nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A Man Chooses, A Slave Obeys: BioShock and the Dystopian Logic of Convergence
|
Aldred, Jessica |
|
2011 |
|
5 |
p. 479-496 |
artikel |
2 |
Avatar as Second Suit: Power and Participation in Virtual Work
|
Bengtsson, Stina |
|
2019 |
|
5 |
p. 560-578 |
artikel |
3 |
Building Worlds
|
Pellicone, Anthony |
|
2018 |
|
5 |
p. 440-458 |
artikel |
4 |
Deliberate Constructions of the Mind
|
Wells, Matthew |
|
2016 |
|
5 |
p. 528-547 |
artikel |
5 |
Designing Mobile Augmented Reality Exergames
|
Laine, Teemu H. |
|
2016 |
|
5 |
p. 548-580 |
artikel |
6 |
Developing Skills in Digital Contexts
|
Checa-Romero, Mirian |
|
2016 |
|
5 |
p. 463-488 |
artikel |
7 |
Digital Elves as a Racial Other in Video Games: Acknowledgment and Avoidance
|
Poor, Nathaniel |
|
2012 |
|
5 |
p. 375-396 |
artikel |
8 |
Digital Mortification of Literary Flesh: Computational Logistics and Violences of Remediation in Visceral Games’ Dante’sInferno
|
Servitje, Lorenzo |
|
2014 |
|
5 |
p. 368-388 |
artikel |
9 |
Explaining Time Spent in Multiplayer Online Games
|
Hornbeck, Ryan G. |
|
2016 |
|
5 |
p. 489-509 |
artikel |
10 |
Flow Experience and Mood States While Playing Body Movement-Controlled Video Games
|
Thin, Alasdair G. |
|
2011 |
|
5 |
p. 414-428 |
artikel |
11 |
Gramsci and Games
|
Cassar, Robert |
|
2013 |
|
5 |
p. 330-353 |
artikel |
12 |
Grand Theft Auto IV: Liberty City and Modernist Literature
|
Ruch, Adam W. |
|
2012 |
|
5 |
p. 331-348 |
artikel |
13 |
Mechanics and Metagame
|
Donaldson, Scott |
|
2017 |
|
5 |
p. 426-444 |
artikel |
14 |
On the Digital Playing Field: How We “Do Sport” With Networked Computer Games
|
Witkowski, Emma |
|
2012 |
|
5 |
p. 349-374 |
artikel |
15 |
Performance and Becoming
|
Aroles, Jeremy |
|
2018 |
|
5 |
p. 423-439 |
artikel |
16 |
Performative Inquiry and the Sublime in Escape from Woomera
|
Poremba, Cindy |
|
2013 |
|
5 |
p. 354-367 |
artikel |
17 |
Play and Gameful Movies: The Ludification of Modern Cinema
|
Larsen, Lasse Juel |
|
2019 |
|
5 |
p. 455-477 |
artikel |
18 |
Playing Subaltern
|
Mukherjee, Souvik |
|
2018 |
|
5 |
p. 504-520 |
artikel |
19 |
Playing the Panopticon
|
van Nuenen, Tom |
|
2016 |
|
5 |
p. 510-527 |
artikel |
20 |
Professional Norms and Race in the North American Video Game Industry
|
Srauy, Sam |
|
2019 |
|
5 |
p. 478-497 |
artikel |
21 |
Reasons Why: Examining the Experience of Women in Games 140 Characters at a Time
|
Ochsner, Amanda |
|
2019 |
|
5 |
p. 523-542 |
artikel |
22 |
Rules, Rhetoric, and Genre: Procedural Rhetoric in Persona 3
|
Harper, Todd |
|
2011 |
|
5 |
p. 395-413 |
artikel |
23 |
The Construction of Play: Rules, Restrictions, and the Repressive Hypothesis
|
Tulloch, Rowan |
|
2014 |
|
5 |
p. 335-350 |
artikel |
24 |
The Critical Power of Virtual Dystopias
|
Schulzke, Marcus |
|
2014 |
|
5 |
p. 315-334 |
artikel |
25 |
The Game of Politics
|
Kelly, Matthew |
|
2018 |
|
5 |
p. 459-478 |
artikel |
26 |
The Morality of Play: Video Game Coverage in The New York Times From 1980 to 2010
|
McKernan, Brian |
|
2013 |
|
5 |
p. 307-329 |
artikel |
27 |
The Promise of Play: A New Approach to Productive Play
|
Lindtner, Silvia |
|
2011 |
|
5 |
p. 453-478 |
artikel |
28 |
There Is No Solution!: “Wicked Problems” in Digital Games
|
Bosman, Frank G. |
|
2019 |
|
5 |
p. 543-559 |
artikel |
29 |
Video Games Set in the Middle Ages
|
San Nicolás Romera, César |
|
2018 |
|
5 |
p. 521-542 |
artikel |
30 |
Virtual Warfare
|
Ballard, Mary Elizabeth |
|
2017 |
|
5 |
p. 466-491 |
artikel |
31 |
What Contributes to Success in MOBA Games? An Empirical Study of Defense of the Ancients 2
|
Xia, Bang |
|
2019 |
|
5 |
p. 498-522 |
artikel |
32 |
‘‘When Keeping it Real Goes Wrong’’: Resident Evil 5, Racial Representation, and Gamers
|
Brock, André |
|
2011 |
|
5 |
p. 429-452 |
artikel |
33 |
“Who Am I?”: Rhetoric and Narrative Identity in the Portal Series
|
Wendler, Zachary R. |
|
2014 |
|
5 |
p. 351-367 |
artikel |
34 |
Why Can’t We All Get Along? A Study of Hygge and Janteloven in a Danish Social-Casual Games Community
|
Beltagui, Ahmad |
|
2017 |
|
5 |
p. 403-425 |
artikel |
35 |
Why Video Game Genres Fail
|
Clarke, Rachel Ivy |
|
2017 |
|
5 |
p. 445-465 |
artikel |
36 |
Writing “Gamers”
|
Cote, Amanda C. |
|
2018 |
|
5 |
p. 479-503 |
artikel |