nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A collaborative AR application for education: from architecture design to user evaluation
|
Masneri, Stefano |
|
|
28 |
1 |
|
artikel |
2 |
A comparative study of CT-based volumetric assessment methods for total lung capacity with the development of an adjustment factor: incorporating VR imaging for improved accuracy
|
Yogev, David |
|
|
28 |
1 |
|
artikel |
3 |
A mixed reality application for total hip arthroplasty
|
Juan, M.-Carmen |
|
|
28 |
1 |
|
artikel |
4 |
A Multi-user Cross-platform hands-on virtual lab within the Metaverse – the case of machining training
|
Chuang, Tung-Jui |
|
|
28 |
1 |
|
artikel |
5 |
Analysis of the user experience (On site vs. Virtual Reality) through biological markers and cognitive tests in museums: the case of Museo Cristo de la Sangre (Murcia, Spain)
|
Melendreras Ruiz, Rafael |
|
|
28 |
1 |
|
artikel |
6 |
An augmented reality application and experiment for understanding and learning spatial transformation matrices
|
Shaghaghian, Zohreh |
|
|
28 |
1 |
|
artikel |
7 |
A real-time wearable AR system for egocentric vision on the edge
|
Karakostas, Iason |
|
|
28 |
1 |
|
artikel |
8 |
ARGo: augmented reality-based mobile Go stone collision game
|
Lee, Dohui |
|
|
28 |
1 |
|
artikel |
9 |
A scope of presence-related feelings in AR studies
|
Marto, Anabela |
|
|
28 |
1 |
|
artikel |
10 |
Assessing the perceptual equivalence of a firefighting training exercise across virtual and real environments
|
Narciso, David |
|
|
28 |
1 |
|
artikel |
11 |
Assessing the validity of VR as a training tool for medical students
|
Pedram, Shiva |
|
|
28 |
1 |
|
artikel |
12 |
Augmented reality for sailing: a comparative study of head stabilized vs boat stabilized visualization data for wind and bearing angle
|
Laera, Francesco |
|
|
28 |
1 |
|
artikel |
13 |
Augmented reality in delivering experiential values: moderating role of task complexity
|
Kim, Jung-Hwan |
|
|
28 |
1 |
|
artikel |
14 |
Automatic portals layout for VR navigation
|
Liu, Xiaolong |
|
|
28 |
1 |
|
artikel |
15 |
A virtual gym in your pocket: the influence of augmented reality exercise app characteristics on user’s continuance intention
|
Sun, Yi |
|
|
28 |
1 |
|
artikel |
16 |
A virtual reality data visualization tool for dimensionality reduction methods
|
Morales-Vega, Juan C. |
|
|
28 |
1 |
|
artikel |
17 |
Correction to: Using interpretative phenomenological analysis to gain a qualitative understanding of presence in virtual reality
|
Kelly, Nathan James |
|
|
28 |
1 |
|
artikel |
18 |
Deep encoder–decoder network based data-driven method for impact feedback rendering on head during earthquake
|
Joolee, Joolekha Bibi |
|
|
28 |
1 |
|
artikel |
19 |
Designing a 3D gestural interface to support user interaction with time-oriented data as immersive 3D radar charts
|
Reski, Nico |
|
|
28 |
1 |
|
artikel |
20 |
Designing for collaborative learning in immersive virtual reality: a systematic literature review
|
Paulsen, Lucas |
|
|
28 |
1 |
|
artikel |
21 |
Developing a framework for heterotopias as discursive playgrounds: a comparative analysis of non-immersive and immersive technologies
|
Korkut, Elif Hilal |
|
|
28 |
1 |
|
artikel |
22 |
Driving emotions: using virtual reality to explore the effect of low and high arousal on driver’s attention
|
Dozio, Nicolò |
|
|
28 |
1 |
|
artikel |
23 |
Effect of optical flow and user VR familiarity on curvature gain thresholds for redirected walking
|
Lee, Jieun |
|
|
28 |
1 |
|
artikel |
24 |
Evaluating the impact of passive physical everyday tools on interacting with virtual reality museum objects
|
Ogrizek, Manca |
|
|
28 |
1 |
|
artikel |
25 |
Evaluation of the novelty effect in immersive Virtual Reality learning experiences
|
Miguel-Alonso, Ines |
|
|
28 |
1 |
|
artikel |
26 |
Examination of fire scene reconstructions using virtual reality to enhance forensic decision-making. A case study in Scotland.
