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                             55 results found
no title author magazine year volume issue page(s) type
1 A comprehensive survey on AR-enabled local collaboration Feng, Shuo

27 4 p. 2941-2966
article
2 A low-cost AR application to control arm prosthesis Sanchez-Rocamora, Alvaro

27 4 p. 3469-3483
article
3 A Meta-analysis of augmented reality programs for education and training Howard, Matt C.

27 4 p. 2871-2894
article
4 A method of comparing virtual reality orthognathic surgical predictions and postsurgical treatment outcomes Sherbel, Jason

27 4 p. 3089-3099
article
5 An educational virtual reality game for learning historical events Zhang, Huadong

27 4 p. 2895-2909
article
6 An innovative mixed reality approach for maxillofacial osteotomies and repositioning Brunzini, Agnese

27 4 p. 3221-3237
article
7 A novel low cybersickness dynamic rotation gain enhancer based on spatial position and orientation in virtual environments Avola, Danilo

27 4 p. 3191-3209
article
8 A pilot randomized controlled trial of virtual reality delivered relaxation for chronic low back pain Rothbaum, Alex O.

27 4 p. 3533-3543
article
9 ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children Hussain, Humael

27 4 p. 3649-3663
article
10 A social VR-based collaborative exergame for rehabilitation: codesign, development and user study Shah, Syed Hammad Hussain

27 4 p. 3403-3420
article
11 A systematic evaluation of an RTK-GPS device for wearable augmented reality De Pace, Francesco

27 4 p. 3165-3179
article
12 A user experience analysis for a mobile Mixed Reality application for cultural heritage De Luca, Valerio

27 4 p. 2821-2837
article
13 Constructing hermeneutical relations: a postphenomenological inquiry into immersive VR memory palaces Vindenes, Joakim

27 4 p. 3239-3258
article
14 Construction and effect of relationships with agents in a virtual reality environment Abril, Tiago

27 4 p. 3665-3678
article
15 Correction: Mixed reality and sensor real-time feedback to increase muscle engagement during deep core exercising Lancere, L.

27 4 p. 3679
article
16 Design principles for social exchange in social virtual reality-enabled virtual teams Torro, Osku

27 4 p. 2791-2820
article
17 3D model-based tracking combining edges, keypoints and fiducial markers Jurado-Rodriguez, David

27 4 p. 3051-3065
article
18 Drivers of immersive virtual reality adoption intention: a multi-group analysis in chemical industry settings Toyoda, Ryo

27 4 p. 3273-3284
article
19 Dropout rate in randomised controlled trials of balance and gait rehabilitation in multiple sclerosis: is it expected to be different for virtual reality-based interventions? A systematic review with meta-analysis and meta-regression Casuso-Holgado, María Jesús

27 4 p. 3451-3467
article
20 Effects of personalized movement models in virtual reality on pain expectancy and motor behavior in patients with chronic back pain: a feasibility study Kammler-Sücker, Kornelius Immanuel

27 4 p. 3581-3598
article
21 Egocentric upper limb segmentation in unconstrained real-life scenarios Gruosso, Monica

27 4 p. 3421-3433
article
22 Evaluating the effectiveness of virtual reality for safety-relevant training: a systematic review Stefan, Hans

27 4 p. 2839-2869
article
23 Evaluating the viewer experience of interactive virtual reality movies Carpio, Rudy

27 4 p. 3181-3190
article
24 Examining the potential of VR program Tilt Brush in reducing anxiety Tan, Janice

27 4 p. 3379-3391
article
25 Hand-as-a-prop: using the hand as a haptic proxy for manipulation in virtual reality Marichal, Sebastian

27 4 p. 2911-2925
article
26 Harmonize: a shared environment for extended immersive entertainment Oriti, Damiano

27 4 p. 3259-3272
article
27 Home-based immersive virtual reality physical rehabilitation in paediatric patients for upper limb motor impairment: a feasibility study Phelan, Ivan

27 4 p. 3505-3520
article
28 Identifying presence of cybersickness symptoms using AI-based predictive learning algorithms Zaidi, Syed Fawad M.

