no |
title |
author |
magazine |
year |
volume |
issue |
page(s) |
type |
1 |
Advancing virtual reality interventions for sexuality and related emotions: a systematic review
|
Vila, Ariana |
|
|
29 |
2 |
|
article |
2 |
An intuitive and semi-automated transfer function design for interactive region of interest-based direct volume rendering in mixed reality head mounted devices
|
Song, Myungji |
|
|
29 |
2 |
|
article |
3 |
Approximate dynamic global illumination for VR
|
Papaioannou, Georgios |
|
|
29 |
2 |
|
article |
4 |
ARTHUR: authoring human–robot collaboration processes with augmented reality using hybrid user interfaces
|
Lunding, Rasmus |
|
|
29 |
2 |
|
article |
5 |
Augmented reality for upper limb rehabilitation: real-time kinematic feedback with HoloLens 2
|
Luciani, Beatrice |
|
|
29 |
2 |
|
article |
6 |
Augmented reality mobile digital twin for unmanned aerial vehicle wildfire prevention
|
Costa, Carlos |
|
|
29 |
2 |
|
article |
7 |
Augmented reality's role in EFL learning: enhancing language skills in clothing and style through flipped and blended methods
|
Khodabandeh, Farzaneh |
|
|
29 |
2 |
|
article |
8 |
Correction: Effects of personalized movement models in virtual reality on pain expectancy and motor behavior in patients with chronic back pain: a feasibility study
|
Kammler-Sücker, Kornelius Immanuel |
|
|
29 |
2 |
|
article |
9 |
Correction: Levitation experience in virtual reality
|
Ziat, Mounia |
|
|
29 |
2 |
|
article |
10 |
Developmental methods and results for a novel virtual reality concussion detection system
|
Reneker, Jennifer C. |
|
|
29 |
2 |
|
article |
11 |
Effect of virtual reality in hereditary spastic paraplegia: pilot randomized clinical trial
|
Severiano, Maria Izabel Rodrigues |
|
|
29 |
2 |
|
article |
12 |
Effects of game-based rehabilitation on upper limb motor function following acute and sub-acute stroke: a systematic review, meta-analyses, and GRADE evidence synthesis
|
Ali, A. Sulfikar |
|
|
29 |
2 |
|
article |
13 |
Effects of short- and long-term virtual reality training on concentration performance and executive functions in amateur esports athletes
|
Lachowicz, Maciej |
|
|
29 |
2 |
|
article |
14 |
Efficacy analysis of psychomotor impairment using virtual reality-based exergames for rehabilitation of congenital hemiplegic cerebral palsy children
|
., Vibhuti |
|
|
29 |
2 |
|
article |
15 |
Embodiment in virtual reality: an experiment on how visual and aural First- and Third-person modes affect embodiment and mindfulness
|
de Villiers Bosman, Isak |
|
|
29 |
2 |
|
article |
16 |
Exploring requirements for the development and implementation of VR rehabilitation programs for long/post COVID patients: a qualitative mixed-methods study
|
Dalko, Katharina |
|
|
29 |
2 |
|
article |
17 |
Exploring the impact of virtual reality on museum experiences: visitor immersion and experience consequences
|
Jangra, Shinnu |
|
|
29 |
2 |
|
article |
18 |
From digital imagination to real-world exploration: a study on the influence factors of VR-based reconstruction of historical districts on tourists’ travel intention in the field
|
Yan, Yueting |
|
|
29 |
2 |
|
article |
19 |
Haptic interaction with fluids in virtual environment: an analytical review
|
Huang, Lisha |
|
|
29 |
2 |
|
article |
20 |
Immersive virtual reality in higher education: a systematic review of the scientific literature
|
Stracke, Christian M. |
|
|
29 |
2 |
|
article |
21 |
Intrapersonal emotion regulation training in virtual reality: embodying self-talk
|
Zisquit, Moreah |
|
|
29 |
2 |
|
article |
22 |
Investigating musical pitch-colour associations in immersive virtual reality environments
