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                             51 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A clinically oriented VR-based treadmill training system for post-stroke rehabilitation: integration of motor learning and control principles Jiao, Yiran

29 3 artikel
2 AI-integrated virtual reality training for teacher preparation on functional communication training: a randomized controlled trial King, Seth

29 3 artikel
3 Align procedural expertise with virtual information: the key to AR-navigated ultrasound-guided biopsy Li, Haowei

29 3 artikel
4 Almost the same: experiential and behavioral effects in talking with virtual humans Vallefuoco, Ersilia

29 3 artikel
5 A neural network architecture for physically-consistent haptic rendering Hernández, Quercus

29 3 artikel
6 Application of a virtual reality-based measurement of simple reaction time in adults: a psychometric evaluation Chen, Ying-Chun

29 3 artikel
7 Application of short and long-term virtual reality training for visuospatial memory development in amateur e-athletes Lachowicz, Maciej

29 3 artikel
8 Augmented reality and ethics: key issues Werner, Leonardo

29 3 artikel
9 Bridging the gaps: an updated mapping of the uses of immersive learning environments Morgado, Leonel

29 3 artikel
10 Comparing handheld monoscopic and head-mounted stereoscopic optical see-through augmented reality indoor navigational aids across age and gender identity Lee, Trey Olen

29 3 artikel
11 Comparing virtual reality-based simulation, booklet-based and standard preparation methods for pediatric magnetic resonance imaging (MR-VR): study protocol for a randomized clinical trial Erdős, Sándor

29 3 artikel
12 Comparison of decision-making skill in 360° video to the field setting in highly skilled rugby union players Vawser, Hannah J.

29 3 artikel
13 Comparison of hand tracking-based and controller-based interaction in a consumer virtual reality game Steed, Anthony

29 3 artikel
14 Correction: Embodiment in virtual reality: an experiment on how visual and aural first- and third-person modes affect embodiment and mindfulness Isak de Villiers, Bosman

29 3 artikel
15 Development and evaluation of a collaborative virtual reality system for tour guide training Le, Khanh-Duy

29 3 artikel
16 DVP predicts the probability of becoming sick and dropout times during head mounted display based virtual reality Palmisano, Stephen

29 3 artikel
17 Effects of using depth and motion in virtual reality to enhance Language learning Vallarino, Mario

29 3 artikel
18 Enhancing the daily lives of aged care residents including those with mild cognitive impairment through virtual reality travel experiences Stefan, Hans

29 3 artikel
19 Evaluation of XR device’s real-world tracking accuracy and depth perception from an industrial point of view Singh, Shubham

29 3 artikel
20 Exploring the potential of virtual reality (VR) in mental healthcare: a systematic literature review Pedram, Shiva

29 3 artikel
21 Exploring working memory across aging using virtual reality Kamal, Farooq

29 3 artikel
22 Grasshopper VR: development of an immersive visualisation interface for parametric design workspaces Crolla, Kristof

29 3 artikel
23 Haptic feedback for interactive AR/VR systems: comparing single- vs. dual-muscle EMS for weight perception Vrontos, Apostolos

29 3 artikel
24 Holomech: an extended reality tool for supporting student motivation and perceived spatial reasoning in structural mechanics Amouzgar, Kaveh

29 3 artikel
25 HySim: towards development of a hybrid simulation framework with improved visual and tactile realism for minimally invasive surgeries Palliyali, Waseem

29 3 artikel
26 Immersive realities in museums: evaluating the impact of VR, VR360, and MR on visitor presence, engagement and motivation Ariya, Pakinee

29 3 artikel
27 ImproVisAR: designing augmented reality piano roll for teaching improvisation Deja, Jordan Aiko

29 3 artikel
28 Machine learning-guided high-definition transcranial direct current stimulation prevents cybersickness Yang, Alexander Hui Xiang

29 3 artikel
29 Memory performance as a function of modality and context: revealing the cognitive mechanisms underlying enhanced memory in virtual reality Johnsdorf, Marike

29 3 artikel
30 New augmented reality application for improving clinical education and patient-doctor interaction in remotely-assisted ophthalmology consultations Velázquez, José S.

29 3 artikel
31 Optimizing virtual reality interfaces: ergonomic guidelines for hand interaction based on user age, gender, and handedness Zhang, Wenjuan

29 3 artikel
32 Performance expectancy and social influence drive the acceptance of immersive virtual reality for professional collaboration Merz, Axel

29 3 artikel
33 Previous VR experience increases embodiment in immersive VR safety training: an exploratory mixed-methods study Lehikko, Anu

29 3 artikel
34 Proof of concept for an extended reality device to augment human performance during a dual-task O’Malley, Callum A.

29 3 artikel
35 Reporting quality of extended reality interventions in healthcare: towards a TIDieR XReporting checklist Goldsworthy, Adrian

29 3 artikel
36 Rethinking interaction design - special implications for interaction concepts in medical education using virtual reality Junga, Anna

29 3 artikel
37 Rule-based generative modeling in ceramic tableware industry applications Gaspar, Fábio

29 3 artikel
38 Segmentation influences learning: a study of knowledge acquisition through virtual reality and 2D video with airport security screeners Wyssenbach, Thomas

29 3 artikel
39 Self-conversation with a sporting celebrity enhances later physical exercise: an exploratory study Levy, Daniel

29 3 artikel
40 Smartphone-based self-help virtual reality exposure therapy for college students’ social anxiety: a randomized controlled study Kan, Chinghsiang

29 3 artikel
41 Social MediARverse: investigating users’ social media content sharing and consuming intentions with location-based AR Hirsch, Linda

29 3 artikel
42 Sproutfit: an immersive seed-planting virtual reality game to enhance patient motivation for performing exercises for the prevention of venous thromboembolism through loss and avoidance gamification Han, Renzhi

29 3 artikel
43 Standing postural control during an upper limb reaching task in a mixed reality condition: analysis of center of pressure and lower limb muscle activities Zhang, Yunhe

29 3 artikel
44 Unified concepts: a review and proposal for virtual reality terminology Gonçalves, Guilherme

29 3 artikel
45 Using a virtual reality approach to study the impact of nighttime lighting on pedestrian crossing behavior Wang, Xuwei

29 3 artikel
46 Validity and reliability of a virtual reality system as an assessment tool for cognitive impairment based on the six cognitive domains Pang, Jeremy Wui Ming

29 3 artikel
47 Virtual chocolate: the role of olfactory cues in multisensory VR on perceived realism, food enjoyment, and snack choices Zholzhanova, Danel

29 3 artikel
48 Virtual reality as a training method for basic life support of the medical staff on general wards: a randomized controlled non-inferiority trial Issleib, Malte

29 3 artikel
49 Virtual reality in the management of hematophobia in hospital settings: impact on anxiety reduction Triviño-Martínez, Ángeles

29 3 artikel
50 VRainSUD: content validation of a cognitive training program using the Delphi method Caetano, Tânia

29 3 artikel
51 VR-induced interoceptive feedback may impact tactile priority in individuals with low interoceptive awareness Inoue, Sota

29 3 artikel
                             51 gevonden resultaten
 
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