Digitale Bibliotheek
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                             59 gevonden resultaten
nr titel auteur tijdschrift jaar jaarg. afl. pagina('s) type
1 Accessibility of drug information on ocular drug product websites in the United States Nguyen, Cambrey B.

24 2 p. 1857-1862
artikel
2 A comparative study of existing smart hearing aids for partially hearing-impaired patients Palkar, Anisha Subodh

24 2 p. 1077-1094
artikel
3 A comprehensive learnability framework for mobile application design for older adults Yang, Mei

24 2 p. 1393-1423
artikel
4 An adaptation of SCRUM for accessible websites development focused on testing Rodríguez-González, Jonnathan

24 2 p. 1095-1104
artikel
5 An inclusive framework for automated web content accessibility evaluation Ara, Jinat

24 2 p. 1581-1607
artikel
6 A phenomenological analysis of the #KuyaKimAnoNa segment of the 24 Oras newscast’s graphical elements for deaf viewers Espineda, Melvin N.

24 2 p. 1461-1469
artikel
7 A scoping review on serious games as rehabilitation technologies for ankle rehabilitation: game genres, game accessibility, and game usability Mota-Martínez, M. Concepsión

24 2 p. 1037-1058
artikel
8 A software acceptance testing approach with accessibility for the deaf de Oliveira, Lívia Fernanda

24 2 p. 1827-1844
artikel
9 Assessment of the quality, readability, and usefulness of ChatGPT generated medical information for ten common cancer types Beyoğlu, Muhammed Mustafa

24 2 p. 1471-1477
artikel
10 Barriers to creating value with cognitive accessibility features in digital services Kärpänen, Terhi

24 2 p. 1379-1392
artikel
11 Class imbalance in multi-resident activity recognition: an evaluative study on explainability of deep learning approaches Singh, Deepika

24 2 p. 1173-1191
artikel
12 Contemporary gaps in research on digital divide in education: a literature review Mirazchiyski, Plamen Vladkov

24 2 p. 991-1008
artikel
13 Continued usage intention of novice and expert players in social network games Hung, Wei-Hsi

24 2 p. 1141-1155
artikel
14 Conversational agents and momentary user experience: an assessment using an electroencephalography device Brock, Laís Andressa

24 2 p. 1341-1351
artikel
15 Conversational versus graphical user interfaces: the influence of rational decision style when individuals perform decision-making tasks repeatedly Liu, Xuanhui

24 2 p. 1157-1172
artikel
16 Correction to: Examining generative AI user disclosure intention: an ELM perspective Zhou, Tao

24 2 p. 1899
artikel
17 Data-driven personas creation based on the CHARLS database: analyzing the interaction design of mobility aid for the Chinese elderly with difficulty in indoor transferring Zhang, Xiaochen

24 2 p. 1295-1306
artikel
18 Deaf and hard of hearing employees: accessible and AR-based training materials Oral, Ayşen Zeynep

24 2 p. 1331-1340
artikel
19 Digital accessibility tools and training and the DA4You course: views and experiences of users with disabilities Black, Sharon

24 2 p. 1643-1657
artikel
20 Digital competences and disability: a contribution to a more inclusive digital society Lazic, Milena

24 2 p. 1623-1642
artikel
21 Digital exclusion as a barrier to accessing healthcare: a summary composite indicator and online tool to explore and quantify local differences in levels of exclusion Mee, Paul

24 2 p. 1425-1437
artikel
22 Does the law make a difference? a longitudinal study on accessibility compliance of Norwegian municipality websites Inal, Yavuz

24 2 p. 1845-1855
artikel
23 Dynamic gesture recognition using hand pose-based neural networks for sign language interpretation Sharma, Vaidehi

24 2 p. 1673-1685
artikel
24 E-Booster Uganda: towards an inclusive digital economy in Uganda through provision of ICT services to the underserved and unserved communities Abaho, Ernest

24 2 p. 1863-1872
artikel
25 Enhancing movie experience by speech rate design of audio description Nakajima, Sawako

24 2 p. 1769-1782
artikel
26 Establishing the connection between speech-language pathologists and technology developers in designing novel textile-based AAC (TAAC) technologies Vihriälä, Tanja A.

