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                             46 results found
no title author magazine year volume issue page(s) type
1 Advancing virtual reality interventions for sexuality and related emotions: a systematic review Vila, Ariana

29 2 article
2 An intuitive and semi-automated transfer function design for interactive region of interest-based direct volume rendering in mixed reality head mounted devices Song, Myungji

29 2 article
3 Approximate dynamic global illumination for VR Papaioannou, Georgios

29 2 article
4 ARTHUR: authoring human–robot collaboration processes with augmented reality using hybrid user interfaces Lunding, Rasmus

29 2 article
5 Augmented reality for upper limb rehabilitation: real-time kinematic feedback with HoloLens 2 Luciani, Beatrice

29 2 article
6 Augmented reality mobile digital twin for unmanned aerial vehicle wildfire prevention Costa, Carlos

29 2 article
7 Augmented reality's role in EFL learning: enhancing language skills in clothing and style through flipped and blended methods Khodabandeh, Farzaneh

29 2 article
8 Correction: Effects of personalized movement models in virtual reality on pain expectancy and motor behavior in patients with chronic back pain: a feasibility study Kammler-Sücker, Kornelius Immanuel

29 2 article
9 Correction: Levitation experience in virtual reality Ziat, Mounia

29 2 article
10 Developmental methods and results for a novel virtual reality concussion detection system Reneker, Jennifer C.

29 2 article
11 Effect of virtual reality in hereditary spastic paraplegia: pilot randomized clinical trial Severiano, Maria Izabel Rodrigues

29 2 article
12 Effects of game-based rehabilitation on upper limb motor function following acute and sub-acute stroke: a systematic review, meta-analyses, and GRADE evidence synthesis Ali, A. Sulfikar

29 2 article
13 Effects of short- and long-term virtual reality training on concentration performance and executive functions in amateur esports athletes Lachowicz, Maciej

29 2 article
14 Efficacy analysis of psychomotor impairment using virtual reality-based exergames for rehabilitation of congenital hemiplegic cerebral palsy children ., Vibhuti

29 2 article
15 Embodiment in virtual reality: an experiment on how visual and aural First- and Third-person modes affect embodiment and mindfulness de Villiers Bosman, Isak

29 2 article
16 Exploring requirements for the development and implementation of VR rehabilitation programs for long/post COVID patients: a qualitative mixed-methods study Dalko, Katharina

29 2 article
17 Exploring the impact of virtual reality on museum experiences: visitor immersion and experience consequences Jangra, Shinnu

29 2 article
18 From digital imagination to real-world exploration: a study on the influence factors of VR-based reconstruction of historical districts on tourists’ travel intention in the field Yan, Yueting

29 2 article
19 Haptic interaction with fluids in virtual environment: an analytical review Huang, Lisha

29 2 article
20 Immersive virtual reality in higher education: a systematic review of the scientific literature Stracke, Christian M.

29 2 article
21 Intrapersonal emotion regulation training in virtual reality: embodying self-talk Zisquit, Moreah

29 2 article
22 Investigating musical pitch-colour associations in immersive virtual reality environments O’Toole, Patrick

29 2 article
23 Investigating proxemics behaviors towards individuals, pairs, and groups in virtual reality Nolte, Debora

29 2 article
24 Is modularity the future of haptics in XR? A systematic literature review Topliss, Jack

29 2 article
25 Levitation experience in virtual reality Ziat, Mounia

29 2 article
26 Medical training in virtual reality: a gamification approach Turchet, Luca

29 2 article
27 Metaverse and XR for cultural heritage education: applications, standards, architecture, and technological insights for enhanced immersive experience Anwar, Muhammad Shahid

29 2 article
28 Mixed reality training for medical first responders: system evaluation and recommendations Uhl, Jakob Carl

29 2 article
29 Neurophysiological and subjective responses to a virtual downhill cycling exercise Behava, Mélina

29 2 article
30 Planting trees in the metaverse changes self-identity and improves pro-environmental interests and attitudes towards the physical world Lam, Jerlyn

29 2 article
31 Reduced field of view alters scanning behaviour Postuma, E. M. J. L.

29 2 article
32 Relaxmr: a mixed reality-based semi-physical high-fidelity digital human massage system Bao, Yihua

29 2 article
33 Research on the impact of immersive virtual reality classroom on student experience and concentration Liu, Chajuan

29 2 article
34 The affordances and constraints of mathematics tutoring in immersive, collaborative, and dynamic virtual reality environments Walkington, Candace

29 2 article
35 The effectiveness of virtual reality with or without head-mounted displays: focusing on the role of spatial presence and immersive tendency for responding to particulate matter Oh, Jihyeon

29 2 article
36 The mediating role of technology affordances in virtual reality perspective-taking: a systematic literature review Khanna, Jai

29 2 article
37 Towards a multi-scenario immersive virtual reality system for maintenance inspection training of hot strip rolling mills Sun, Youzhao

29 2 article
38 Unrealgensyn: a framework for generating synthetic videos of Unfrequent human events Mulero-Pérez, David

29 2 article
39 Use of color in visual coding of information for augmented reality environments Bautista, Luis Eduardo

29 2 article
40 Using a virtual reality oddball paradigm to study attention control in complex motor movements Streuber, Stephan

29 2 article
41 Using virtual reality to explore the effect of multimodal alarms on human emergency evacuation behaviors Zeng, Jiayu

29 2 article
42 Virtual reality, cyberspace, and embodiment: a historical debate with contemporary resonance Hine, Emmie

29 2 article
43 Virtual reality-enhanced interventions to improve weight control and body image in overweight and obese adults: a systematic review and meta-analysis Yaw, Qin Ping

29 2 article
44 Virtual reality versus 2D biofeedback for children and adolescents with stress related disorders: a randomized controlled trial Felnhofer, Anna

29 2 article
45 Visual impairments simulation in virtual reality as an empathy booster Zwoliński, Grzegorz

29 2 article
46 VR & in-lab GESs: an analysis of empirical research designs for gesture elicitation in in-lab and virtual reality settings Perera, Madhawa

29 2 article
                             46 results found
 
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