nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Beyond Entertainment
|
Osmanovic, Sanela |
|
2016 |
|
1-2 |
p. 130-149 |
artikel |
2 |
Digital Games as a Source of Enjoyment in Later Life
|
De Schutter, Bob |
|
2016 |
|
1-2 |
p. 28-52 |
artikel |
3 |
Does Digital Gaming Enable Healthy Aging for Community-Dwelling People With Dementia?
|
Cutler, Clare |
|
2016 |
|
1-2 |
p. 104-129 |
artikel |
4 |
Flow Experience of Older Adults Using the iStoppFalls Exergame
|
Marston, Hannah R. |
|
2016 |
|
1-2 |
p. 201-222 |
artikel |
5 |
From Needy and Dependent to Independent Homo Ludens
|
Musselwhite, Charles |
|
2016 |
|
1-2 |
p. 3-6 |
artikel |
6 |
Older Adults’ Social Interactions in Massively Multiplayer Online Role-Playing Games (MMORPGs)
|
Zhang, Fan |
|
2016 |
|
1-2 |
p. 150-169 |
artikel |
7 |
Older Adult Video Game Preferences in Practice
|
Souders, Dustin J. |
|
2016 |
|
1-2 |
p. 170-200 |
artikel |
8 |
On the Conceptualization, Design, and Evaluation of Appealing, Meaningful, and Playable Digital Games for Older People
|
Sayago, Sergio |
|
2016 |
|
1-2 |
p. 53-80 |
artikel |
9 |
Play and Productivity
|
Iversen, Sara Mosberg |
|
2016 |
|
1-2 |
p. 7-27 |
artikel |
10 |
Social Benefits of Playing Wii Bowling for Older Adults
|
Schell, Robyn |
|
2016 |
|
1-2 |
p. 81-103 |
artikel |