|
Rinaldi, Vincenzo |
|
|
28 |
1 |
|
artikel |
27 |
Eye-tracking on virtual reality: a survey
|
Moreno-Arjonilla, Jesús |
|
|
28 |
1 |
|
artikel |
28 |
Fast and robust virtual try-on based on parser-free generative adversarial network
|
Rohil, Mukesh Kumar |
|
|
28 |
1 |
|
artikel |
29 |
Feasibility study to identify machine learning predictors for a Virtual Environment Grocery Store
|
Parsons, Thomas D. |
|
|
28 |
1 |
|
artikel |
30 |
Fully immersive learning with virtual reality for assessing students in art history
|
Cecotti, Hubert |
|
|
28 |
1 |
|
artikel |
31 |
Hands-free multi-type character text entry in virtual reality
|
Wan, Tingjie |
|
|
28 |
1 |
|
artikel |
32 |
HapMotion: motion-to-tactile framework with wearable haptic devices for immersive VR performance experience
|
Jung, Kyungeun |
|
|
28 |
1 |
|
artikel |
33 |
HoloGCS: mixed reality-based ground control station for unmanned aerial vehicle
|
Widiyanti, Daniar Estu |
|
|
28 |
1 |
|
artikel |
34 |
Holograms for seamless integration of remote students in the classroom
|
Dominguez-Dager, Bessie |
|
|
28 |
1 |
|
artikel |
35 |
Immersive virtual reality for complex skills training: content analysis of experienced challenges
|
Laine, Joakim |
|
|
28 |
1 |
|
artikel |
36 |
Impact of immersive virtual reality games or traditional physical exercise on cardiovascular and autonomic responses, enjoyment and sleep quality: a randomized crossover study
|
Rubio-Arias, Jacobo Á. |
|
|
28 |
1 |
|
artikel |
37 |
Individualized foveated rendering with eye-tracking head-mounted display
|
Kim, Jihwan |
|
|
28 |
1 |
|
artikel |
38 |
Like a human: The social facilitation/inhibition effect in presence of a virtual observer depends on arousal
|
Sterna, Radosław |
|
|
28 |
1 |
|
artikel |
39 |
Local geometric edge features based registration for textureless object in augmented reality assisted assembly
|
Li, Wang |
|
|
28 |
1 |
|
artikel |
40 |
Long short-term memory prediction of user’s locomotion in virtual reality
|
Mayor, Jesus |
|
|
28 |
1 |
|
artikel |
41 |
Mixed reality holograms for percutaneous lead extraction of cardiac implantable electronic devices
|
Valverde, Israel |
|
|
28 |
1 |
|
artikel |
42 |
Mixed reality prototyping for usability evaluation in product design: a case study of a handheld printer
|
Wang, Yanbin |
|
|
28 |
1 |
|
artikel |
43 |
Navigation in immersive virtual reality: a comparison of 1:1 walking to 1:1 wheeling
|
Weser, Veronica U. |
|
|
28 |
1 |
|
artikel |
44 |
Non-photorealistic rendering as a feedback strategy in virtual reality for rehabilitation
|
Quintana, David |
|
|
28 |
1 |
|
artikel |
45 |
Not just a game: the effect of active versus passive virtual reality experiences on anxiety and sadness
|
Shchory, Sal`it |
|
|
28 |
1 |
|
artikel |
46 |
PanoEmo, a set of affective 360-degree panoramas: a psychophysiological study
|
Kosonogov, Vladimir |
|
|
28 |
1 |
|
artikel |
47 |
Quasi-3D: reducing convergence effort improves visual comfort of head-mounted stereoscopic displays
|
Dalmasso, Vittorio |
|
|
28 |
1 |
|
artikel |
48 |
Ray tracing-based construction of 3D background model for real-time stereoscopic rendering of live immersive video
|
Kim, Youngwook |
|
|
28 |
1 |
|
artikel |
49 |
Reaching interactions in virtual reality: the effect of movement direction, hand dominance, and hemispace on the kinematic properties of inward and outward reaches
|
Clark, Logan |
|
|
28 |
1 |
|
artikel |
50 |
Real-time safe validation of autonomous landing in populated areas: from virtual environments to Robot-In-The-Loop
|
Tovanche-Picon, Hector |
|
|
28 |
1 |
|
artikel |
51 |
Sensorimotor adaptation in virtual reality: Do instructions and body representation influence aftereffects?
|
Wähnert, Svetlana |
|
|
28 |
1 |
|
artikel |
52 |
Social VR design features and experiential outcomes: narrative review and relationship map for dyadic agent conversations
|
Mulvaney, Pat |
|
|
28 |
1 |
|
artikel |
53 |
Spatially dependent veiling glare degrades image quality in medical extended reality
|
Zhao, Chumin |
|
|
28 |
1 |
|
artikel |
54 |
Testing the ‘differences in virtual and physical head pose’ and ‘subjective vertical conflict’ accounts of cybersickness
|
Palmisano, Stephen |
|
|
28 |
1 |
|
artikel |
55 |
Text readability in augmented reality: a multivocal literature review
|
Cauz, Maxime |
|
|
28 |
1 |
|
artikel |
56 |
The distinction between first-person perspective and third-person perspective in virtual bodily self-consciousness
|
Liou, Wei-Kai |
|
|
28 |
1 |
|
artikel |
57 |
The impact of fantasy on young children’s recall: a virtual reality approach
|
Dall’Olio, Lucas |
|
|
28 |
1 |
|
artikel |
58 |
The impact of visual and auditory distractions on the performance of neurodiverse students in virtual reality (VR) environments
|
Dahlstrom-Hakki, Ibrahim |
|
|
28 |
1 |
|
artikel |
59 |
The restorative and state enhancing potential of abstract fractal-like imagery and interactive mindfulness interventions in virtual reality
|
Barton, Adam C. |
|
|
28 |
1 |
|
artikel |
60 |
The value of collision feedback in robotic surgical skills training
|
Postema, Roelf |
|
|
28 |
1 |
|
artikel |
61 |
Training using a commercial immersive virtual reality system on hand–eye coordination and reaction time in students: a randomized controlled trial
|
Rutkowski, Sebastian |
|
|
28 |
1 |
|
artikel |
62 |
Using a virtual reality interview simulator to explore factors influencing people’s behavior
|
Luo, Xinyi |
|
|
28 |
1 |
|
artikel |
63 |
Using narrative 360° video as a tool to promote breast self-examination
|
Farmer, H. |
|
|
28 |
1 |
|
artikel |
64 |
Virtual reality environments for stress reduction and management: a scoping review
|
Ladakis, Ioannis |
|
|
28 |
1 |
|
artikel |
65 |
Virtual reality natural experiences for mental health: comparing the effects between different immersion levels
|
Yen, Hsin-Yen |
|
|
28 |
1 |
|
artikel |
66 |
Virtual reality (VR) as a testing bench for consumer optical solutions: a machine learning approach (GBR) to visual comfort under simulated progressive addition lenses (PALs) distortions
|
García García, Miguel |
|
|
28 |
1 |
|
artikel |