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                             28 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A Bidirectional Light Field - Hologram Transform Ziegler, Remo
2007
26 3 p. 435-446
artikel
2 Adaptive Space Deformations Based on Rigid Cells Botsch, Mario
2007
26 3 p. 339-347
artikel
3 A Finite Element Method on Convex Polyhedra Wicke, Martin
2007
26 3 p. 355-364
artikel
4 Boundary Constrained Swept Surfaces for Modelling and Animation You, L. H.
2007
26 3 p. 313-322
artikel
5 Context-Aware Skeletal Shape Deformation Weber, Ofir
2007
26 3 p. 265-274
artikel
6 3D Lip-Synch Generation with Data-Faithful Machine Learning Kim, Ig-Jae
2007
26 3 p. 295-301
artikel
7 Geodesic-Controlled Developable Surfaces for Modeling Paper Bending Bo, Pengbo
2007
26 3 p. 365-374
artikel
8 Head-eye Animation Corresponding to a Conversation for CG Characters Masuko, Soh
2007
26 3 p. 303-312
artikel
9 Highly Parallel Fast KD-tree Construction for Interactive Ray Tracing of Dynamic Scenes Shevtsov, Maxim
2007
26 3 p. 395-404
artikel
10 Markerless 4 gestures 6 DOF real-time visual tracking of the human hand with automatic initialization Schlattmann, Markus
2007
26 3 p. 467-476
artikel
11 Mesh Segmentation via Spectral Embedding and Contour Analysis Liu, Rong
2007
26 3 p. 385-394
artikel
12 Metropolis Instant Radiosity Segovia, B.
2007
26 3 p. 425-434
artikel
13 Online Motion Capture Marker Labeling for Multiple Interacting Articulated Targets Yu, Qian
2007
26 3 p. 477-483
artikel
14 On-the-fly Curve-skeleton Computation for 3D Shapes Sharf, Andrei
2007
26 3 p. 323-328
artikel
15 Prediction of Individual Non-Linear Aging Trajectories of Faces Scherbaum, K.
2007
26 3 p. 285-294
artikel
16 QuadCover - Surface Parameterization using Branched Coverings Kälberer, Felix
2007
26 3 p. 375-384
artikel
17 Ray-Casted BlockMaps for Large Urban Models Visualization Cignoni, P.
2007
26 3 p. 405-413
artikel
18 Real-Time Simulation of Thin Shells Choi, Min Gyu
2007
26 3 p. 349-354
artikel
19 Reverse Engineering Nature Jensen, Henrik Wann
2007
26 3 p. xvii
artikel
20 Serious Games: Broadening Games Impact Beyond Entertainment Sawyer, Ben
2007
26 3 p. xviii
artikel
21 Skeleton-based Variational Mesh Deformations Yoshizawa, Shin
2007
26 3 p. 255-264
artikel
22 Soft Articulated Characters with Fast Contact Handling Galoppo, Nico
2007
26 3 p. 243-253
artikel
23 Stackless KD-Tree Traversal for High Performance GPU Ray Tracing Popov, Stefan
2007
26 3 p. 415-424
artikel
24 Superresolution Reflectance Fields: Synthesizing images for intermediate light directions Fuchs, Martin
2007
26 3 p. 447-456
artikel
25 Textured Liquids based on the Marker Level Set Mihalef, V.
2007
26 3 p. 457-466
artikel
26 Variational 3D Shape Segmentation for Bounding Volume Computation Lu, Lin
2007
26 3 p. 329-338
artikel
27 Volume Preservation of Multiresolution Meshes Sauvage, Basile
2007
26 3 p. 275-283
artikel
28 What can Computer Graphics expect from 3D Computer Vision? Šára, Radim
2007
26 3 p. xix
artikel
                             28 gevonden resultaten
 
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