24 2 p. 1239-1254
artikel
27 Evaluating PlanTEA: the practice of a UX evaluation methodology for people with ASD Valencia, Katherine

24 2 p. 1719-1746
artikel
28 Evaluation of the accessibility and usability of university websites: a comparative study of the Gulf region Fakrudeen, Mohammed

24 2 p. 1883-1898
artikel
29 Examining generative AI user disclosure intention: an ELM perspective Zhou, Tao

24 2 p. 1209-1220
artikel
30 Exploring human-data interaction: an AI-enhanced systematic mapping Durango, Iván

24 2 p. 1059-1076
artikel
31 Falling through the net again: exploring the characteristics of internet dropout in China Liu, Chun

24 2 p. 1307-1314
artikel
32 Game attributes and their relationship with older people’s values Mol, Artur Martins

24 2 p. 1527-1543
artikel
33 Gamification solutions for persons with disabilities: a systematic literature review Boubakri, Meryem

24 2 p. 1009-1035
artikel
34 Hand gesture recognition for user-defined textual inputs and gestures Wang, Jindi

24 2 p. 1315-1329
artikel
35 Impact of COVID-19 in the web accessibility of higher education institutions: a pending challenge Nso-Mangue, P.

24 2 p. 1439-1460
artikel
36 Impact of face swapping and data augmentation on sign language recognition Perea-Trigo, Marina

24 2 p. 1283-1294
artikel
37 Improving access to communication services by the unserved and underserved communities in Uganda through information and communication technologies Kituyi, Geoffrey Mayoka

24 2 p. 1873-1882
artikel
38 Improving social skills in children with autism spectrum disorder using augmented reality and mixed reality technology combined with concept maps Lee, I-Jui

24 2 p. 1255-1281
artikel
39 Individualized self-care training systems for type 2 diabetes patients: a systematic review on characteristics of randomized controlled trials (RCTs) Tanhapour, Mozhgan

24 2 p. 959-990
artikel
40 Integrating online partial pair programming and socially shared metacognitive regulation for the improvement of students’ learning Tsai, Chia-Wen

24 2 p. 1123-1139
artikel
41 Making sense of health data of wearables: designing information displays for older wearable users Ma, Zhaoyi

24 2 p. 1545-1562
artikel
42 Motivation of persons with cerebral palsy through participatory design: where there is a will, there is a way de Faria Borges, Luciana Correia Lima

24 2 p. 1221-1237
artikel
43 Neural machine translation techniques for English text to Pakistan sign language gloss translation Tanwir, Abdul Majid

24 2 p. 1813-1825
artikel
44 Optimizing a digital health education platform for the elderly: influences on annotation and interaction design Yi, Minzhe

24 2 p. 1353-1368
artikel
45 Personas and socially aware design in the characterization of children and adolescents with attention-deficit/hyperactivity disorder: a technological and social approach Jandre, Caroline R. S.

24 2 p. 1509-1526
artikel
46 Readability of online government information about welfare rights and benefits: the Israeli case Elek-BenMoshe, Frida

24 2 p. 1659-1671
artikel
47 Readability of wikipedia pages on COVID-19 Naveed, Muhammad Shumail

24 2 p. 1747-1758
artikel
48 Regional differences in public perceptions of autonomous vehicles facing moral dilemmas: a comparative study between the United States, Hong Kong, and China Kim, Ki Joon

24 2 p. 1369-1377
artikel
49 Situating makerspace curricula for students with learning differences within Vygotsky’s cultural historical psychology Tilak, Shantanu

24 2 p. 1783-1798
artikel
50 Technophilia or technophobia: the unified model of the paradox of Taiwanese older adults’ digital learning Wang, Ya-Ling

24 2 p. 1799-1811
artikel
51 The Adoption of smart health services by older adults in retirement communities: analysis with the technology acceptance model (TAM) Li, Yongming

24 2 p. 1105-1121
artikel
52 The effect of game playability on avatar identification for mobile role-playing games Li, Elena Carolina

24 2 p. 1563-1579
artikel
53 The usability and user experience of an interactive e-learning platform to empower older adults when using electronic personal health records: an online intervention study Perotti, Luis

24 2 p. 1193-1208
artikel
54 Trial and error: finding suitable assistive technology for gaming Baltzar, Pauliina

24 2 p. 1495-1507
artikel
55 Understanding developer challenges and trends in web accessibility: a stack overflow analysis Alghamdi, Asmaa Mansour

24 2 p. 1701-1717
artikel
56 Understanding older adults’ continued-use intention of AI voice assistants Xie, Chenze

24 2 p. 1687-1699
artikel
57 Usability and acceptance of a digital screening tool for diabetes in four European countries: the DigiCare4You study Triantafyllidis, Andreas

24 2 p. 1759-1768
artikel
58 Usability in human-robot collaborative workspaces Schraick, Lisa-Marie

24 2 p. 1609-1622
artikel
59 Video game accessibility in the top-level genres Guzsvinecz, Tibor

24 2 p. 1479-1494
artikel
                             59 gevonden resultaten
 
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