nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
A cognitive model for emotional regulation in virtual reality exposure
|
Takac, Marcel |
|
|
27 |
1 |
p. 159-172 |
artikel |
2 |
A narrative review of immersive virtual reality’s ergonomics and risks at the workplace: cybersickness, visual fatigue, muscular fatigue, acute stress, and mental overload
|
Souchet, Alexis D. |
|
|
27 |
1 |
p. 19-50 |
artikel |
3 |
Assessing perceptions to a virtual reality intervention to improve trunk control in Parkinson’s disease: a preliminary study
|
Stamenkovic, Alexander |
|
|
27 |
1 |
p. 465-479 |
artikel |
4 |
Assessment of prospective memory after stroke utilizing virtual reality
|
Hogan, Christy |
|
|
27 |
1 |
p. 333-346 |
artikel |
5 |
A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study
|
Gonçalves, A. |
|
|
27 |
1 |
p. 109-117 |
artikel |
6 |
Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation
|
Høeg, Emil Rosenlund |
|
|
27 |
1 |
p. 245-262 |
artikel |
7 |
Clinical effectiveness of virtual reality versus conventional clinic-based vestibular physical therapy on balance and function in active duty service members. A pilot randomized controlled trial
|
Sessoms, Pinata H. |
|
|
27 |
1 |
p. 263-276 |
artikel |
8 |
Co-design of avatars to embody auditory hallucinations of patients with schizophrenia
|
García, Arturo S. |
|
|
27 |
1 |
p. 217-232 |
artikel |
9 |
Correction to: Buddy biking: a user study on social collaboration in a virtual reality exergame for rehabilitation
|
Høeg, Emil Rosenlund |
|
|
27 |
1 |
p. 493 |
artikel |
10 |
Correction to: Human interaction with virtual reality: investigating pre-evacuation efficiency in building emergency
|
Wang, Zihao |
|
|
27 |
1 |
p. 495 |
artikel |
11 |
Designing effective virtual reality environments for pain management in burn-injured patients
|
Phelan, Ivan |
|
|
27 |
1 |
p. 201-215 |
artikel |
12 |
Editorial: Virtual reality for therapy, psychological interventions, and physical and cognitive rehabilitation
|
|
|
|
27 |
1 |
p. 1 |
artikel |
13 |
Effect of immersive visualization technologies on cognitive load, motivation, usability, and embodiment
|
Wenk, N. |
|
|
27 |
1 |
p. 307-331 |
artikel |
14 |
Effects of system- and media-driven immersive capabilities on presence and affective experience
|
Standen, Bradley |
|
|
27 |
1 |
p. 371-384 |
artikel |
15 |
Efficacy of adaptive cognitive training through desktop virtual reality and paper-and-pencil in the treatment of mental and behavioral disorders
|
Câmara, Joana |
|
|
27 |
1 |
p. 291-306 |
artikel |
16 |
Enhancing spatial skills of young children with special needs using the Osmo Tangram based on tangible technology versus a Tangram card game
|
Lahav, Orly |
|
|
27 |
1 |
p. 451-463 |
artikel |
17 |
Evaluation of a VR prototype for neuropsychological rehabilitation of attentional functions
|
Lorentz, Lukas |
|
|
27 |
1 |
p. 187-199 |
artikel |
18 |
Exploring the future building: representational effects on projecting oneself into the future office space
|
Weerasinghe, Maheshya |
|
|
27 |
1 |
p. 51-70 |
artikel |
19 |
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG
|
Montoya, Maria Fernanda |
|
|
27 |
1 |
p. 277-290 |
artikel |
20 |
Moving from VR into AR using bio-cybernetic loops and physiological sensory devices for intervention on anxiety disorders
|
Arquissandas, Preyesse |
|
|
27 |
1 |
p. 233-243 |
artikel |
21 |
Participatory design and evaluation of virtual reality physical rehabilitation for people living with dementia
|
Matsangidou, Maria |
|
|
27 |
1 |
p. 421-438 |
artikel |
22 |
Playing your pain away: designing a virtual reality physical therapy for children with upper limb motor impairment
|
Phelan, Ivan |
|
|
27 |
1 |
p. 173-185 |
artikel |
23 |
Predicting motor behavior: an efficient EEG signal processing pipeline to detect brain states with potential therapeutic relevance for VR-based neurorehabilitation
|
McDermott, Eric J. |
|
|
27 |
1 |
p. 347-369 |
artikel |
24 |
Rehabilitation of visual functions in adult amblyopic patients with a virtual reality videogame: a case series
|
Jiménez-Rodríguez, Carmen |
|
|
27 |
1 |
p. 385-396 |
artikel |
25 |
Relaxing in virtual reality: one synthetic agent relaxes all
|
Gamito, Pedro |
|
|
27 |
1 |
p. 439-449 |
artikel |
26 |
Soundspace VR: spatial navigation using sound in virtual reality
|
Fialho, L. |
|
|
27 |
1 |
p. 397-405 |
artikel |
27 |
Teleguidance-based remote navigation assistance for visually impaired and blind people—usability and user experience
|
Chaudary, Babar |
|
|
27 |
1 |
p. 141-158 |
artikel |
28 |
The effectiveness of a virtual reality attention task to predict depression and anxiety in comparison with current clinical measures
|
Voinescu, Alexandra |
|
|
27 |
1 |
p. 119-140 |
artikel |
29 |
The effects of a wheelchair simulation in a virtual world
|
Hoter, Elaine |
|
|
27 |
1 |
p. 407-419 |
artikel |
30 |
The use of augmented reality in the teaching and training of basic exercises involved in the non-surgical treatment of neck pain
|
Erdoğan, Kemal |
|
|
27 |
1 |
p. 481-492 |
artikel |
31 |
Using virtual environments to facilitate refugee integration in third countries
|
Kirya, Mark |
|
|
27 |
1 |
p. 97-107 |
artikel |
32 |
Virtual reality application for real-time pedalling cadence estimation based on hip ROM tracking with inertial sensors: a pilot study
|
Rojo, Ana |
|
|
27 |
1 |
p. 3-17 |
artikel |
33 |
Virtual reality applied to physiotherapy: a review of current knowledge
|
Brepohl, Polyana Cristina Alves |
|
|
27 |
1 |
p. 71-95 |
artikel |