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                             54 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A color Passthrough mixed reality application for learning piano Banquiero, Mariano

28 2 artikel
2 Acoustic characteristics of voice production in virtual reality-simulated and physical environments: a comparative study in university professors Rodríguez, Daniel

28 2 artikel
3 Assessment of music performance anxiety in a virtual auditorium through the study of ambient lighting and audience distance Gómez-Sirvent, José L.

28 2 artikel
4 A systematic review of wearable biosensor usage in immersive virtual reality experiences Guillen-Sanz, Henar

28 2 artikel
5 Augmented reality headsets for surgical guidance: the impact of holographic model positions on user localisation accuracy Pérez-Pachón, Laura

28 2 artikel
6 Augmented reality presentation system of skeleton image based on biomedical features Sun, Yuqing

28 2 artikel
7 Behavioral intention, perception and user assessment in an immersive virtual reality environment with CFD simulations Solmaz, Serkan

28 2 artikel
8 Bringing the field into the lab: a novel virtual reality outdoor march simulator for evaluating cognitive and physical performance Kimel Naor, Shani

28 2 artikel
9 Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content Mittelstaedt, Justin

28 2 artikel
10 Design and emotional responses: is there coherence between what is said and what is felt? A study using biofeedback and virtual reality Tavares, Ademario Santos

28 2 artikel
11 Different effects of social intention on movement kinematics when interacting with a human or virtual agent Gigliotti, Maria Francesca

28 2 artikel
12 DTP: learning to estimate full-body pose in real-time from sparse VR sensor measurements Zeng, Qiang

28 2 artikel
13 Effects of vection type and postural instability on cybersickness Teixeira, Joel

28 2 artikel
14 Enhancing music rhythmic perception and performance with a VR game Pesek, Matevž

28 2 artikel
15 Enhancing weight perception in virtual reality: an analysis of kinematic features Moosavi, Mahdiyeh Sadat

28 2 artikel
16 Evaluation of visual, auditory, and olfactory stimulus-based attractors for intermittent reorientation in virtual reality locomotion Lee, Jieun

28 2 artikel
17 Examining the feasibility of immersive virtual reality to measure upper limb motor performance in typically developing children and adolescents Alrashidi, Mohammed

28 2 artikel
18 Experimenter bias: exploring the interaction between participant’s and investigator’s gender/sex in VR Maneuvrier, Arthur

28 2 artikel
19 Head-locked, world-locked, or conformal diminished-reality? An examination of different AR solutions for pedestrian safety in occluded scenarios Peereboom, Joris

28 2 artikel
20 How to trigger user’s willingness to participate in the metaverse? An exploration of the significant factors of the metaverse Lu, Hsi-Peng

28 2 artikel
21 Immersive virtual reality applied to the rehabilitation of patients with lower limb amputation: a small randomized controlled trial for feasibility study Steckel, Bibiana Mayer

28 2 artikel
22 Improving balance using augmented visual orientation cues: a proof of concept Albrecht, Matthias

28 2 artikel
23 Investigating the influence of neck muscle vibration on illusory self-motion in virtual reality Kooijman, Lars

28 2 artikel
24 Key determinants of intention to use virtual reality in medical training Alarcon-Urbistondo, Pilar

28 2 artikel
25 Mapping the landscape of research on 360-degree videos and images: a network and cluster analysis Mancuso, Valentina

28 2 artikel
26 Multimodal emotion classification using machine learning in immersive and non-immersive virtual reality Lima, Rodrigo

28 2 artikel
27 New proxemics in new space: proxemics in VR Kim, Ikhwan

28 2 artikel
28 Non-deterministic method for semi-automatic calibration of smartphone-based OST HMDs Covolan, João Pedro Mucheroni

28 2 artikel
29 Not just cybersickness: short-term effects of popular VR game mechanics on physical discomfort and reaction time Vlahovic, Sara

28 2 artikel
30 Personal space invasion to prevent cyberbullying: design, development, and evaluation of an immersive prevention measure for children and adolescents Wienrich, Carolin

28 2 artikel
31 Proteus effect or bodily affordance? The influence of virtual high-heels on gait behavior Oberdörfer, Sebastian

28 2 artikel
32 PublicVR: a virtual reality exposure therapy intervention for adults with speech anxiety Spyridonis, Fotios

28 2 artikel
33 Replicating outdoor environments using VR and ambisonics: a methodology for accurate audio-visual recording, processing and reproduction Georgiou, Fotis

28 2 artikel
34 Simulating vision impairment in virtual reality: a comparison of visual task performance with real and simulated tunnel vision Neugebauer, Alexander

28 2 artikel
35 Social cognition training using virtual reality for people with schizophrenia: a scoping review Pérez-Ferrara, D. A.

28 2 artikel
36 Testing memory of a VR environment: comparison with the real environment and 2D pictures Monaro, Merylin

28 2 artikel
37 The effect of target and background texture on relative depth discrimination in a virtual environment Lew, Wei Hau

28 2 artikel
38 The effect of VR on fine motor performance by older adults: a comparison between real and virtual tasks Brazil, Cristiane K.

28 2 artikel
39 The geometry of the vergence-accommodation conflict in mixed reality systems Wang, Xiaoye Michael

28 2 artikel
40 Therapist perspectives on telehealth-based virtual reality exposure therapy Ong, Triton

28 2 artikel
41 The user experience of distal arm-level vibrotactile feedback for interactions with virtual versus physical displays Terenti, Mihail

28 2 artikel
42 Tracking and co-location of global point clouds for large-area indoor environments Michiels, Nick

28 2 artikel
43 Unconstrained lightweight control interface for robot-assisted minimally invasive surgery using MediaPipe framework and head-mounted display Rhee, Wounsuk

28 2 artikel
44 Unlocking the potential of virtual reality to expand treatment frontiers for bulimia nervosa: a pilot study to explore the impact of virtual reality-enhanced cognitive-behavioral therapy Sansoni, Maria

28 2 artikel
45 Usability and user expectations of a HoloLens-based augmented reality application for learning clinical technical skills Escalada-Hernandez, Paula

28 2 artikel
46 User experience model and design strategies for virtual reality-based cultural heritage exhibition Gong, Qing

28 2 artikel
47 Using attentional guidance methods in virtual reality laboratories reduces students’ cognitive load and improves their academic performance Wen, Pingping

28 2 artikel
48 Video-based exergaming versus conventional rehabilitation on balance in pediatric brain tumor survivors: a randomized clinical trial Tanrıverdi, Müberra

28 2 artikel
49 Virtual reality based rehabilitation in adults with chronic neck pain: a systematic review and meta-analysis of randomized clinical trials Brea-Gómez, Beatriz

28 2 artikel
50 Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques Guzmán, D. E.

28 2 artikel
51 Virtual reality platform for teacher training on classroom climate management: evaluating user acceptance Álvarez, Ibis M.

28 2 artikel
52 Virtual rehabilitation for patients with osteoporosis or other musculoskeletal disorders: a systematic review Thuilier, Eléa

28 2 artikel
53 VR Designer: enhancing fashion showcases through immersive virtual garment fitting Sarakatsanos, Orestis

28 2 artikel
54 VR interventions aimed to induce empathy: a scoping review Trevena, Lee

28 2 artikel
                             54 gevonden resultaten
 
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