nr |
titel |
auteur |
tijdschrift |
jaar |
jaarg. |
afl. |
pagina('s) |
type |
1 |
Augmented reality instructions for construction toys enabled by accurate model registration and realistic object/hand occlusions
|
Yan, Wei |
|
|
26 |
2 |
p. 465-478 |
artikel |
2 |
A VR-based volumetric medical image segmentation and visualization system with natural human interaction
|
Gao, Yi |
|
|
26 |
2 |
p. 415-424 |
artikel |
3 |
Could virtual reality applications pose real risks to children and adolescents? A systematic review of ethical issues and concerns
|
Kaimara, Polyxeni |
|
|
26 |
2 |
p. 697-735 |
artikel |
4 |
3D sound spatialization with game engines: the virtual acoustics performance of a game engine and a middleware for interactive audio design
|
Fırat, Hasan Baran |
|
|
26 |
2 |
p. 539-558 |
artikel |
5 |
Effects of display lag on vection and presence in the Oculus Rift HMD
|
Kim, Juno |
|
|
26 |
2 |
p. 425-436 |
artikel |
6 |
Effects of first- and third-person perspectives created using a head-mounted display on dart-throwing accuracy
|
Ueyama, Yuki |
|
|
26 |
2 |
p. 687-695 |
artikel |
7 |
Enhancing mirror therapy via scaling and shared control: a novel open-source virtual reality platform for stroke rehabilitation
|
Augenstein, Thomas E. |
|
|
26 |
2 |
p. 525-538 |
artikel |
8 |
Exploring the design space of eyes-free target acquisition in virtual environments
|
Wu, Huiyue |
|
|
26 |
2 |
p. 513-524 |
artikel |
9 |
Investigation of spatial ability test completion times in virtual reality using a desktop display and the Gear VR
|
Guzsvinecz, Tibor |
|
|
26 |
2 |
p. 601-614 |
artikel |
10 |
Mixed reality or LEGO game play? Fostering social interaction in children with Autism
|
Sayis, Batuhan |
|
|
26 |
2 |
p. 771-787 |
artikel |
11 |
Motion control of virtual reality based on an inertia-based sensing mechanism and a novel approach to redirected walking
|
Yang, Chuan Hao |
|
|
26 |
2 |
p. 479-500 |
artikel |
12 |
Move your virtual body: differences and similarities in brain activation patterns during hand movements in real world and virtual reality
|
Kober, Silvia Erika |
|
|
26 |
2 |
p. 501-511 |
artikel |
13 |
NapWell: An EOG-based Sleep Assistant Exploring the Effects of Virtual Reality on Sleep Onset
|
Pai, Yun Suen |
|
|
26 |
2 |
p. 437-451 |
artikel |
14 |
Nonverbal behavior of interviewers influences the competence ratings of observers in recruitment interviews: a study investigating social influence using 360-degree videos with virtual reality and 2D screen displays
|
Wyssenbach, Thomas |
|
|
26 |
2 |
p. 669-686 |
artikel |
15 |
Processing presence: how users develop spatial presence through an immersive virtual reality game
|
Uz-Bilgin, Cigdem |
|
|
26 |
2 |
p. 649-658 |
artikel |
16 |
Quantitative evaluation of visual guidance effects for 360-degree directions
|
Harada, Yuki |
|
|
26 |
2 |
p. 759-770 |
artikel |
17 |
Reducing cybersickness by implementing texture blur in the virtual reality content
|
Chen, Chen-Yu |
|
|
26 |
2 |
p. 789-800 |
artikel |
18 |
Remote virtual whiteboard assistance for improving task performance during lunar surface operations
|
Davis, Leah |
|
|
26 |
2 |
p. 559-570 |
artikel |
19 |
Short- and long-term learning of job interview with a serious game in virtual reality: influence of eyestrain, stereoscopy, and apparatus
|
Souchet, Alexis D. |
|
|
26 |
2 |
p. 583-600 |
artikel |
20 |
Spatial and attentional aftereffects of virtual reality and relations to cybersickness
|
Varmaghani, Sina |
|
|
26 |
2 |
p. 659-668 |
artikel |
21 |
Task-specific virtual reality training on hemiparetic upper extremity in patients with stroke
|
Fong, Kenneth N. K. |
|
|
26 |
2 |
p. 453-464 |
artikel |
22 |
The influence of personality, sound, and content difficulty on virtual reality sickness
|
Widyanti, Ari |
|
|
26 |
2 |
p. 631-637 |
artikel |
23 |
The ObReco-360°: a new ecological tool to memory assessment using 360° immersive technology
|
Pieri, Luca |
|
|
26 |
2 |
p. 639-648 |
artikel |
24 |
Three-dimensional modeled environments versus 360 degree panoramas for mobile virtual reality training
|
Ritter, K. A. |
|
|
26 |
2 |
p. 571-581 |
artikel |
25 |
Trick the body trick the mind: avatar representation affects the perception of available action possibilities in virtual reality
|
Joy, Tugce |
|
|
26 |
2 |
p. 615-629 |
artikel |
26 |
Virtual reality as a communication medium: a comparative study of forced compliance in virtual reality versus physical world
|
Dzardanova, Elena |
|
|
26 |
2 |
p. 737-757 |
artikel |