Digitale Bibliotheek
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                             33 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A cognitive model for emotional regulation in virtual reality exposure Takac, Marcel

27 1 p. 159-172
artikel
2 A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload Souchet, Alexis D.

27 1 p. 19-50
artikel
3 Assessing perceptions to a virtual reality intervention to improve trunk control in Parkinson’s disease: a preliminary study Stamenkovic, Alexander

27 1 p. 465-479
artikel
4 Assessment of prospective memory after stroke utilizing virtual reality Hogan, Christy

27 1 p. 333-346
artikel
5 A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study Gonçalves, A.

27 1 p. 109-117
artikel
6 Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation Høeg, Emil Rosenlund

27 1 p. 245-262
artikel
7 Clinical effectiveness of virtual reality versus conventional clinic-based vestibular physical therapy on balance and function in active duty service members. A pilot randomized controlled trial Sessoms, Pinata H.

27 1 p. 263-276
artikel
8 Co-design of avatars to embody auditory hallucinations of patients with schizophrenia García, Arturo S.

27 1 p. 217-232
artikel
9 Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation Høeg, Emil Rosenlund

27 1 p. 493
artikel
10 Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency Wang, Zihao

27 1 p. 495
artikel
11 Designing effective virtual reality environments for pain management in burn-injured patients Phelan, Ivan

27 1 p. 201-215
artikel
12 Editorial: Virtual reality for therapy, psychological interventions, and physical and cognitive rehabilitation
27 1 p. 1
artikel
13 Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment Wenk, N.

27 1 p. 307-331
artikel
14 Effects of system- and media-driven immersive capabilities on presence and affective experience Standen, Bradley

27 1 p. 371-384
artikel
15 Efficacy of adaptive cognitive training through desktop virtual reality and paper-and-pencil in the treatment of mental and behavioral disorders Câmara, Joana

27 1 p. 291-306
artikel
16 Enhancing spatial skills of young children with special needs using the Osmo Tangram based on tangible technology versus a Tangram card game Lahav, Orly

27 1 p. 451-463
artikel
17 Evaluation of a VR prototype for neuropsychological rehabilitation of attentional functions Lorentz, Lukas

27 1 p. 187-199
artikel
18 Exploring the future building: representational effects on projecting oneself into the future office space Weerasinghe, Maheshya

27 1 p. 51-70
artikel
19 Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG Montoya, Maria Fernanda

27 1 p. 277-290
artikel
20 Moving from VR into AR using bio-cybernetic loops and physiological sensory devices for intervention on anxiety disorders Arquissandas, Preyesse

27 1 p. 233-243
artikel
21 Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia Matsangidou, Maria

27 1 p. 421-438
artikel
22 Playing your pain away: designing a virtual reality physical therapy for children with upper limb motor impairment Phelan, Ivan

27 1 p. 173-185
artikel
23 Predicting motor behavior: an efficient EEG signal processing pipeline to detect brain states with potential therapeutic relevance for VR-based neurorehabilitation McDermott, Eric J.

27 1 p. 347-369
artikel
24 Rehabilitation of visual functions in adult amblyopic patients with a virtual reality videogame: a case series Jiménez-Rodríguez, Carmen

27 1 p. 385-396
artikel
25 Relaxing in virtual reality: one synthetic agent relaxes all Gamito, Pedro

27 1 p. 439-449
artikel
26 Soundspace VR: spatial navigation using sound in virtual reality Fialho, L.

27 1 p. 397-405
artikel
27 Teleguidance-based remote navigation assistance for visually impaired and blind people—usability and user experience Chaudary, Babar

27 1 p. 141-158
artikel
28 The effectiveness of a virtual reality attention task to predict depression and anxiety in comparison with current clinical measures Voinescu, Alexandra

27 1 p. 119-140
artikel
29 The effects of a wheelchair simulation in a virtual world Hoter, Elaine

27 1 p. 407-419
artikel
30 The use of augmented reality in the teaching and training of basic exercises involved in the non-surgical treatment of neck pain Erdoğan, Kemal

27 1 p. 481-492
artikel
31 Using virtual environments to facilitate refugee integration in third countries Kirya, Mark

27 1 p. 97-107
artikel
32 Virtual reality application for real-time pedalling cadence estimation based on hip ROM tracking with inertial sensors: a pilot study Rojo, Ana

27 1 p. 3-17
artikel
33 Virtual reality applied to physiotherapy: a review of current knowledge Brepohl, Polyana Cristina Alves

27 1 p. 71-95
artikel
                             33 gevonden resultaten
 
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