Digital Library
Close Browse articles from a journal
     Journal description
       All volumes of the corresponding journal
         All issues of the corresponding volume
                                       All articles of the corresponding issues
 
                             73 results found
no title author magazine year volume issue page(s) type
1 Alienated Playbour: Relations of Production in EVE Online Taylor, Nicholas
2015
4 p. 365-388
article
2 A 'Pataphysics Engine Giddings, Seth
2007
4 p. 392-404
article
3 At Least Nine Ways to Play: Approaching Gamer Mentalities Kallio, Kirsi Pauliina
2011
4 p. 327-353
article
4 Attitudes Toward Punishment and Rehabilitation as Perceived Through Playing a Prison Tycoon Game Oleszkiewicz, A.
2018
4 p. 406-420
article
5 Beyond Diagonal Sciences: Applying Roger Caillois’s Concepts of Symmetry and Dissymmetry to Journey Carbone, Marco Benoît
2017
4 p. 361-380
article
6 Beyond Freedom of Movement: Boys Play in a Tween Virtual World Searle, Kristin A.
2012
4 p. 281-304
article
7 Blood Scythes, Festivals, Quests, and Backstories Krzywinska, Tanya
2006
4 p. 383-396
article
8 Building an MMO With Mass Appeal Ducheneaut, Nicolas
2006
4 p. 281-317
article
9 Computer Games and Sociocultural Play: An Activity Theoretical Perspective Chee Siang Ang,
2010
4 p. 354-380
article
10 Designing Games for Moral Learning and Knowledge Building Ryan, Malcolm
2019
4 p. 306-343
article
11 ‘‘Did This Game Scare You? Because it Sure as Hell Scared Me!’’ F.E.A.R., the Abject and the Uncanny Spittle, Steve
2011
4 p. 312-326
article
12 Digital Games and Escapism Calleja, Gordon
2010
4 p. 335-353
article
13 Digital–Physical Reality Game Kwon, Chongsan
2016
4 p. 390-421
article
14 Discipline and Dragon Kill Points in the Online Power Game Silverman, Mark
2009
4 p. 353-378
article
15 Dispensable, Tweakable, and Tangible Components: Supporting Socially Negotiated Gameplay Cheung, Gifford
2013
4 p. 259-288
article
16 Distinguishing Addiction From High Engagement: An Investigation Into the Social Lives of Adolescent and Young Adult Massively Multiplayer Online Game Players Seok, Soonhwa
2014
4 p. 227-254
article
17 Does WoW Change Everything? Taylor, T. L.
2006
4 p. 318-337
article
18 Emitexts and Paratexts: Propaganda in EVE Online Carter, Marcus
2015
4 p. 311-342
article
19 Enlightening the Galaxy: How Players Experience Political Philosophy in Star Wars: The Old Republic Geraci, Robert M.
2014
4 p. 255-276
article
20 Erratum 2009
4 p. 418-418
article
21 Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning Lee, Yu-Hao
2013
4 p. 238-258
article
22 Fighting Hyperreality With Hyperreality Kingsepp, Eva
2007
4 p. 366-375
article
23 From Tree House to Barracks Williams, Dmitri
2006
4 p. 338-361
article
24 Gamers Who Protest Stokes, Benjamin
2018
4 p. 327-348
article
25 Games as Art and Kant’s Moral Dilemma: What Can Ethical Theory Reveal About the Role of the Game Designer as Artist? Devine, Theresa Claire
2014
4 p. 277-310
article
26 Games for Persuasion: Argumentation, Procedurality, and the Lie of Gamification Ferrara, John
2013
4 p. 289-304
article
27 Guest Editors' Introduction Krzywinska, Tanya
2006
4 p. 279-280
article
28 Guest Editors’ Introduction to Meaningful Play Special Issue Peng, Wei
2013
4 p. 183-185
article
29 How Games Support Associational Life: Using Tocqueville to Understand the Connection Schulzke, Marcus
2011
4 p. 354-372
article
30 Implicit Game Aesthetics Bateman, Chris
2015
4 p. 389-411
article
31 Index toGames and Culture Volume 1 2006
4 p. 414-416
article
32 Introduction: The Other Caillois: The Many Masks of Game Studies Carbone, Marco Benoît
2017
4 p. 303-320
article
33 Jean Baudrillard and the Definitive Ambivalence of Gaming Coulter, Gerry
2007
4 p. 358-365
article
34 Just War? War Games, War Crimes, and Game Design Ryan, Malcolm
2019
4 p. 367-386
article
35 Lost and Found and Lost Again Nyman, Elizabeth
2018
4 p. 370-384
article
