nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Augmented Ontologies or How to Philosophize with a Digital Hammer
|
Gualeni, Stefano |
|
2013 |
27 |
2 |
p. 177-199 |
artikel |
2 |
Confronting the Moral Dimensions of Technology Through Mediation Theory
|
Selinger, Evan |
|
2011 |
27 |
2 |
p. 287-313 |
artikel |
3 |
Erratum to: Book Symposium on Peter Paul Verbeek’s Moralizing Technology: Understanding and Designing the Morality of Things. Chicago: University of Chicago Press, 2011
|
Selinger, Evan |
|
2013 |
27 |
2 |
p. 315 |
artikel |
4 |
Fiction Puzzle: Storiable Challenge in Pragmatist Videogame Aesthetics
|
Karhulahti, Veli-Matti |
|
2013 |
27 |
2 |
p. 201-220 |
artikel |
5 |
Gaming and the limits of digital embodiment
|
Farrow, Robert |
|
2013 |
27 |
2 |
p. 221-233 |
artikel |
6 |
Generic Structures, Generic Experiences: A Cognitive Experientialist Approach to Video Game Analysis
|
Gregersen, Andreas |
|
2013 |
27 |
2 |
p. 159-175 |
artikel |
7 |
Introduction to the Special Issue on the Philosophy of Computer Games
|
Coppock, Patrick John |
|
2014 |
27 |
2 |
p. 151-157 |
artikel |
8 |
Musical Ecologies in Video Games
|
Kamp, Michiel |
|
2013 |
27 |
2 |
p. 235-249 |
artikel |
9 |
Publisher’s Note
|
|
|
2014 |
27 |
2 |
p. 285 |
artikel |
10 |
Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments
|
Schulzke, Marcus |
|
2013 |
27 |
2 |
p. 251-265 |
artikel |
11 |
Some Ontology of Interactive Art
|
Preston, Dominic |
|
2013 |
27 |
2 |
p. 267-278 |
artikel |
12 |
Technological Unemployment, Leisure Occupation, and the Human Project
|
Floridi, Luciano |
|
2014 |
27 |
2 |
p. 143-150 |
artikel |
13 |
Technology and Economic Power
|
Hessler, Pierre |
|
2014 |
27 |
2 |
p. 279-283 |
artikel |