27 4 p. 3613-3620
article
29 Immersive virtual-reality computer-assembly serious game to enhance autonomous learning Checa, David

27 4 p. 3301-3318
article
30 Immersive virtual reality for improving cognitive deficits in children with ADHD: a systematic review and meta-analysis Corrigan, Niamh

27 4 p. 3545-3564
article
31 Improving real-world skills in people with intellectual disabilities: an immersive virtual reality intervention Michalski, Stefan Carlo

27 4 p. 3521-3532
article
32 Inclusive Immersion: a review of efforts to improve accessibility in virtual reality, augmented reality and the metaverse Dudley, John

27 4 p. 2989-3020
article
33 Lightweight real-time hand segmentation leveraging MediaPipe landmark detection Sánchez-Brizuela, Guillermo

27 4 p. 3125-3132
article
34 Mild simulator sickness can alter heart rate variability, mental workload, and learning outcomes in a 360° virtual reality application for medical education: a post hoc analysis of a randomized controlled trial Hsin, Li-Jen

27 4 p. 3345-3361
article
35 Mixed reality and sensor real-time feedback to increase muscle engagement during deep core exercising Lancere, L.

27 4 p. 3435-3449
article
36 Nature in virtual reality improves mood and reduces stress: evidence from young adults and senior citizens Chan, Sarah Hian May

27 4 p. 3285-3300
article
37 Older adults’ user experience of virtual tourism: exploring presence and experiential value with respect to age difference Kim, Mary Jinyoung

27 4 p. 2967-2987
article
38 Overground walking while using a virtual reality head mounted display increases variability in trunk kinematics and reduces dynamic balance in young adults Horsak, Brian

27 4 p. 3021-3032
article
39 Physiological responses to the virtual reality-based Trier social stress test in patients with psychosis Lee, Bo Mi

27 4 p. 3115-3123
article
40 Revisiting multimedia learning design principles in virtual reality-based learning environments for autistic individuals Moon, Jewoong

27 4 p. 3101-3113
article
41 Robust vision-based glove pose estimation for both hands in virtual reality Hsu, Fu-Song

27 4 p. 3133-3148
article
42 Shaping the auditory peripersonal space with motor planning in immersive virtual reality Geronazzo, Michele

27 4 p. 3067-3087
article
43 The affordances of clinical simulation immersive technology within healthcare education: a scoping review Aiello, Stephen

27 4 p. 3485-3503
article
44 The application of markerless motion capture (MMC) technology in rehabilitation programs: a systematic review and meta-analysis Lam, Winnie W. T.

27 4 p. 3363-3378
article
45 The effects of virtual reality glasses and external cold and vibration on procedural pain and anxiety in children during venous phlebotomy: randomized controlled trial Yilmaz, Diler

27 4 p. 3393-3401
article
46 The impact of misaligned idiotropic and visual axes on spatial ability under altered visuospatial conditions Salehi, Faezeh

27 4 p. 3633-3647
article
47 The potential of using virtual reality-based self-paced treadmill to assess road-crossing safety and self-evaluation with traumatic brain injuries: a series case study McCluskey, Andrew

27 4 p. 3621-3631
article
48 To social with social distance: a case study on a VR-enabled graduation celebration amidst the pandemic Xu, Xinhao

27 4 p. 3319-3331
article
49 Training street-level “sense of scale” as a spatial perception ability in recorded virtual reality: A Solomon four-group design approach Choi, Hansol

27 4 p. 3149-3164
article
50 User behavior modeling for AR personalized recommendations in spatial transitions Shakeri, Maryam

27 4 p. 3033-3050
article
51 Using 360-degree immersive videos to assess multiple transdiagnostic symptoms: A study focusing on fear of negative evaluation, paranoid thoughts, negative automatic thoughts, and craving Della Libera, Clara

27 4 p. 3565-3580
article
52 Utilization of virtual reality for operating room fire safety training: a randomized trial Katz, Daniel

27 4 p. 3211-3219
article
53 Virtual fieldwork on a ship’s bridge: virtual reality-reconstructed operation scenarios as contextual substitutes for fieldwork in design education Frydenberg, Synne G.

27 4 p. 3333-3344
article
54 Virtual reality in academic English writing: exploring factors influencing abstract knowledge learning Li, Ziming

27 4 p. 2927-2939
article
55 Virtual reality technology using a 360° video: development and evaluation of an educational tool for intraoral radiography using the bisecting angle technique Im, Ji-Eun

27 4 p. 3599-3612
article
                             55 results found
 
 Koninklijke Bibliotheek - National Library of the Netherlands