|
O’Toole, Patrick |
|
|
29 |
2 |
|
article |
23 |
Investigating proxemics behaviors towards individuals, pairs, and groups in virtual reality
|
Nolte, Debora |
|
|
29 |
2 |
|
article |
24 |
Is modularity the future of haptics in XR? A systematic literature review
|
Topliss, Jack |
|
|
29 |
2 |
|
article |
25 |
Levitation experience in virtual reality
|
Ziat, Mounia |
|
|
29 |
2 |
|
article |
26 |
Medical training in virtual reality: a gamification approach
|
Turchet, Luca |
|
|
29 |
2 |
|
article |
27 |
Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience
|
Anwar, Muhammad Shahid |
|
|
29 |
2 |
|
article |
28 |
Mixed reality training for medical first responders: system evaluation and recommendations
|
Uhl, Jakob Carl |
|
|
29 |
2 |
|
article |
29 |
Neurophysiological and subjective responses to a virtual downhill cycling exercise
|
Behava, Mélina |
|
|
29 |
2 |
|
article |
30 |
Planting trees in the metaverse changes self-identity and improves pro-environmental interests and attitudes towards the physical world
|
Lam, Jerlyn |
|
|
29 |
2 |
|
article |
31 |
Reduced field of view alters scanning behaviour
|
Postuma, E. M. J. L. |
|
|
29 |
2 |
|
article |
32 |
Relaxmr: a mixed reality-based semi-physical high-fidelity digital human massage system
|
Bao, Yihua |
|
|
29 |
2 |
|
article |
33 |
Research on the impact of immersive virtual reality classroom on student experience and concentration
|
Liu, Chajuan |
|
|
29 |
2 |
|
article |
34 |
The affordances and constraints of mathematics tutoring in immersive, collaborative, and dynamic virtual reality environments
|
Walkington, Candace |
|
|
29 |
2 |
|
article |
35 |
The effectiveness of virtual reality with or without head-mounted displays: focusing on the role of spatial presence and immersive tendency for responding to particulate matter
|
Oh, Jihyeon |
|
|
29 |
2 |
|
article |
36 |
The mediating role of technology affordances in virtual reality perspective-taking: a systematic literature review
|
Khanna, Jai |
|
|
29 |
2 |
|
article |
37 |
Towards a multi-scenario immersive virtual reality system for maintenance inspection training of hot strip rolling mills
|
Sun, Youzhao |
|
|
29 |
2 |
|
article |
38 |
Unrealgensyn: a framework for generating synthetic videos of Unfrequent human events
|
Mulero-Pérez, David |
|
|
29 |
2 |
|
article |
39 |
Use of color in visual coding of information for augmented reality environments
|
Bautista, Luis Eduardo |
|
|
29 |
2 |
|
article |
40 |
Using a virtual reality oddball paradigm to study attention control in complex motor movements
|
Streuber, Stephan |
|
|
29 |
2 |
|
article |
41 |
Using virtual reality to explore the effect of multimodal alarms on human emergency evacuation behaviors
|
Zeng, Jiayu |
|
|
29 |
2 |
|
article |
42 |
Virtual reality, cyberspace, and embodiment: a historical debate with contemporary resonance
|
Hine, Emmie |
|
|
29 |
2 |
|
article |
43 |
Virtual reality-enhanced interventions to improve weight control and body image in overweight and obese adults: a systematic review and meta-analysis
|
Yaw, Qin Ping |
|
|
29 |
2 |
|
article |
44 |
Virtual reality versus 2D biofeedback for children and adolescents with stress related disorders: a randomized controlled trial
|
Felnhofer, Anna |
|
|
29 |
2 |
|
article |
45 |
Visual impairments simulation in virtual reality as an empathy booster
|
Zwoliński, Grzegorz |
|
|
29 |
2 |
|
article |
46 |
VR & in-lab GESs: an analysis of empirical research designs for gesture elicitation in in-lab and virtual reality settings
|
Perera, Madhawa |
|
|
29 |
2 |
|
article |