36 Marketing Military Realism in Call of Duty 4: Modern Warfare Payne, Matthew Thomas
2012
4 p. 305-327
article
37 Mimicking Gamers: Understanding Gamification Through Roger Caillois Carbone, Marco Benoît
2017
4 p. 340-360
article
38 Molecular Mario Cremin, Colin
2016
4 p. 441-458
article
39 Morality Play: A Model for Developing Games of Moral Expertise Ryan, Malcolm
2019
4 p. 410-429
article
40 Narrative, Cognition, and the Flow of Mirror’s Edge Ciccoricco, David
2012
4 p. 263-280
article
41 Of Mods and Modders Postigo, Hector
2007
4 p. 300-313
article
42 Once More With Feeling: Game Design Patterns for Learning in the Affective Domain Dormann, Claire
2013
4 p. 215-237
article
43 Performing the Self Hutchinson, Rachael
2007
4 p. 283-299
article
44 Platform Studies’ Epistemic Threshold Apperley, Thomas
2018
4 p. 349-369
article
45 Player Character Engagement in Computer Games Lankoski, Petri
2011
4 p. 291-311
article
46 Playful Simulations Rather Than Serious Games Pelletier, Caroline
2016
4 p. 365-389
article
47 Playing Around With Morality: Introducing the Special Issue on “Morality Play” Ryan, Malcolm
2019
4 p. 299-305
article
48 Playing Games With Cultural Heritage: A Comparative Case Study Analysis of the Current Status of Digital Game Preservation Barwick, Joanna
2011
4 p. 373-390
article
49 Priming or Proteus Effect? Examining the Effects of Avatar Race on In-Game Behavior and Post-Play Aggressive Cognition and Affect in Video Games Ash, Erin
2016
4 p. 422-440
article
50 Problematic Mobile Gameplay Among the World’s Most Intense Players Seok, Soonhwa
2018
4 p. 385-405
article
51 Racial Logics, Franchising, and Video Game Genres Young, Helen
2016
4 p. 343-364
article
52 Radical Illusion (A Game Against) Galloway, Alexander R.
2007
4 p. 376-391
article
53 Rebel Girls and Consequence in Life Is Strange and The Walking Dead Ryan, Malcolm
2019
4 p. 430-449
article
54 Remembering (Forgetting) Baudrillard Crogan, Patrick
2007
4 p. 405-413
article
55 Results From a Controlled Study of the iPad Fractions Game Motion Math Riconscente, Michelle M.
2013
4 p. 186-214
article
56 Roger Caillois and E-Sports: On the Problems of Treating Play as Work Carbone, Marco Benoît
2017
4 p. 321-339
article
57 Roger Caillois and Marxism: A Game Studies Perspective Carbone, Marco Benoît
2017
4 p. 381-400
article
58 Rules of Play Lastowka, Greg
2009
4 p. 379-395
article
59 Russian Overlords, Vodka, and Logoffski: Russian- and English- Language Discourse About Anti-Russian Xenophobia in the EVE Online Community Goodfellow, Catherine
2015
4 p. 343-364
article
60 Storyline, Dance/Music, or PvP? Lowood, Henry
2006
4 p. 362-382
article
61 The Assemblage of Play Taylor, T.L.
2009
4 p. 331-339
article
62 The Case of This War of Mine: A Production Studies Perspective on Moral Game Design Ryan, Malcolm
2019
4 p. 387-409
article
63 The Digital Dollhouse Martey, Rosa Mikeal
2007
4 p. 314-334
article
64 There is No Magic Circle Consalvo, Mia
2009
4 p. 408-417
article
65 The Short and Happy Life of Interdisciplinarity in Game Studies Malaby, Thomas M.
2009
4 p. 323-330
article
66 Toward a (Kin)Aesthetic of Video Gaming Behrenshausen, Bryan G.
2007
4 p. 335-354
article
67 Training Moral Sensitivity Through Video Games: A Review of Suitable Game Mechanisms Ryan, Malcolm
2019
4 p. 344-366
article
68 Virtual Worlds Castronova, Edward
2009
4 p. 396-407
article
69 Virtual Worlds and Their Discontents Kücklich, Julian Raul
2009
4 p. 340-352
article
70 What if Baudrillard was a Gamer? Simon, Bart
2007
4 p. 355-357
article
71 What Is Video Game Culture? Cultural Studies and Game Studies Shaw, Adrienne
2010
4 p. 403-424
article
72 Where’s My Montage? The Performance of Hard Work and Its Reward in Film, Television, and MMOGs Consalvo, Mia
2010
4 p. 381-402
article
73 WoW is the New MUD Mortensen, Torill Elvira
2006
4 p. 397-413
article
                             73 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands