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                             31 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Accuracy study of the Oculus Touch v2 versus inertial sensor for a single-axis rotation simulating the elbow’s range of motion Rojo, Ana

26 4 p. 1651-1662
artikel
2 A comprehensive method to design and assess mixed reality simulations Brunzini, Agnese

26 4 p. 1257-1275
artikel
3 Analysis of translation gains in virtual reality: the limits of space manipulation Selzer, Matias Nicolas

26 4 p. 1459-1469
artikel
4 A review of cybersickness in head-mounted displays: raising attention to individual susceptibility Tian, Nana

26 4 p. 1409-1441
artikel
5 Correction to: Intelligence augmentation: rethinking the future of work by leveraging human performance and abilities Harborth, David

26 4 p. 1827
artikel
6 E-faceatlasAR: extend atlas of facial acupuncture points with auricular maps in augmented reality for self-acupressure Zhang, Menghe

26 4 p. 1763-1776
artikel
7 Effectiveness of virtual reality exposure treatment for posttraumatic stress disorder due to motor vehicle or industrial accidents Kim, Won-Hyoung

26 4 p. 1539-1549
artikel
8 Evaluation of the Oculus Rift S tracking system in room scale virtual reality Monica, Riccardo

26 4 p. 1335-1345
artikel
9 Examining the impact of VR and MR on future teachers' creativity performance and influencing factors by scene expansion in instruction designs Lu, Jijian

26 4 p. 1615-1636
artikel
10 Exploring structural relations among computer self-efficacy, perceived immersion, and intention to use virtual reality training systems Xie, Tao

26 4 p. 1725-1744
artikel
11 Extended reality technologies in small and medium-sized European industrial companies: level of awareness, diffusion and enablers of adoption Jalo, Henri

26 4 p. 1745-1761
artikel
12 Focusing on cybersickness: pervasiveness, latent trajectories, susceptibility, and effects on the virtual reality experience Garrido, Luis Eduardo

26 4 p. 1347-1371
artikel
13 Haptic/virtual reality orthopedic surgical simulators: a literature review Syamlan, Adlina

26 4 p. 1795-1825
artikel
14 Immersive machine learning for social attitude detection in virtual reality narrative games Dobre, Georgiana Cristina

26 4 p. 1519-1538
artikel
15 Leading presence-based strategies to manipulate user experience in virtual reality environments Caldas, Oscar I.

26 4 p. 1507-1518
artikel
16 Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults Glaser, Noah

26 4 p. 1705-1724
artikel
17 Multimodal markers for technology-independent integration of augmented reality devices and surgical navigation systems Benmahdjoub, Mohamed

26 4 p. 1637-1650
artikel
18 Museum beyond physical walls: an exploration of virtual reality-enhanced experience in an exhibition-like space Baradaran Rahimi, Farzan

26 4 p. 1471-1488
artikel
19 “Passive or interactive virtual reality? The effectiveness for pain and anxiety reduction in pediatric patients” Ferraz-Torres, Marta

26 4 p. 1307-1316
artikel
20 PE-DLS: a novel method for performing real-time full-body motion reconstruction in VR based on Vive trackers Zeng, Qiang

26 4 p. 1391-1407
artikel
21 Point specification in collaborative visualization for 3D scalar fields using augmented reality Sereno, Mickael

26 4 p. 1317-1334
artikel
22 Real-time camera-based eye gaze tracking using convolutional neural network: a case study on social media website Modi, Nandini

26 4 p. 1489-1506
artikel
23 Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific Palmisano, Stephen

26 4 p. 1373-1389
artikel
24 Taking real steps in virtual nature: a randomized blinded trial Litleskare, Sigbjørn

26 4 p. 1777-1793
artikel
25 The effect of reducing distraction on the flow-performance link in virtual experiential learning environment Bian, Yulong

26 4 p. 1277-1290
artikel
26 The effects of touchless interaction on usability and sense of presence in a virtual environment De Paolis, Lucio Tommaso

26 4 p. 1551-1571
artikel
27 Towards socialVR: evaluating a novel technology for watching videos together Montagud, Mario

26 4 p. 1593-1613
artikel
28 ViewfinderVR: configurable viewfinder for selection of distant objects in VR Kim, Woojoo

26 4 p. 1573-1592
artikel
29 Virtual reality consumer experience escapes: preparing for the metaverse Han, Dai-In Danny

26 4 p. 1443-1458
artikel
30 Virtual reality exergame for supplementing multimodal pain therapy in older adults with chronic back pain: a randomized controlled pilot study Stamm, Oskar

26 4 p. 1291-1305
artikel
31 Virtual reality for the assessment and rehabilitation of neglect: where are we now? A 6-year review update Cavedoni, S.

26 4 p. 1663-1704
artikel
                             31 gevonden resultaten
 
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