nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A color Passthrough mixed reality application for learning piano
|
Banquiero, Mariano |
|
|
28 |
2 |
|
artikel |
2 |
Acoustic characteristics of voice production in virtual reality-simulated and physical environments: a comparative study in university professors
|
Rodríguez, Daniel |
|
|
28 |
2 |
|
artikel |
3 |
Assessment of music performance anxiety in a virtual auditorium through the study of ambient lighting and audience distance
|
Gómez-Sirvent, José L. |
|
|
28 |
2 |
|
artikel |
4 |
A systematic review of wearable biosensor usage in immersive virtual reality experiences
|
Guillen-Sanz, Henar |
|
|
28 |
2 |
|
artikel |
5 |
Augmented reality headsets for surgical guidance: the impact of holographic model positions on user localisation accuracy
|
Pérez-Pachón, Laura |
|
|
28 |
2 |
|
artikel |
6 |
Augmented reality presentation system of skeleton image based on biomedical features
|
Sun, Yuqing |
|
|
28 |
2 |
|
artikel |
7 |
Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations
|
Solmaz, Serkan |
|
|
28 |
2 |
|
artikel |
8 |
Bringing the field into the lab: a novel virtual reality outdoor march simulator for evaluating cognitive and physical performance
|
Kimel Naor, Shani |
|
|
28 |
2 |
|
artikel |
9 |
Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content
|
Mittelstaedt, Justin |
|
|
28 |
2 |
|
artikel |
10 |
Design and emotional responses: is there coherence between what is said and what is felt? A study using biofeedback and virtual reality
|
Tavares, Ademario Santos |
|
|
28 |
2 |
|
artikel |
11 |
Different effects of social intention on movement kinematics when interacting with a human or virtual agent
|
Gigliotti, Maria Francesca |
|
|
28 |
2 |
|
artikel |
12 |
DTP: learning to estimate full-body pose in real-time from sparse VR sensor measurements
|
Zeng, Qiang |
|
|
28 |
2 |
|
artikel |
13 |
Effects of vection type and postural instability on cybersickness
|
Teixeira, Joel |
|
|
28 |
2 |
|
artikel |
14 |
Enhancing music rhythmic perception and performance with a VR game
|
Pesek, Matevž |
|
|
28 |
2 |
|
artikel |
15 |
Enhancing weight perception in virtual reality: an analysis of kinematic features
|
Moosavi, Mahdiyeh Sadat |
|
|
28 |
2 |
|
artikel |
16 |
Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotion
|
Lee, Jieun |
|
|
28 |
2 |
|
artikel |
17 |
Examining the feasibility of immersive virtual reality to measure upper limb motor performance in typically developing children and adolescents
|
Alrashidi, Mohammed |
|
|
28 |
2 |
|
artikel |
18 |
Experimenter bias: exploring the interaction between participant’s and investigator’s gender/sex in VR
|
Maneuvrier, Arthur |
|
|
28 |
2 |
|
artikel |
19 |
Head-locked, world-locked, or conformal diminished-reality? An examination of different AR solutions for pedestrian safety in occluded scenarios
|
Peereboom, Joris |
|
|
28 |
2 |
|
artikel |
20 |
How to trigger user’s willingness to participate in the metaverse? An exploration of the significant factors of the metaverse
|
Lu, Hsi-Peng |
|
|
28 |
2 |
|
artikel |
21 |
Immersive virtual reality applied to the rehabilitation of patients with lower limb amputation: a small randomized controlled trial for feasibility study
|
Steckel, Bibiana Mayer |
|
|
28 |
2 |
|
artikel |
22 |
Improving balance using augmented visual orientation cues: a proof of concept
|
Albrecht, Matthias |
|
|
28 |
2 |
|
artikel |
23 |
Investigating the influence of neck muscle vibration on illusory self-motion in virtual reality
|
Kooijman, Lars |
|
|
28 |
2 |
|
artikel |
24 |
Key determinants of intention to use virtual reality in medical training
|
Alarcon-Urbistondo, Pilar |
|
|
28 |
2 |
|
artikel |
25 |
Mapping the landscape of research on 360-degree videos and images: a network and cluster analysis
|
Mancuso, Valentina |
|
|
28 |
2 |
|
artikel |
26 |
Multimodal emotion classification using machine learning in immersive and non-immersive virtual reality
|
Lima, Rodrigo |
|
|
28 |
2 |
|
artikel |
27 |
New proxemics in new space: proxemics in VR
|
Kim, Ikhwan |
|
|
28 |
2 |
|
artikel |
28 |
