nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Accuracy study of the Oculus Touch v2 versus inertial sensor for a single-axis rotation simulating the elbow’s range of motion
|
Rojo, Ana |
|
|
26 |
4 |
p. 1651-1662 |
artikel |
2 |
A comprehensive method to design and assess mixed reality simulations
|
Brunzini, Agnese |
|
|
26 |
4 |
p. 1257-1275 |
artikel |
3 |
Analysis of translation gains in virtual reality: the limits of space manipulation
|
Selzer, Matias Nicolas |
|
|
26 |
4 |
p. 1459-1469 |
artikel |
4 |
A review of cybersickness in head-mounted displays: raising attention to individual susceptibility
|
Tian, Nana |
|
|
26 |
4 |
p. 1409-1441 |
artikel |
5 |
Correction to: Intelligence augmentation: rethinking the future of work by leveraging human performance and abilities
|
Harborth, David |
|
|
26 |
4 |
p. 1827 |
artikel |
6 |
E-faceatlasAR: extend atlas of facial acupuncture points with auricular maps in augmented reality for self-acupressure
|
Zhang, Menghe |
|
|
26 |
4 |
p. 1763-1776 |
artikel |
7 |
Effectiveness of virtual reality exposure treatment for posttraumatic stress disorder due to motor vehicle or industrial accidents
|
Kim, Won-Hyoung |
|
|
26 |
4 |
p. 1539-1549 |
artikel |
8 |
Evaluation of the Oculus Rift S tracking system in room scale virtual reality
|
Monica, Riccardo |
|
|
26 |
4 |
p. 1335-1345 |
artikel |
9 |
Examining the impact of VR and MR on future teachers' creativity performance and influencing factors by scene expansion in instruction designs
|
Lu, Jijian |
|
|
26 |
4 |
p. 1615-1636 |
artikel |
10 |
Exploring structural relations among computer self-efficacy, perceived immersion, and intention to use virtual reality training systems
|
Xie, Tao |
|
|
26 |
4 |
p. 1725-1744 |
artikel |
11 |
Extended reality technologies in small and medium-sized European industrial companies: level of awareness, diffusion and enablers of adoption
|
Jalo, Henri |
|
|
26 |
4 |
p. 1745-1761 |
artikel |
12 |
Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience
|
Garrido, Luis Eduardo |
|
|
26 |
4 |
p. 1347-1371 |
artikel |
13 |
Haptic/virtual reality orthopedic surgical simulators: a literature review
|
Syamlan, Adlina |
|
|
26 |
4 |
p. 1795-1825 |
artikel |
14 |
Immersive machine learning for social attitude detection in virtual reality narrative games
|
Dobre, Georgiana Cristina |
|
|
26 |
4 |
p. 1519-1538 |
artikel |
15 |
Leading presence-based strategies to manipulate user experience in virtual reality environments
|
Caldas, Oscar I. |
|
|
26 |
4 |
p. 1507-1518 |
artikel |
16 |
Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults
|
Glaser, Noah |
|
|
26 |
4 |
p. 1705-1724 |
artikel |
17 |
Multimodal markers for technology-independent integration of augmented reality devices and surgical navigation systems
|
Benmahdjoub, Mohamed |
|
|
26 |
4 |
p. 1637-1650 |
artikel |
18 |
Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space
|
Baradaran Rahimi, Farzan |
|
|
26 |
4 |
p. 1471-1488 |
artikel |
19 |
“Passive or interactive virtual reality? The effectiveness for pain and anxiety reduction in pediatric patients”
|
Ferraz-Torres, Marta |
|
|
26 |
4 |
p. 1307-1316 |
artikel |
20 |
PE-DLS: a novel method for performing real-time full-body motion reconstruction in VR based on Vive trackers
|
Zeng, Qiang |
|
|
26 |
4 |
p. 1391-1407 |
artikel |
21 |
Point specification in collaborative visualization for 3D scalar fields using augmented reality
|
Sereno, Mickael |
|
|
26 |
4 |
p. 1317-1334 |
artikel |
22 |
Real-time camera-based eye gaze tracking using convolutional neural network: a case study on social media website
|
Modi, Nandini |
|
|
26 |
4 |
p. 1489-1506 |
artikel |
23 |
Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific
|
Palmisano, Stephen |
|
|
26 |
4 |
p. 1373-1389 |
artikel |
24 |
Taking real steps in virtual nature: a randomized blinded trial
|
Litleskare, Sigbjørn |
|
|
26 |
4 |
p. 1777-1793 |
artikel |
25 |
The effect of reducing distraction on the flow-performance link in virtual experiential learning environment
|
Bian, Yulong |
|
|
26 |
4 |
p. 1277-1290 |
artikel |
26 |
The effects of touchless interaction on usability and sense of presence in a virtual environment
|
De Paolis, Lucio Tommaso |
|
|
26 |
4 |
p. 1551-1571 |
artikel |
27 |
Towards socialVR: evaluating a novel technology for watching videos together
|
Montagud, Mario |
|
|
26 |
4 |
p. 1593-1613 |
artikel |
28 |
ViewfinderVR: configurable viewfinder for selection of distant objects in VR
|
Kim, Woojoo |
|
|
26 |
4 |
p. 1573-1592 |
artikel |
29 |
Virtual reality consumer experience escapes: preparing for the metaverse
|
Han, Dai-In Danny |
|
|
26 |
4 |
p. 1443-1458 |
artikel |
30 |
Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study
|
Stamm, Oskar |
|
|
26 |
4 |
p. 1291-1305 |
artikel |
31 |
Virtual reality for the assessment and rehabilitation of neglect: where are we now? A 6-year review update
|
Cavedoni, S. |
|
|
26 |
4 |
p. 1663-1704 |
artikel |