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                             66 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A collaborative AR application for education: from architecture design to user evaluation Masneri, Stefano

28 1 artikel
2 A comparative study of CT-based volumetric assessment methods for total lung capacity with the development of an adjustment factor: incorporating VR imaging for improved accuracy Yogev, David

28 1 artikel
3 A mixed reality application for total hip arthroplasty Juan, M.-Carmen

28 1 artikel
4 A Multi-user Cross-platform hands-on virtual lab within the Metaverse – the case of machining training Chuang, Tung-Jui

28 1 artikel
5 Analysis of the user experience (On site vs. Virtual Reality) through biological markers and cognitive tests in museums: the case of Museo Cristo de la Sangre (Murcia, Spain) Melendreras Ruiz, Rafael

28 1 artikel
6 An augmented reality application and experiment for understanding and learning spatial transformation matrices Shaghaghian, Zohreh

28 1 artikel
7 A real-time wearable AR system for egocentric vision on the edge Karakostas, Iason

28 1 artikel
8 ARGo: augmented reality-based mobile Go stone collision game Lee, Dohui

28 1 artikel
9 A scope of presence-related feelings in AR studies Marto, Anabela

28 1 artikel
10 Assessing the perceptual equivalence of a firefighting training exercise across virtual and real environments Narciso, David

28 1 artikel
11 Assessing the validity of VR as a training tool for medical students Pedram, Shiva

28 1 artikel
12 Augmented reality for sailing: a comparative study of head stabilized vs boat stabilized visualization data for wind and bearing angle Laera, Francesco

28 1 artikel
13 Augmented reality in delivering experiential values: moderating role of task complexity Kim, Jung-Hwan

28 1 artikel
14 Automatic portals layout for VR navigation Liu, Xiaolong

28 1 artikel
15 A virtual gym in your pocket: the influence of augmented reality exercise app characteristics on user’s continuance intention Sun, Yi

28 1 artikel
16 A virtual reality data visualization tool for dimensionality reduction methods Morales-Vega, Juan C.

28 1 artikel
17 Correction to: Using interpretative phenomenological analysis to gain a qualitative understanding of presence in virtual reality Kelly, Nathan James

28 1 artikel
18 Deep encoder–decoder network based data-driven method for impact feedback rendering on head during earthquake Joolee, Joolekha Bibi

28 1 artikel
19 Designing a 3D gestural interface to support user interaction with time-oriented data as immersive 3D radar charts Reski, Nico

28 1 artikel
20 Designing for collaborative learning in immersive virtual reality: a systematic literature review Paulsen, Lucas

28 1 artikel
21 Developing a framework for heterotopias as discursive playgrounds: a comparative analysis of non-immersive and immersive technologies Korkut, Elif Hilal

28 1 artikel
22 Driving emotions: using virtual reality to explore the effect of low and high arousal on driver’s attention Dozio, Nicolò

28 1 artikel
23 Effect of optical flow and user VR familiarity on curvature gain thresholds for redirected walking Lee, Jieun

28 1 artikel
24 Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects Ogrizek, Manca

28 1 artikel
25 Evaluation of the novelty effect in immersive Virtual Reality learning experiences Miguel-Alonso, Ines

28 1 artikel
26 Examination of fire scene reconstructions using virtual reality to enhance forensic decision-making. A case study in Scotland. Rinaldi, Vincenzo

28 1 artikel
27 Eye-tracking on virtual reality: a survey Moreno-Arjonilla, Jesús

28 1 artikel
28 Fast and robust virtual try-on based on parser-free generative adversarial network Rohil, Mukesh Kumar

28 1 artikel
29 Feasibility study to identify machine learning predictors for a Virtual Environment Grocery Store Parsons, Thomas D.

28 1 artikel
30 Fully immersive learning with virtual reality for assessing students in art history Cecotti, Hubert

28 1 artikel
31 Hands-free multi-type character text entry in virtual reality Wan, Tingjie

28 1 artikel
32 HapMotion: motion-to-tactile framework with wearable haptic devices for immersive VR performance experience Jung, Kyungeun

28 1 artikel
33 HoloGCS: mixed reality-based ground control station for unmanned aerial vehicle Widiyanti, Daniar Estu

28 1 artikel
34 Holograms for seamless integration of remote students in the classroom Dominguez-Dager, Bessie

28 1 artikel
35 Immersive virtual reality for complex skills training: content analysis of experienced challenges Laine, Joakim

28 1 artikel
36 Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study Rubio-Arias, Jacobo Á.

