nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Critical Interactives: Improving Public Understanding of Institutional Policy
|
Buell, Duncan A. |
|
2012 |
32 |
6 |
p. 489-496 |
artikel |
2 |
Diffusion of Innovation Theory and Xbox Live: Examining Minority Gamers’ Responses and Rate of Adoption to Changes in Xbox Live
|
Gray, Kishonna L. |
|
2012 |
32 |
6 |
p. 463-470 |
artikel |
3 |
Does Game Playing Experience Have an Impact on the Player-PNPC Relationship?
|
Daviault, Christine |
|
2012 |
32 |
6 |
p. 441-446 |
artikel |
4 |
Game On: Broadening the Field in Video Game Research
|
Martin, Jennifer |
|
2012 |
32 |
6 |
p. 431-432 |
artikel |
5 |
Geek or Chic? Emerging Stereotypes of Online Gamers
|
Kowert, Rachel |
|
2012 |
32 |
6 |
p. 471-479 |
artikel |
6 |
Get Organized At Work! A Look Inside the Game Design Process of Valve and Linden Lab
|
van der Graaf, Shenja |
|
2012 |
32 |
6 |
p. 480-488 |
artikel |
7 |
Killing for Girls: Predation Play and Female Empowerment
|
Bertozzi, Elena |
|
2012 |
32 |
6 |
p. 447-454 |
artikel |
8 |
Re-Mediating Research Ethics: End-User License Agreements in Online Games
|
Chee, Florence M. |
|
2012 |
32 |
6 |
p. 497-506 |
artikel |
9 |
The Evolution of Video Game Affordances and Implications for Parental Mediation
|
Jiow, Hee Jhee |
|
2012 |
32 |
6 |
p. 455-462 |
artikel |
10 |
Unraveling Braid: Puzzle Games and Storytelling in the Imperative Mood
|
Arnott, Luke |
|
2012 |
32 |
6 |
p. 433-440 |
artikel |