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                             20 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 A sliding mode-based approach to motion cueing for virtual reality gaming using motion simulators Sharma, Aman

25 1 p. 95-106
artikel
2 A study on the verification of the effect of sensory extension through cutaneous sensation on experiential learning using VR Kwon, Chongsan

25 1 p. 19-30
artikel
3 Comparing the effectiveness of fire extinguisher virtual reality and video training Lovreglio, Ruggiero

25 1 p. 133-145
artikel
4 Comparing touch-based and head-tracking navigation techniques in a virtual reality biopsy simulator Ricca, Aylen

25 1 p. 191-208
artikel
5 Comparison of gaze accuracy and precision in real-world and virtual reality Pastel, Stefan

25 1 p. 175-189
artikel
6 Designing virtual environments for attitudes and behavioral change in plastic consumption: a comparison between concrete and numerical information Chirico, Alice

25 1 p. 107-121
artikel
7 Estimating cybersickness from virtual reality applications Rebenitsch, Lisa

25 1 p. 165-174
artikel
8 Framework for developing alternative reality environments to engineer large, complex systems Anderson, Allison

25 1 p. 147-163
artikel
9 From TAM to AVRTS: development and validation of the attitudes toward Virtual Reality Technology Scale Bunz, Ulla

25 1 p. 31-41
artikel
10 Haptic-enabled virtual training in orthognathic surgery Medellin-Castillo, Hugo I.

25 1 p. 53-67
artikel
11 Motivations, design, and preliminary testing for a 360° vision simulator Cook, Matt

25 1 p. 247-255
artikel
12 Passive haptics: greater impact presented by pulsive damping brake of DC motor and physical indices for perceived impact Okada, Takumu

25 1 p. 233-245
artikel
13 Performance evaluation of AR/VR training technologies for EMS first responders Koutitas, George

25 1 p. 83-94
artikel
14 Sustained inattentional blindness in virtual reality and under conventional laboratory conditions Schöne, Benjamin

25 1 p. 209-216
artikel
15 Tadpole VR: virtual reality visualization of a simulated tadpole spinal cord Varga, Marius N.

25 1 p. 1-17
artikel
16 Testing the construct validity of a soccer-specific virtual reality simulator using novice, academy, and professional soccer players Wood, G.

25 1 p. 43-51
artikel
17 The effect of paper-based manual and stereoscopic-based mobile augmented reality systems on knowledge retention Lam, Meng Chun

25 1 p. 217-232
artikel
18 Using virtual reality to optimize assessment of sociomoral skills Morasse, Frédérick

25 1 p. 123-132
artikel
19 Virtual experience, real consequences: the potential negative emotional consequences of virtual reality gameplay Lavoie, Raymond

25 1 p. 69-81
artikel
20 Virtual reality and augmented reality in social learning spaces: a literature review Scavarelli, Anthony

25 1 p. 257-277
artikel
                             20 gevonden resultaten
 
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