Non-deterministic method for semi-automatic calibration of smartphone-based OST HMDs
|
Covolan, João Pedro Mucheroni |
|
|
28 |
2 |
|
artikel |
29 |
Not just cybersickness: short-term effects of popular VR game mechanics on physical discomfort and reaction time
|
Vlahovic, Sara |
|
|
28 |
2 |
|
artikel |
30 |
Personal space invasion to prevent cyberbullying: design, development, and evaluation of an immersive prevention measure for children and adolescents
|
Wienrich, Carolin |
|
|
28 |
2 |
|
artikel |
31 |
Proteus effect or bodily affordance? The influence of virtual high-heels on gait behavior
|
Oberdörfer, Sebastian |
|
|
28 |
2 |
|
artikel |
32 |
PublicVR: a virtual reality exposure therapy intervention for adults with speech anxiety
|
Spyridonis, Fotios |
|
|
28 |
2 |
|
artikel |
33 |
Replicating outdoor environments using VR and ambisonics: a methodology for accurate audio-visual recording, processing and reproduction
|
Georgiou, Fotis |
|
|
28 |
2 |
|
artikel |
34 |
Simulating vision impairment in virtual reality: a comparison of visual task performance with real and simulated tunnel vision
|
Neugebauer, Alexander |
|
|
28 |
2 |
|
artikel |
35 |
Social cognition training using virtual reality for people with schizophrenia: a scoping review
|
Pérez-Ferrara, D. A. |
|
|
28 |
2 |
|
artikel |
36 |
Testing memory of a VR environment: comparison with the real environment and 2D pictures
|
Monaro, Merylin |
|
|
28 |
2 |
|
artikel |
37 |
The effect of target and background texture on relative depth discrimination in a virtual environment
|
Lew, Wei Hau |
|
|
28 |
2 |
|
artikel |
38 |
The effect of VR on fine motor performance by older adults: a comparison between real and virtual tasks
|
Brazil, Cristiane K. |
|
|
28 |
2 |
|
artikel |
39 |
The geometry of the vergence-accommodation conflict in mixed reality systems
|
Wang, Xiaoye Michael |
|
|
28 |
2 |
|
artikel |
40 |
Therapist perspectives on telehealth-based virtual reality exposure therapy
|
Ong, Triton |
|
|
28 |
2 |
|
artikel |
41 |
The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displays
|
Terenti, Mihail |
|
|
28 |
2 |
|
artikel |
42 |
Tracking and co-location of global point clouds for large-area indoor environments
|
Michiels, Nick |
|
|
28 |
2 |
|
artikel |
43 |
Unconstrained lightweight control interface for robot-assisted minimally invasive surgery using MediaPipe framework and head-mounted display
|
Rhee, Wounsuk |
|
|
28 |
2 |
|
artikel |
44 |
Unlocking the potential of virtual reality to expand treatment frontiers for bulimia nervosa: a pilot study to explore the impact of virtual reality-enhanced cognitive-behavioral therapy
|
Sansoni, Maria |
|
|
28 |
2 |
|
artikel |
45 |
Usability and user expectations of a HoloLens-based augmented reality application for learning clinical technical skills
|
Escalada-Hernandez, Paula |
|
|
28 |
2 |
|
artikel |
46 |
User experience model and design strategies for virtual reality-based cultural heritage exhibition
|
Gong, Qing |
|
|
28 |
2 |
|
artikel |
47 |
Using attentional guidance methods in virtual reality laboratories reduces students’ cognitive load and improves their academic performance
|
Wen, Pingping |
|
|
28 |
2 |
|
artikel |
48 |
Video-based exergaming versus conventional rehabilitation on balance in pediatric brain tumor survivors: a randomized clinical trial
|
Tanrıverdi, Müberra |
|
|
28 |
2 |
|
artikel |
49 |
Virtual reality based rehabilitation in adults with chronic neck pain: a systematic review and meta-analysis of randomized clinical trials
|
Brea-Gómez, Beatriz |
|
|
28 |
2 |
|
artikel |
50 |
Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques
|
Guzmán, D. E. |
|
|
28 |
2 |
|
artikel |
51 |
Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance
|
Álvarez, Ibis M. |
|
|
28 |
2 |
|
artikel |
52 |
Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review
|
Thuilier, Eléa |
|
|
28 |
2 |
|
artikel |
53 |
VR Designer: enhancing fashion showcases through immersive virtual garment fitting
|
Sarakatsanos, Orestis |
|
|
28 |
2 |
|
artikel |
54 |
VR interventions aimed to induce empathy: a scoping review
|
Trevena, Lee |
|
|
28 |
2 |
|
artikel |