nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
‘Choose, collect, manage, win!’: Neoliberalism, enterprising culture and risk society in video game covers
|
Oliva, Mercè |
|
2018 |
24 |
6 |
p. 607-622 |
artikel |
2 |
Content in context: The impact of mobile media on the British TV industry
|
Sørensen, Inge Ejbye |
|
2018 |
24 |
6 |
p. 507-522 |
artikel |
3 |
3-D printed sets and props: How designers integrate digital technologies
|
Bevan, Alexandra |
|
2018 |
24 |
6 |
p. 554-567 |
artikel |
4 |
Old new media: Closed-circuit television and the classroom
|
Keeler, Amanda |
|
2018 |
24 |
6 |
p. 538-553 |
artikel |
5 |
Playing at apocalypse: Reading Plague Inc. in pandemic culture
|
Mitchell, Scott |
|
2018 |
24 |
6 |
p. 587-606 |
artikel |
6 |
Reading real person fiction as digital fiction: An argument for new perspectives
|
Fathallah, Judith |
|
2018 |
24 |
6 |
p. 568-586 |
artikel |
7 |
The map as playground: Location-based games as cartographical practices
|
Lammes, Sybille |
|
2018 |
24 |
6 |
p. 648-665 |
artikel |
8 |
We beat the cops in GTA: Po(ludic)al activism in the age of video games
|
Demirbag-Kaplan, Melike |
|
2018 |
24 |
6 |
p. 623-647 |
artikel |
9 |
YouTube flow and the transmission of heritage: The interplay of users, content, and algorithms
|
Pietrobruno, Sheenagh |
|
2018 |
24 |
6 |
p. 523-537 |
artikel |