28 1 artikel
37 Individualized foveated rendering with eye-tracking head-mounted display Kim, Jihwan

28 1 artikel
38 Like a human: The social facilitation/inhibition effect in presence of a virtual observer depends on arousal Sterna, Radosław

28 1 artikel
39 Local geometric edge features based registration for textureless object in augmented reality assisted assembly Li, Wang

28 1 artikel
40 Long short-term memory prediction of user’s locomotion in virtual reality Mayor, Jesus

28 1 artikel
41 Mixed reality holograms for percutaneous lead extraction of cardiac implantable electronic devices Valverde, Israel

28 1 artikel
42 Mixed reality prototyping for usability evaluation in product design: a case study of a handheld printer Wang, Yanbin

28 1 artikel
43 Navigation in immersive virtual reality: a comparison of 1:1 walking to 1:1 wheeling Weser, Veronica U.

28 1 artikel
44 Non-photorealistic rendering as a feedback strategy in virtual reality for rehabilitation Quintana, David

28 1 artikel
45 Not just a game: the effect of active versus passive virtual reality experiences on anxiety and sadness Shchory, Sal`it

28 1 artikel
46 PanoEmo, a set of affective 360-degree panoramas: a psychophysiological study Kosonogov, Vladimir

28 1 artikel
47 Quasi-3D: reducing convergence effort improves visual comfort of head-mounted stereoscopic displays Dalmasso, Vittorio

28 1 artikel
48 Ray tracing-based construction of 3D background model for real-time stereoscopic rendering of live immersive video Kim, Youngwook

28 1 artikel
49 Reaching interactions in virtual reality: the effect of movement direction, hand dominance, and hemispace on the kinematic properties of inward and outward reaches Clark, Logan

28 1 artikel
50 Real-time safe validation of autonomous landing in populated areas: from virtual environments to Robot-In-The-Loop Tovanche-Picon, Hector

28 1 artikel
51 Sensorimotor adaptation in virtual reality: Do instructions and body representation influence aftereffects? Wähnert, Svetlana

28 1 artikel
52 Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations Mulvaney, Pat

28 1 artikel
53 Spatially dependent veiling glare degrades image quality in medical extended reality Zhao, Chumin

28 1 artikel
54 Testing the ‘differences in virtual and physical head pose’ and ‘subjective vertical conflict’ accounts of cybersickness Palmisano, Stephen

28 1 artikel
55 Text readability in augmented reality: a multivocal literature review Cauz, Maxime

28 1 artikel
56 The distinction between first-person perspective and third-person perspective in virtual bodily self-consciousness Liou, Wei-Kai

28 1 artikel
57 The impact of fantasy on young children’s recall: a virtual reality approach Dall’Olio, Lucas

28 1 artikel
58 The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments Dahlstrom-Hakki, Ibrahim

28 1 artikel
59 The restorative and state enhancing potential of abstract fractal-like imagery and interactive mindfulness interventions in virtual reality Barton, Adam C.

28 1 artikel
60 The value of collision feedback in robotic surgical skills training Postema, Roelf

28 1 artikel
61 Training using a commercial immersive virtual reality system on hand–eye coordination and reaction time in students: a randomized controlled trial Rutkowski, Sebastian

28 1 artikel
62 Using a virtual reality interview simulator to explore factors influencing people’s behavior Luo, Xinyi

28 1 artikel
63 Using narrative 360° video as a tool to promote breast self-examination Farmer, H.

28 1 artikel
64 Virtual reality environments for stress reduction and management: a scoping review Ladakis, Ioannis

28 1 artikel
65 Virtual reality natural experiences for mental health: comparing the effects between different immersion levels Yen, Hsin-Yen

28 1 artikel
66 Virtual reality (VR) as a testing bench for consumer optical solutions: a machine learning approach (GBR) to visual comfort under simulated progressive addition lenses (PALs) distortions García García, Miguel

28 1 artikel
                             66 gevonden resultaten
 
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