand Theft Auto IV: Liberty City and Modernist Literature Ruch, Adam W.
2012
5 p. 331-348
artikel
13 Mechanics and Metagame Donaldson, Scott
2017
5 p. 426-444
artikel
14 On the Digital Playing Field: How We “Do Sport” With Networked Computer Games Witkowski, Emma
2012
5 p. 349-374
artikel
15 Performance and Becoming Aroles, Jeremy
2018
5 p. 423-439
artikel
16 Performative Inquiry and the Sublime in Escape from Woomera Poremba, Cindy
2013
5 p. 354-367
artikel
17 Play and Gameful Movies: The Ludification of Modern Cinema Larsen, Lasse Juel
2019
5 p. 455-477
artikel
18 Playing Subaltern Mukherjee, Souvik
2018
5 p. 504-520
artikel
19 Playing the Panopticon van Nuenen, Tom
2016
5 p. 510-527
artikel
20 Professional Norms and Race in the North American Video Game Industry Srauy, Sam
2019
5 p. 478-497
artikel
21 Reasons Why: Examining the Experience of Women in Games 140 Characters at a Time Ochsner, Amanda
2019
5 p. 523-542
artikel
22 Rules, Rhetoric, and Genre: Procedural Rhetoric in Persona 3 Harper, Todd
2011
5 p. 395-413
artikel
23 The Construction of Play: Rules, Restrictions, and the Repressive Hypothesis Tulloch, Rowan
2014
5 p. 335-350
artikel
24 The Critical Power of Virtual Dystopias Schulzke, Marcus
2014
5 p. 315-334
artikel
25 The Game of Politics Kelly, Matthew
2018
5 p. 459-478
artikel
26 The Morality of Play: Video Game Coverage in The New York Times From 1980 to 2010 McKernan, Brian
2013
5 p. 307-329
artikel
27 The Promise of Play: A New Approach to Productive Play Lindtner, Silvia
2011
5 p. 453-478
artikel
28 There Is No Solution!: “Wicked Problems” in Digital Games Bosman, Frank G.
2019
5 p. 543-559
artikel
29 Video Games Set in the Middle Ages San Nicolás Romera, César
2018
5 p. 521-542
artikel
30 Virtual Warfare Ballard, Mary Elizabeth
2017
5 p. 466-491
artikel
31 What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2 Xia, Bang
2019
5 p. 498-522
artikel
32 ‘‘When Keeping it Real Goes Wrong’’: Resident Evil 5, Racial Representation, and Gamers Brock, André
2011
5 p. 429-452
artikel
33 “Who Am I?”: Rhetoric and Narrative Identity in the Portal Series Wendler, Zachary R.
2014
5 p. 351-367
artikel
34 Why Can’t We All Get Along? A Study of Hygge and Janteloven in a Danish Social-Casual Games Community Beltagui, Ahmad
2017
5 p. 403-425
artikel
35 Why Video Game Genres Fail Clarke, Rachel Ivy
2017
5 p. 445-465
artikel
36 Writing “Gamers” Cote, Amanda C.
2018
5 p. 479-503
artikel
                             36 gevonden resultaten
 
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